/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #if !defined(gui_h) #define gui_h // Forward declaration for GuiWidget struct GuiWidget; #define SAVEGAME_NAME_LEN 32 class Gui { public: byte _color,_shadowcolor; byte _bgcolor; byte _textcolor; byte _textcolorhi; // Init void init(Scumm *s); // Dialogs void saveLoadDialog(); void pause(); void options(); void launcher(); void loop(); bool isActive() { return _active; } protected: Scumm *_s; const GuiWidget *_widgets[4]; int _return_to; int _curX, _curY; VirtScreen *_vs; bool _old_cursor_mode; int _parentX, _parentY; bool _active; byte _clickTimer; byte _cur_page; byte _dialog; int _clickWidget; char *_queryMess; // optiondialog specifics int _gui_variables[100]; // savedialog specifics int _slotIndex; int _editString; int _editLen; bool valid_games[9]; char game_names[9][SAVEGAME_NAME_LEN]; // Drawing void draw(int start, int end); void draw(int item) { draw(item,-1); } void drawWidget(const GuiWidget *w); void moveto(int x, int y); void lineto(int x, int y); void hline(int x, int y, int x2); void vline(int x, int y, int y2); void drawChar(const char str, int xx, int yy); void drawString(const char *str, int x, int y, int w, byte color, bool center); void widgetClear(const GuiWidget *w); void widgetBorder(const GuiWidget *w); byte *getBasePtr(int x, int y); const GuiWidget *widgetFromPos(int x, int y); // Actions void leftMouseClick(int x, int y); void handleCommand(int cmd); void close(); const char *queryString(int string, int id); void getSavegameNames(int start); void editString(int index); void showCaret(bool show); void addLetter(byte letter); void queryMessage(const char *msg, const char *alts); byte getDefaultColor(int color); char _gui_scroller[255]; void handleSoundDialogCommand(int cmd); void handleOptionsDialogCommand(int cmd); void handleKeysDialogCommand(int cmd); void handleLauncherDialogCommand(int cmd); }; #endif