/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "scumm.h" #include "sound/mididrv.h" #include "sound/imuse.h" #include "gui.h" #include "guimaps.h" #include "config-file.h" #ifdef _WIN32_WCE // Additional variables for WinCE specific GUI #include "gapi_keys.h" extern bool toolbar_drawn; extern bool draw_keyboard; extern bool get_key_mapping; extern struct keyops keyMapping; extern void save_key_mapping(void); uint16 _key_mapping_required; uint16 _current_page; #else #define save_key_mapping() ; bool get_key_mapping; uint16 _key_mapping_required; #endif enum { GUI_NONE = 0, GUI_RESTEXT = 1, GUI_IMAGE = 2, GUI_STAT = 3, GUI_CUSTOMTEXT = 4, GUI_VARTEXT = 5, GUI_ACTIONTEXT = 6, GUI_KEYTEXT = 7, GUI_SCROLLTEXT = 8, GUI_NEXTTEXT = 9, GUI_UPDOWNARROW = 10 }; enum { GWF_BORDER = 1, GWF_CLEARBG = 2, GWF_PARENT = 4, GWF_DELAY = 8, GWF_DEFAULT = GWF_BORDER|GWF_CLEARBG, GWF_BUTTON = GWF_BORDER|GWF_CLEARBG|GWF_DELAY }; struct GuiWidget { byte _type; byte _page; byte _flags; int16 _x,_y; uint16 _w,_h; uint16 _id; byte _string_number; }; enum { SAVELOAD_DIALOG, PAUSE_DIALOG, SOUND_DIALOG, KEYS_DIALOG, OPTIONS_DIALOG, ABOUT_DIALOG, LAUNCHER_DIALOG }; #define IMG_SIZE 8 // Triangles pointing up-/downwards, used for save/load dialog static uint32 up_arrow[IMG_SIZE] = { 0x00011000, 0x00011000, 0x00100100, 0x00100100, 0x01000010, 0x01000010, 0x10000001, 0x10000001, }; static uint32 down_arrow[IMG_SIZE] = { 0x10000001, 0x10000001, 0x01000010, 0x01000010, 0x00100100, 0x00100100, 0x00011000, 0x00011000, }; const GuiWidget launcher_dialog[] = { {GUI_STAT, 0xFF, GWF_DEFAULT, 0, 0, 320, 200, 0, 0}, {GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 5, 180, 45, 15, 20, 12}, {GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 130, 180, 65, 15, 21, 17}, {GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 265, 180, 50, 15, 22, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0} }; const GuiWidget keys_dialog[] = { {GUI_STAT, 0xFF, GWF_DEFAULT, 30, 10, 260, 130, 0, 0 }, // First action {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10, 15, 15, 10, 3}, // CUSTOMTEXT_PLUS {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10, 15, 15, 11, 4}, // CUSTOMTEXT_MINUS {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 11 + 33 + 10, 10 + 10, 100, 15, 100, 1}, {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 3, 100, 15, 1, 1}, //Second action {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5, 15, 15, 20, 3}, // CUSTOMTEXT_PLUS {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5, 15, 15, 21, 4}, // CUSTOMTEXT_MINUS {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5, 100, 15, 101, 2}, {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 3, 100, 15, 2, 2}, //Third action {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 30, 3},// CUSTOMTEXT_PLUS {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 31, 4}, // CUSTOMTEXT_MINUS {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5, 100, 15, 102, 3}, {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 3, 100, 15, 3, 3}, //Fourth action {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 40, 3}, {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 41, 4}, {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 103, 4}, {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 4, 4}, //Fifth action {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 50, 3}, {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 51, 4}, {GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15, 104, 5}, {GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 5, 5}, //OK {GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 60, 10 + 106, 54, 16, 60, 9 }, //Previous-Next {GUI_NEXTTEXT, 0x01, GWF_BUTTON, 30 + 120, 10 + 106, 54, 16, 61, 0 }, {0,0,0,0,0,0,0,0,0} }; const GuiWidget about_dialog[] = { {GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0}, {GUI_CUSTOMTEXT, 0x01, 0, 30 + 68, 20 + 10 + 15 + 5, 160, 15, 0, 9}, // Build {GUI_CUSTOMTEXT, 0x01, 0, 30 + 10, 20 + 10 + 15 + 5 + 15, 230, 15, 0, 10}, // ScummVM Url {GUI_CUSTOMTEXT, 0x01, 0, 30 + 75, 20 + 10 + 15 + 5 + 15 + 15 + 15, 150, 15, 0, 11}, // Lucasarts {GUI_SCROLLTEXT, 0x01, 0, 30 + 95, 20 + 10, 100, 15, 0}, {GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 113, 20 + 96, 54, 16, 40, 9}, {0, 0, 0, 0, 0, 0, 0, 0, 0} }; const GuiWidget options_dialog[] = { {GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 35, 0, 0}, {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10, 40, 15, 1, 5}, // Sound {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30, 80 + 10, 40, 15, 2, 6}, // Keys {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 + 40 + 30, 80 + 10, 40, 15, 3, 7}, // About {0, 0, 0, 0, 0, 0, 0, 0, 0} }; const GuiWidget sound_dialog[] = { {GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0}, {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 11, 15, 15, 1, 3}, // Plus {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 11, 15, 15, 2, 4}, // Minus {GUI_VARTEXT, 0x01, GWF_DEFAULT, 30 + 73, 20 + 11, 128, 15, 3, 0}, // Master {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 11, 15, 15, 11, 3}, // Plus {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 11, 15, 15, 12, 4}, // Minus {GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 11, 128, 15, 13, 1}, // Music {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 25 + 11, 15, 15, 21, 3}, // Plus {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 25 + 11, 15, 15, 22, 4}, // Minus {GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 25 + 11, 128, 15, 23, 2}, // SFX {GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2) - 80, 20 + 25 + 25 + 11 + 25, 54, 16, 40, 9}, /* OK */ {GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2), 20 + 25 + 25 + 11 + 25, 54, 16, 50, 7}, /* Cancel */ {0, 0, 0, 0, 0, 0, 0, 0, 0} }; const GuiWidget save_load_dialog[] = { {GUI_STAT, 0xFF, GWF_DEFAULT | GWF_PARENT, 30, 20, 260, 124, 0, 0}, {GUI_RESTEXT, 0x01, 0, 10, 7, 240, 16, 0, 1}, /* How may I serve you? */ {GUI_RESTEXT, 0x02, 0, 10, 7, 240, 16, 0, 2}, /* Select a game to LOAD */ {GUI_RESTEXT, 0x04, 0, 10, 7, 240, 16, 0, 3}, /* Name your SAVE game */ {GUI_STAT, 0xFF, GWF_DEFAULT, 6, 20, 170, 96, 0, 0}, {GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 24, 16, 40, 0, 0}, /* Up (dummy) */ {GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 72, 16, 40, 0, 1}, /* Down (dummy) */ {GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 24, 16, 40, 1, 0}, /* Up */ {GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 72, 16, 40, 2, 1}, /* Down */ {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 24, 160, 10, 20, 0}, {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 34, 160, 10, 21, 0}, {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 44, 160, 10, 22, 0}, {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 54, 160, 10, 23, 0}, {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 64, 160, 10, 24, 0}, {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 74, 160, 10, 25, 0}, {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 84, 160, 10, 26, 0}, {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 94, 160, 10, 27, 0}, {GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 104, 160, 10, 28, 0}, {GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 20, 54, 16, 3, 4}, /* Save */ {GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 40, 54, 16, 4, 5}, /* Load */ {GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 60, 54, 16, 5, 6}, /* Play */ {GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 200, 80, 54, 16, 9, 17}, /* Options */ {GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 100, 54, 16, 6, 8}, /* Quit */ {GUI_RESTEXT, 0x02, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */ {GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 40, 54, 16, 8, 9}, /* Ok */ {GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */ {0, 0, 0, 0, 0, 0, 0, 0, 0} }; const GuiWidget pause_dialog[] = { {GUI_RESTEXT, 0x01, GWF_DEFAULT, 50, 80, 220, 16, 0, 10}, {0, 0, 0, 0, 0, 0, 0, 0, 0} }; void Gui::draw(int start, int end) { int i; if (end == -1) end = start; for (i = 0; i < (int)(sizeof(_widgets) / sizeof(_widgets[0])); i++) { const GuiWidget *w = _widgets[i]; if (w) { _parentX = 0; _parentY = 0; while (w->_type != GUI_NONE) { if (w->_id >= start && w->_id <= end && (w->_page & (1 << _cur_page))) { drawWidget(w); } if (w->_flags & GWF_PARENT) { _parentX += w->_x; _parentY += w->_y; } w++; } } } } const GuiWidget *Gui::widgetFromPos(int x, int y) { int i; for (i = sizeof(_widgets) / sizeof(_widgets[0]) - 1; i >= 0; i--) { const GuiWidget *w = _widgets[i]; if (w) { while (w->_type != GUI_NONE) { if ((w->_page & (1 << _cur_page)) && w->_id && (uint16)(x - w->_x) < w->_w && (uint16)(y - w->_y) < w->_h) return w; if (w->_flags & GWF_PARENT) { x -= w->_x; y -= w->_y; } w++; } } } return NULL; } void Gui::drawChar(const char str, int xx, int yy) { unsigned int buffer = 0, mask = 0, x, y; byte *tmp; int tempc = _color; _color = _textcolor; tmp = &guifont[0]; tmp += 224 + (str + 1) * 8; byte *ptr = getBasePtr(xx, yy); if (ptr == NULL) return; for (y = 0; y < 8; y++) { for (x = 0; x < 8; x++) { unsigned char color; if ((mask >>= 1) == 0) { buffer = *tmp++; mask = 0x80; } color = ((buffer & mask) != 0); if (color) ptr[x] = _color; } ptr += 320; } _color = tempc; } void Gui::drawString(const char *str, int x, int y, int w, byte color, bool center) { StringTab *st = &_s->string[5]; st->charset = 1; st->center = center; st->color = color; st->xpos = x; st->ypos = y; st->right = x + w; if (_s->_gameId) { /* If a game is active.. */ _s->_messagePtr = (byte *)str; _s->drawString(5); } else { for (uint letter = 0; letter < strlen(str); letter++) drawChar(str[letter], st->xpos + (letter * 8), st->ypos); } } void Gui::drawWidget(const GuiWidget * w) { const char *s; int x, y; x = w->_x; y = w->_y; if (w->_flags & GWF_CLEARBG) widgetClear(w); if (w->_flags & GWF_BORDER) { widgetBorder(w); x += 4; y += 4; } switch (w->_type) { case GUI_CUSTOMTEXT: case GUI_VARTEXT: case GUI_KEYTEXT: case GUI_ACTIONTEXT: case GUI_RESTEXT: case GUI_NEXTTEXT: { char text[500]; text[0] = '\0'; switch (w->_type) { case GUI_CUSTOMTEXT: strcpy(text, string_map_table_custom[w->_string_number]); break; case GUI_RESTEXT: s = queryString(w->_string_number, w->_id); if (s) strcpy(text, s); break; case GUI_VARTEXT: sprintf(text, "%s %d", string_map_table_custom[w->_string_number], _gui_variables[w->_string_number]); break; case GUI_SCROLLTEXT: sprintf(text, "%s", _gui_scroller); break; #ifdef _WIN32_WCE case GUI_KEYTEXT: strcpy(text, getGAPIKeyName(getAction((_current_page * 5) + w->_string_number - 1)->action_key)); break; case GUI_ACTIONTEXT: strcpy(text, getActionName(getAction((_current_page * 5) + w->_string_number - 1)->action_type)); break; case GUI_NEXTTEXT: if (_current_page == 0) strcpy(text, "Next"); else strcpy(text, "Prev"); break; #endif } if (*text) { drawString(text, x + _parentX, y + _parentY, w->_w, (_clickWidget && _clickWidget == w->_id) ? _textcolorhi : _textcolor, false); } break; } case GUI_IMAGE: break; case GUI_UPDOWNARROW: { uint32 *data; byte color = (_clickWidget && _clickWidget == w->_id) ? _textcolorhi : _textcolor; if (w->_string_number == 0) data = up_arrow; else data = down_arrow; // Center the image x += w->_w/2 - IMG_SIZE/2; y += w->_h/2 - IMG_SIZE/2; if (w->_flags & GWF_BORDER) { x -= 4; y -= 4; } byte *ptr = getBasePtr(x, y); if (ptr == NULL) return; for (int y2 = 0; y2 < IMG_SIZE; y2++) { uint32 mask = 0xF0000000; for (int x2 = 0; x2 < IMG_SIZE; x2++) { if (data[y2] & mask) ptr[x2] = color; mask >>= 4; } ptr += 320; } } break; } } void Gui::widgetClear(const GuiWidget * wid) { int x = wid->_x; int y = wid->_y; int w = wid->_w; int h = wid->_h; int i; byte *ptr = getBasePtr(x, y); if (ptr == NULL) return; _s->setVirtscreenDirty(_vs, x + _parentX, y + _parentY, x + _parentX + w, y + _parentY + h); if (wid->_flags & GWF_BORDER) { // Inset by 1 pixel in all directions ptr += 320 + 1; w -= 2; h -= 2; } while (h--) { for (i = 0; i < w; i++) ptr[i] = _bgcolor; ptr += 320; } } void Gui::widgetBorder(const GuiWidget * w) { int x = w->_x, y = w->_y; int x2 = x + w->_w - 1, y2 = y + w->_h - 1; byte tmp; hline(x + 1, y, x2 - 1); hline(x, y + 1, x2); vline(x, y + 1, y2 - 1); vline(x + 1, y, y2); tmp = _color; _color = _shadowcolor; hline(x + 1, y2 - 1, x2); hline(x + 1, y2, x2 - 1); vline(x2, y + 1, y2 - 1); vline(x2 - 1, y + 1, y2); _color = tmp; } void Gui::hline(int x, int y, int x2) { moveto(x, y); lineto(x2, y); } void Gui::vline(int x, int y, int y2) { moveto(x, y); lineto(x, y2); } void Gui::moveto(int x, int y) { _curX = x; _curY = y; } byte *Gui::getBasePtr(int x, int y) { x += _parentX; y += _parentY; _vs = _s->findVirtScreen(y); if (_vs == NULL) return NULL; return _vs->screenPtr + x + (y - _vs->topline) * 320 + _s->_screenStartStrip * 8 + (_s->camera._cur.y - 100)*320; } void Gui::lineto(int x, int y) { byte *ptr; int x2 = _curX; int y2 = _curY; _curX = x; _curY = y; if (x2 < x) x2 ^= x ^= x2 ^= x; // Swap x2 and x if (y2 < y) y2 ^= y ^= y2 ^= y; // Swap y2 and y ptr = getBasePtr(x, y); if (ptr == NULL) return; if (x == x2) { /* vertical line */ while (y++ <= y2) { *ptr = _color; ptr += 320; } } else if (y == y2) { /* horizontal line */ while (x++ <= x2) { *ptr++ = _color; } } } void Gui::leftMouseClick(int x, int y) { const GuiWidget *w = widgetFromPos(x, y); int old; _clickTimer = 0; old = _clickWidget; _clickWidget = w ? w->_id : 0; if (old) draw(old); if (_clickWidget) { draw(_clickWidget); if (w->_flags & GWF_DELAY) _clickTimer = 5; else handleCommand(_clickWidget); } if (_dialog == PAUSE_DIALOG) close(); } void Gui::handleSoundDialogCommand(int cmd) { if (cmd == 40 || cmd == 50) { if (cmd == 40) { _s->_sound_volume_master = _gui_variables[0]; // Master _s->_sound_volume_music = _gui_variables[1]; // Music _s->_sound_volume_sfx = _gui_variables[2]; // SFX IMuse *imuse = _s->_imuse; imuse->set_music_volume(_s->_sound_volume_music); imuse->set_master_volume(_s->_sound_volume_master); _s->_mixer->set_volume(_s->_sound_volume_sfx); scummcfg->set("master_volume", _s->_sound_volume_master); scummcfg->set("music_volume", _s->_sound_volume_music); scummcfg->set("sfx_volume", _s->_sound_volume_sfx); scummcfg->flush(); } close(); return; } if ((cmd % 10) == 1) { if (_gui_variables[cmd / 10] < 100) _gui_variables[cmd / 10] += 5; } else { if (_gui_variables[cmd / 10] > 0) _gui_variables[cmd / 10] -= 5; } draw((cmd / 10) * 10 + 3, (cmd / 10) * 10 + 3); } void Gui::handleOptionsDialogCommand(int cmd) { switch (cmd) { case 1: _widgets[0] = sound_dialog; _gui_variables[0] = _s->_sound_volume_master; _gui_variables[1] = _s->_sound_volume_music; _gui_variables[2] = _s->_sound_volume_sfx; _active = true; _cur_page = 0; _dialog = SOUND_DIALOG; draw(0, 100); return; case 2: _key_mapping_required = 0; get_key_mapping = true; _widgets[0] = keys_dialog; _active = true; _cur_page = 0; _dialog = KEYS_DIALOG; draw(0, 200); return; case 3: _widgets[0] = about_dialog; _active = true; _cur_page = 0; _return_to = 0; _dialog = ABOUT_DIALOG; draw(0, 100); return; } } void Gui::handleKeysDialogCommand(int cmd) { #ifdef _WIN32_WCE if (cmd < 100 && cmd != 60 && cmd != 61) { if ((cmd % 10) == 1) setNextType((_current_page * 5) + (cmd / 10) - 1); else setPreviousType((_current_page * 5) + (cmd / 10) - 1); draw(0, 200); return; } if (cmd >= 100) _key_mapping_required = cmd; if (cmd == 60) { get_key_mapping = false; save_key_mapping(); close(); } if (cmd == 61) { if (!_current_page) _current_page = 1; else _current_page = 0; draw(0, 200); return; } #else close(); #endif } void Gui::handleLauncherDialogCommand(int cmd) { debug(9, "handle launcher command\n"); switch (cmd) { case 20: close(); break; case 21: // Nothing yet break; case 22: _widgets[0] = about_dialog; _active = true; _cur_page = 0; _return_to = LAUNCHER_DIALOG; _dialog = ABOUT_DIALOG; draw(0, 100); debug(9, "about dialog\n"); break; default: debug(9, "default\n"); close(); } } void Gui::handleCommand(int cmd) { int lastEdit = _editString; showCaret(false); if (_dialog == LAUNCHER_DIALOG) { handleLauncherDialogCommand(cmd); return; } if (_dialog == SOUND_DIALOG) { handleSoundDialogCommand(cmd); return; } if (_dialog == OPTIONS_DIALOG) { handleOptionsDialogCommand(cmd); return; } if (_dialog == KEYS_DIALOG) { handleKeysDialogCommand(cmd); return; } if (_dialog == ABOUT_DIALOG) { if (_return_to == LAUNCHER_DIALOG) { _widgets[0] = launcher_dialog; _active = true; _cur_page = 0; _dialog = LAUNCHER_DIALOG; draw(0, 100); } else close(); return; } switch (cmd) { case 1: /* up button */ if (_slotIndex - 9 < 0) return; getSavegameNames(_slotIndex - 9); draw(20, 28); return; case 2: /* down button */ if (_slotIndex + 9 > 80) return; getSavegameNames(_slotIndex + 9); draw(20, 28); return; case 3: /* save button */ _cur_page = 2; getSavegameNames(1); /* Start at 1, since slot 0 is reserved for autosave */ draw(0, 100); return; case 4: /* load button */ _cur_page = 1; getSavegameNames(0); draw(0, 100); return; case 5: /* play button */ close(); return; case 6: /* quit button */ exit(1); return; case 7: /* cancel button */ _cur_page = 0; draw(0, 100); return; case 8: if (lastEdit == -1 || game_names[lastEdit][0] == 0) return; _s->_saveLoadSlot = lastEdit + _slotIndex; _s->_saveLoadCompatible = false; _s->_saveLoadFlag = 1; memcpy(_s->_saveLoadName, game_names[lastEdit], sizeof(_s->_saveLoadName)); close(); return; case 9: /* options button */ options(); draw(0, 100); return; default: if (cmd >= 20 && cmd <= 28) { if (_cur_page == 1) { if (valid_games[cmd - 20]) { _s->_saveLoadSlot = cmd - 20 + _slotIndex; _s->_saveLoadCompatible = false; _s->_saveLoadFlag = 2; close(); } return; } else if (_cur_page == 2) { _clickWidget = cmd; editString(cmd - 20); } } } } void Gui::getSavegameNames(int start) { int i; _slotIndex = start; for (i = 0; i < 9; i++, start++) { valid_games[i] = _s->getSavegameName(start, game_names[i]); } } const char *Gui::queryString(int stringno, int id) { static char namebuf[64]; char *result; int string; if (id >= 20 && id <= 28) { // Save game names sprintf(namebuf, "%2d. %s", id - 20 + _slotIndex, game_names[id - 20]); return namebuf; } if (stringno == 0) return NULL; if (_s->_features & GF_AFTER_V7) string = _s->_vars[string_map_table_v7[stringno - 1].num]; else if (_s->_features & GF_AFTER_V6) string = _s->_vars[string_map_table_v6[stringno - 1].num]; else string = string_map_table_v5[stringno - 1].num; result = (char *)_s->getStringAddress(string); if (!result) // Gracelessly degrade to english :) if (_s->_features & GF_AFTER_V6) return string_map_table_v6[stringno - 1].string; else return string_map_table_v5[stringno - 1].string; return result; } void Gui::showCaret(bool show) { int i; char *s; if (_editString == -1) return; i = _editLen; s = game_names[_editString]; if (show) { if (i < SAVEGAME_NAME_LEN - 1) { s[i] = '_'; s[i + 1] = 0; } } else { s[i] = 0; } draw(_editString + 20); if (!show) _editString = -1; } void Gui::editString(int i) { char *s = game_names[i]; if (!valid_games[i]) { valid_games[i] = true; *s = 0; } _editString = i; _editLen = strlen(s); showCaret(true); } void Gui::addLetter(byte letter) { switch (_dialog) { case SAVELOAD_DIALOG: if (_editString == -1) return; if (letter == 13) { handleCommand(8); return; } if (letter >= 32 && letter < 128 && _editLen < SAVEGAME_NAME_LEN - 1) { game_names[_editString][_editLen++] = letter; } else if (letter == 8 && _editLen > 0) { _editLen--; } showCaret(true); break; case PAUSE_DIALOG: if (letter == 32) close(); break; #ifdef _WIN32_WCE case KEYS_DIALOG: clearActionKey(letter); if (_key_mapping_required) getAction((_current_page * 5) + _key_mapping_required - 100)->action_key = letter; _key_mapping_required = 0; draw(0, 200); break; #endif } } void Gui::init(Scumm *s) { /* Default GUI colors */ _bgcolor = 0; _color = 0; _textcolor = 8; // 15 is nice _textcolorhi = 15; _shadowcolor = 0; _s = s; strcpy(_gui_scroller, "Brought to you by:"); } void Gui::loop() { if (_active && !_inited) { _inited = true; draw(0, 200); // was 100 _old_soundsPaused = _s->_soundsPaused; _s->pauseSounds(true); // Backup old cursor memcpy(_old_grabbedCursor, _s->_grabbedCursor, sizeof(_old_grabbedCursor)); _old_cursorWidth = _s->_cursorWidth; _old_cursorHeight = _s->_cursorHeight; _old_cursorHotspotX = _s->_cursorHotspotX; _old_cursorHotspotY = _s->_cursorHotspotY; _old_cursor_mode = _s->_system->show_mouse(true); _s->_cursorAnimate++; _s->gdi._cursorActive = 1; } _s->animateCursor(); _s->getKeyInput(0); if (_s->_mouseButStat & MBS_LEFT_CLICK) { leftMouseClick(_s->mouse.x, _s->mouse.y); } else if (_s->_lastKeyHit) { if (_dialog != KEYS_DIALOG) { if (_s->_lastKeyHit == 27) close(); else addLetter((unsigned char)_s->_lastKeyHit); #ifdef _WIN32_WCE } else if (_s->_lastKeyHit > 1000) { // GAPI addLetter(_s->_lastKeyHit - 1000); #endif } } if (_clickTimer && !--_clickTimer) { int old = _clickWidget; _clickWidget = 0; draw(old); handleCommand(old); } _s->drawDirtyScreenParts(); _s->_mouseButStat = 0; } void Gui::close() { _s->_fullRedraw = true; _s->_completeScreenRedraw = true; _s->_cursorAnimate--; // Restore old cursor memcpy(_s->_grabbedCursor, _old_grabbedCursor, sizeof(_old_grabbedCursor)); _s->_cursorWidth = _old_cursorWidth; _s->_cursorHeight = _old_cursorHeight; _s->_cursorHotspotX = _old_cursorHotspotX; _s->_cursorHotspotY = _old_cursorHotspotY; _s->updateCursor(); _s->_system->show_mouse(_old_cursor_mode); _s->pauseSounds(_old_soundsPaused); _active = false; _inited = false; #ifdef _WIN32_WCE // Option dialog can be accessed from the file dialog now, always check if (draw_keyboard) { draw_keyboard = false; toolbar_drawn = false; } #endif } void Gui::saveLoadDialog() { _widgets[0] = save_load_dialog; _editString = -1; _cur_page = 0; _active = true; _dialog = SAVELOAD_DIALOG; } void Gui::pause() { _widgets[0] = pause_dialog; _cur_page = 0; _active = true; _dialog = PAUSE_DIALOG; } void Gui::options() { #ifdef _WIN32_WCE _current_page = 0; #endif _widgets[0] = options_dialog; _active = true; _cur_page = 0; _dialog = OPTIONS_DIALOG; } void Gui::launcher() { _widgets[0] = launcher_dialog; _active = true; _cur_page = 0; _dialog = LAUNCHER_DIALOG; }