/* ScummVM - Scumm Interpreter * Copyright (C) 2001 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "scumm.h" #include "gui.h" enum { SAVELOAD_DIALOG, PAUSE_DIALOG }; void Gui::draw(int start,int end) { int i; if (end==-1) end=start; for (i=0; i_type != GUI_NONE) { if (w->_id>=start && w->_id<=end && (w->_page&(1<<_cur_page)) ) { drawWidget(w); } if (w->_flags & GWF_PARENT) { _parentX += w->_x; _parentY += w->_y; } w++; } } } } const GuiWidget *Gui::widgetFromPos(int x, int y) { int i; for (i=sizeof(_widgets) / sizeof(_widgets[0])-1; i>=0; i--) { const GuiWidget *w = _widgets[i]; if (w) { while (w->_type != GUI_NONE) { if ((w->_page&(1<<_cur_page)) && w->_id && (uint16)(x-w->_x) < w->_w && (uint16)(y-w->_y) < w->_h) return w; if (w->_flags & GWF_PARENT) { x -= w->_x; y -= w->_y; } w++; } } } return NULL; } void Gui::drawString(const char *str, int x, int y, int w, byte color, bool center) { StringTab *st = &_s->string[5]; st->charset = 1; st->center = center; st->color = color; st->xpos = x; st->ypos = y; st->right = x + w; _s->_messagePtr = (byte*)str; _s->drawString(5); } void Gui::drawWidget(const GuiWidget *w) { const char *s; int x,y; x = w->_x; y = w->_y; if (w->_flags & GWF_CLEARBG) widgetClear(w); if (w->_flags & GWF_BORDER) { widgetBorder(w); x += 4; y += 4; } switch(w->_type) { case GUI_TEXT: s = queryString(w->_string_number,w->_id); if (s) drawString(s, x+_parentX, y+_parentY, w->_w, (_clickWidget && _clickWidget==w->_id) ? _textcolorhi : _textcolor, false); break; case GUI_IMAGE: ; } } void Gui::widgetClear(const GuiWidget *wid) { int x,y,w,h; int i,j; x = wid->_x; y = wid->_y; w = wid->_w; h = wid->_h; byte *ptr = getBasePtr(x,y); if(ptr==NULL) return; _s->setVirtscreenDirty(_vs, x+_parentX, y+_parentY, x+_parentX+w, y+_parentY+h); if (wid->_flags & GWF_BORDER) { ptr += 320 + 1; w-=2; h-=2; } while (--h>=0) { for(i=0; i_x, y = w->_y; int x2 = x + w->_w-1, y2 = y + w->_h-1; int i; byte tmp; hline(x+1,y,x2-1); hline(x,y+1,x2); vline(x,y+1,y2-1); vline(x+1,y,y2); tmp = _color; _color = _shadowcolor; hline(x+1,y2-1,x2); hline(x+1,y2,x2-1); vline(x2,y+1,y2-1); vline(x2-1,y+1,y2); _color = tmp; } void Gui::hline(int x, int y, int x2) { moveto(x,y); lineto(x2,y); } void Gui::vline(int x, int y, int y2) { moveto(x,y); lineto(x,y2); } void Gui::moveto(int x, int y) { _curX = x; _curY = y; } byte *Gui::getBasePtr(int x, int y) { x += _parentX; y += _parentY; _vs = _s->findVirtScreen(y); if (_vs==NULL) return NULL; return _s->getResourceAddress(rtBuffer, _vs->number+1) + x + (y-_vs->topline)*320 + _s->_screenStartStrip*8; } void Gui::lineto(int x, int y) { byte *ptr; int x2 = _curX; int y2 = _curY; _curX = x; _curY = y; if (x2 < x) x2^=x^=x2^=x; if (y2 < y) y2^=y^=y2^=y; ptr = getBasePtr(x, y); if (ptr==NULL) return; if (x==x2) { /* vertical line */ while (y++ <= y2) { *ptr = _color; ptr += 320; } } else if (y==y2) { /* horizontal line */ while (x++ <= x2) { *ptr++ = _color; } } } void Gui::leftMouseClick(int x, int y) { const GuiWidget *w = widgetFromPos(x,y); int old; _clickTimer = 0; old = _clickWidget; _clickWidget = w?w->_id : 0; if (old) draw(old); if (_clickWidget) { draw(_clickWidget); if(w->_flags&GWF_DELAY) _clickTimer = 5; else handleCommand(_clickWidget); } } const GuiWidget save_load_dialog[] = { {GUI_STAT,0xFF,GWF_DEFAULT|GWF_PARENT,30,20,260,120,0,0}, {GUI_TEXT,0x01,0,40,5,128,16,0,1}, /* How may I serve you? */ {GUI_TEXT,0x02,0,40,5,128,16,0,2}, /* Select a game to LOAD */ {GUI_TEXT,0x04,0,40,5,128,16,0,3}, /* Name your SAVE game */ {GUI_STAT,0xFF,GWF_DEFAULT,6,16,170,96,0,0}, {GUI_TEXT,0x01,GWF_DEFAULT,180,20,16,40,0,0}, {GUI_TEXT,0x01,GWF_DEFAULT,180,66,16,40,0,0}, {GUI_TEXT,0xFE,GWF_DEFAULT,180,20,16,40,1,0}, {GUI_TEXT,0xFE,GWF_DEFAULT,180,66,16,40,2,0}, {GUI_TEXT,0x06,GWF_CLEARBG,10,20,160,10,20,0}, {GUI_TEXT,0x06,GWF_CLEARBG,10,30,160,10,21,0}, {GUI_TEXT,0x06,GWF_CLEARBG,10,40,160,10,22,0}, {GUI_TEXT,0x06,GWF_CLEARBG,10,50,160,10,23,0}, {GUI_TEXT,0x06,GWF_CLEARBG,10,60,160,10,24,0}, {GUI_TEXT,0x06,GWF_CLEARBG,10,70,160,10,25,0}, {GUI_TEXT,0x06,GWF_CLEARBG,10,80,160,10,26,0}, {GUI_TEXT,0x06,GWF_CLEARBG,10,90,160,10,27,0}, {GUI_TEXT,0x06,GWF_CLEARBG,10,100,160,10,28,0}, {GUI_TEXT,0x01,GWF_BUTTON,200,25,54,16,3,4}, /* Save */ {GUI_TEXT,0x01,GWF_BUTTON,200,45,54,16,4,5}, /* Load */ {GUI_TEXT,0x01,GWF_BUTTON,200,65,54,16,5,6}, /* Play */ {GUI_TEXT,0x01,GWF_BUTTON,200,85,54,16,6,8}, /* Quit */ {GUI_TEXT,0x02,GWF_BUTTON,200,50,54,16,7,7}, /* Cancel */ {GUI_TEXT,0x04,GWF_BUTTON,200,45,54,16,8,9}, /* Ok */ {GUI_TEXT,0x04,GWF_BUTTON,200,65,54,16,7,7}, /* Cancel */ {0} }; const GuiWidget pause_dialog[] = { {GUI_TEXT,0x01,GWF_DEFAULT,50,80,220,16,0,10}, {0}, }; void Gui::handleCommand(int cmd) { int lastEdit = _editString; showCaret(false); switch(cmd) { case 1: /* up button */ if (_slotIndex==0) return; getSavegameNames(_slotIndex-9); draw(20,28); return; case 2: if (_slotIndex > 80) return; getSavegameNames(_slotIndex+9); draw(20,28); return; case 3: /* save button */ _cur_page = 2; getSavegameNames(0); draw(0,100); return; case 4: /* load button */ _cur_page = 1; getSavegameNames(0); draw(0,100); return; case 5: /* play button */ close(); return; case 6: /* quit button */ exit(1); return; case 7: /* cancel button */ _cur_page = 0; draw(0,100); return; case 8: if (lastEdit==-1 || game_names[lastEdit][0]==0) return; _s->_saveLoadSlot = lastEdit + _slotIndex; _s->_saveLoadCompatible = false; _s->_saveLoadFlag = 1; memcpy(_s->_saveLoadName, game_names[lastEdit], sizeof(_s->_saveLoadName)); close(); return; default: if (cmd>=20 && cmd<=28) { if(_cur_page==1) { if (valid_games[cmd-20]) { _s->_saveLoadSlot = cmd-20+_slotIndex; _s->_saveLoadCompatible = false; _s->_saveLoadFlag = 2; close(); } return; } else if (_cur_page==2) { _clickWidget = cmd; editString(cmd - 20); } } } } void Gui::getSavegameNames(int start) { int i; _slotIndex = start; for(i=0; i<9; i++,start++) { valid_games[i] = _s->getSavegameName(start, game_names[i]); } } const byte string_map_table_v6[] = { 117, /* How may I serve you? */ 109, /* Select a game to LOAD */ 108, /* Name your SAVE game */ 96, /* Save */ 97, /* Load */ 98, /* Play */ 99, /* Cancel */ 100, /* Quit */ 101, /* Ok */ 93, /* Game paused */ }; const byte string_map_table_v5[] = { 0, /* How may I serve you? */ 20, /* Select a game to LOAD */ 19, /* Name your SAVE game */ 7, /* Save */ 8, /* Load */ 9, /* Play */ 10, /* Cancel */ 11, /* Quit */ 12, /* Ok */ 4, /* Game paused */ }; const char *Gui::queryString(int string, int id) { static char namebuf[64]; if (id>=20 && id<=28) { sprintf(namebuf, "%2d. %s", id-20+_slotIndex, game_names[id-20]); return namebuf; } if (string == 0) return NULL; if (_s->_features&GF_AFTER_V6) { string = _s->_vars[string_map_table_v6[string-1]]; } else { string = string_map_table_v5[string-1]; } return (char*)_s->getStringAddress(string); } void Gui::showCaret(bool show) { int i; char *s; if (_editString==-1) return; i = _editLen; s = game_names[_editString]; if (show) { if (i < SAVEGAME_NAME_LEN-1) { s[i] = '_'; s[i+1] = 0; } } else { s[i] = 0; } draw(_editString + 20); if (!show) _editString = -1; } void Gui::editString(int i) { char *s = game_names[i]; if(!valid_games[i]) { valid_games[i] = true; *s = 0; } _editString = i; _editLen = strlen(s); showCaret(true); } void Gui::addLetter(byte letter) { switch(_dialog) { case SAVELOAD_DIALOG: if (_editString==-1) return; if (letter==13) { handleCommand(8); return; } if (letter>=32 && letter<128 && _editLen < SAVEGAME_NAME_LEN-1) { game_names[_editString][_editLen++] = letter; } else if (letter==8 && _editLen>0) { _editLen--; } showCaret(true); break; case PAUSE_DIALOG: if (letter==32) close(); break; } } byte Gui::getDefaultColor(int color) { #if defined(FULL_THROTTLE) return 0; #else if (_s->_features&GF_AFTER_V6) { if (color==8) color=1; return _s->readArray(110, 0, color); } else { return _s->getStringAddress(21)[color]; } #endif } void Gui::init(Scumm *s) { _s = s; _bgcolor = getDefaultColor(0); _color = getDefaultColor(1); _textcolor = getDefaultColor(2); _textcolorhi = getDefaultColor(6); _shadowcolor = getDefaultColor(8); } void Gui::loop() { if (_active==1) { _active++; draw(0,100); _s->_cursorAnimate++; _s->gdi._cursorActive = 1; _s->pauseSounds(true); } _s->getKeyInput(0); if (_s->_mouseButStat&MBS_LEFT_CLICK) { leftMouseClick(_s->mouse.x, _s->mouse.y); } else if (_s->_lastKeyHit) { addLetter(_s->_lastKeyHit); } if (_clickTimer && !--_clickTimer) { int old = _clickWidget; _clickWidget = 0; draw(old); handleCommand(old); } _s->drawDirtyScreenParts(); _s->_mouseButStat = 0; } void Gui::close() { _s->_fullRedraw = true; _s->_completeScreenRedraw = true; _s->_cursorAnimate--; _s->pauseSounds(false); _active = false; } void Gui::saveLoadDialog() { _widgets[0] = save_load_dialog; _editString = -1; _cur_page = 0; _active = true; _dialog = SAVELOAD_DIALOG; } void Gui::pause() { _widgets[0] = pause_dialog; _active = true; _dialog = PAUSE_DIALOG; }