/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef KEYSDIALOG_H #define KEYSDIALOG_H #include "gui/gui-manager.h" #include "gui/dialog.h" #include "gui/widgets/list.h" #include "common/str.h" #include "common/translation.h" namespace GUI { class KeysDialog : public GUI::Dialog { public: KeysDialog(const Common::String &title = _("Choose an action to map")); virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); virtual void handleKeyUp(Common::KeyState state); virtual void handleKeyDown(Common::KeyState state); protected: GUI::ListWidget *_actionsList; GUI::StaticTextWidget *_actionTitle; GUI::StaticTextWidget *_keyMapping; int _actionSelected; }; } // namespace GUI #endif