/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GUI_KEY_H #define GUI_KEY_H #include "common/scummsys.h" #include "common/system.h" namespace GUI { // TODO/FIXME: Make use of Common::KeyState from common/keyboard.h, // or even better, just completely replace this by it. // To be able to do that, though, the code using GUI::Key would need to // be adopted -- right now it uses SDL keycodes, and uses SDL_PushEvent // to generated fake events. class Key { public: Key(int ascii); Key(int ascii, int keycode, int flags = 0); Key(); void setKey(int ascii); void setKey(int ascii, int keycode); void setKey(int ascii, int keycode, int flags); int ascii(); int keycode(); int flags(); private: int _ascii; int _keycode; int _flags; }; } // namespace GUI #endif