/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "gui/KeysDialog.h" #include "gui/Actions.h" #include #ifdef _WIN32_WCE #include "CEDevice.h" #endif namespace GUI { enum { kMapCmd = 'map ', kOKCmd = 'ok ' }; KeysDialog::KeysDialog(const Common::String &title) : GUI::Dialog("keysdialog") { new ButtonWidget(this, "keysdialog_map", "Map", kMapCmd, 0); new ButtonWidget(this, "keysdialog_ok", "OK", kOKCmd, 0); new ButtonWidget(this, "keysdialog_cancel", "Cancel", kCloseCmd, 0); _actionsList = new ListWidget(this, "keysdialog_list"); _actionsList->setNumberingMode(kListNumberingZero); _actionTitle = new StaticTextWidget(this, "keysdialog_action", title); _keyMapping = new StaticTextWidget(this, "keysdialog_mapping", "Select an action and click 'Map'"); _actionTitle->setFlags(WIDGET_CLEARBG); _keyMapping->setFlags(WIDGET_CLEARBG); // Get actions names Common::StringList l; for (int i = 0; i < Actions::Instance()->size(); i++) l.push_back(Actions::Instance()->actionName((ActionType)i)); _actionsList->setList(l); _actionSelected = -1; Actions::Instance()->beginMapping(false); } void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kListSelectionChangedCmd: if (_actionsList->getSelected() >= 0) { char selection[100]; uint16 key = Actions::Instance()->getMapping(_actionsList->getSelected()); #ifdef __SYMBIAN32__ // ScummVM mappings for F1-F9 are different from SDL so remap back to sdl if (key >= Common::ASCII_F1 && key <= Common::ASCII_F9) key = key - Common::ASCII_F1 + SDLK_F1; #endif if (key != 0) sprintf(selection, "Associated key : %s", SDL_GetKeyName((SDLKey)key)); else sprintf(selection, "Associated key : none"); _keyMapping->setLabel(selection); _keyMapping->draw(); } break; case kMapCmd: if (_actionsList->getSelected() < 0) { _actionTitle->setLabel("Please select an action"); } else { char selection[100]; _actionSelected = _actionsList->getSelected(); uint16 key = Actions::Instance()->getMapping(_actionSelected); #ifdef __SYMBIAN32__ // ScummVM mappings for F1-F9 are different from SDL so remap back to sdl if (key >= Common::ASCII_F1 && key <= Common::ASCII_F9) key = key - Common::ASCII_F1 + SDLK_F1; #endif if (key != 0) sprintf(selection, "Associated key : %s", SDL_GetKeyName((SDLKey)key)); else sprintf(selection, "Associated key : none"); _actionTitle->setLabel("Press the key to associate"); _keyMapping->setLabel(selection); _keyMapping->draw(); Actions::Instance()->beginMapping(true); _actionsList->setEnabled(false); } _actionTitle->draw(); break; case kOKCmd: Actions::Instance()->saveMapping(); close(); break; case kCloseCmd: Actions::Instance()->loadMapping(); close(); break; } } void KeysDialog::handleKeyDown(Common::KeyState state){ if (!Actions::Instance()->mappingActive()) Dialog::handleKeyDown(state); } void KeysDialog::handleKeyUp(Common::KeyState state) { #ifdef __SYMBIAN32__ if (Actions::Instance()->mappingActive()) { #else if (state.flags == 0xff && Actions::Instance()->mappingActive()) { // GAPI key was selected #endif char selection[100]; Actions::Instance()->setMapping((ActionType)_actionSelected, state.ascii); if (state.ascii != 0) sprintf(selection, "Associated key : %s", SDL_GetKeyName((SDLKey) state.keycode)); else sprintf(selection, "Associated key : none"); _actionTitle->setLabel("Choose an action to map"); _keyMapping->setLabel(selection); _keyMapping->draw(); _actionTitle->draw(); _actionSelected = -1; _actionsList->setEnabled(true); Actions::Instance()->beginMapping(false); } else Dialog::handleKeyUp(state); } } // namespace GUI