/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gui/Key.h" namespace GUI { Key::Key() : _ascii(0), _keycode(0), _flags(0) { } Key::Key(int ascii) : _ascii(ascii), _keycode(ascii), _flags(0) { } Key::Key(int ascii, int keycode, int flags) : _ascii(ascii), _keycode(keycode), _flags(flags) { } void Key::setKey(int ascii) { _ascii = ascii; _keycode = ascii; } void Key::setKey(int ascii, int keycode) { _ascii = ascii; _keycode = keycode; } void Key::setKey(int ascii, int keycode, int flags) { _ascii = ascii; _keycode = keycode; _flags = flags; } int Key::ascii() { return _ascii; } int Key::keycode() { return _keycode; } int Key::flags() { return _flags; } } // namespace GUI