#if !defined(gui_h) #define gui_h enum { GUI_NONE = 0, GUI_TEXT = 1, GUI_IMAGE = 2, GUI_STAT = 3 }; enum { GWF_BORDER = 1, GWF_CLEARBG = 2, GWF_PARENT = 4, GWF_DELAY = 8, GWF_DEFAULT = GWF_BORDER|GWF_CLEARBG, GWF_BUTTON = GWF_BORDER|GWF_CLEARBG|GWF_DELAY }; struct GuiWidget { byte _type; byte _page; byte _flags; int16 _x,_y; uint16 _w,_h; uint16 _id; byte _string_number; }; #define SAVEGAME_NAME_LEN 32 struct Gui { Scumm *_s; const GuiWidget *_widgets[4]; int _curX, _curY; VirtScreen *_vs; byte _color,_shadowcolor; byte _bgcolor; byte _textcolor; byte _textcolorhi; int _parentX, _parentY; byte _active; byte _clickTimer; byte _cur_page; byte _dialog; int _clickWidget; char *_queryMess; /* savedialog specifics */ int _slotIndex; int _editString; int _editLen; bool valid_games[9]; char game_names[9][SAVEGAME_NAME_LEN]; void loop(); void init(Scumm *s); void draw(int start, int end); void draw(int item) { draw(item,-1); } void drawWidget(const GuiWidget *w); void moveto(int x, int y); void lineto(int x, int y); void hline(int x, int y, int x2); void vline(int x, int y, int y2); void drawString(const char *str, int x, int y, int w, byte color, bool center); void widgetClear(const GuiWidget *w); void widgetBorder(const GuiWidget *w); byte *getBasePtr(int x, int y); const GuiWidget *widgetFromPos(int x, int y); void leftMouseClick(int x, int y); void handleCommand(int cmd); void close(); const char *queryString(int string, int id); void getSavegameNames(int start); void editString(int index); void showCaret(bool show); void addLetter(byte letter); void saveLoadDialog(); void queryMessage(const char *msg, const char *alts); byte getDefaultColor(int color); void pause(); }; #endif