/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /** * @file * YUV to RGB conversion used in engines: * - sword25 */ #ifndef GRAPHICS_YUV_TO_RGB_H #define GRAPHICS_YUV_TO_RGB_H #include "common/scummsys.h" #include "graphics/surface.h" namespace Graphics { struct Surface; /** * Convert a YUV420 image to an RGB surface * * @param dst the destination surface * @param ySrc the source of the y component * @param uSrc the source of the u component * @param vSrc the source of the v component * @param yWidth the width of the y surface (must be divisible by 2) * @param yHeight the height of the y surface (must be divisible by 2) * @param yPitch the pitch of the y surface * @param uvPitch the pitch of the u and v surfaces */ void convertYUV420ToRGB(Graphics::Surface *dst, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch); } // End of namespace Graphics #endif