/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ */ #include "common/stdafx.h" #include "common/system.h" #include "gui/dialog.h" #include "gui/newgui.h" #include "gui/PopUpWidget.h" #include "base/engine.h" namespace GUI { // // PopUpDialog // class PopUpDialog : public Dialog { protected: PopUpWidget *_popUpBoss; int _clickX, _clickY; byte *_buffer; int _selection; uint32 _openTime; bool _twoColumns; int _entriesPerColumn; public: PopUpDialog(PopUpWidget *boss, int clickX, int clickY, WidgetSize ws = kDefaultWidgetSize); void drawDialog(); void handleMouseUp(int x, int y, int button, int clickCount); void handleMouseWheel(int x, int y, int direction); // Scroll through entries with scroll wheel void handleMouseMoved(int x, int y, int button); // Redraw selections depending on mouse position void handleKeyDown(uint16 ascii, int keycode, int modifiers); // Scroll through entries with arrow keys etc. protected: void drawMenuEntry(int entry, bool hilite); int findItem(int x, int y) const; void setSelection(int item); bool isMouseDown(); void moveUp(); void moveDown(); }; PopUpDialog::PopUpDialog(PopUpWidget *boss, int clickX, int clickY, WidgetSize ws) : Dialog(0, 0, 16, 16), _popUpBoss(boss) { // Copy the selection index _selection = _popUpBoss->_selectedItem; // Calculate real popup dimensions _x = _popUpBoss->getAbsX() + _popUpBoss->_labelWidth; _y = _popUpBoss->getAbsY() - _popUpBoss->_selectedItem * kLineHeight; _h = _popUpBoss->_entries.size() * kLineHeight + 2; _w = _popUpBoss->_w - kLineHeight + 2 - _popUpBoss->_labelWidth; // Perform clipping / switch to scrolling mode if we don't fit on the screen // FIXME - OSystem should send out notification messages when the screen // resolution changes... we could generalize CommandReceiver and CommandSender. const int screenH = g_system->getOverlayHeight(); // HACK: For now, we do not do scrolling. Instead, we draw the dialog // in two columns if it's too tall. if (_h >= screenH) { const int screenW = g_system->getOverlayWidth(); _twoColumns = true; _entriesPerColumn = _popUpBoss->_entries.size() / 2; if (_popUpBoss->_entries.size() & 1) _entriesPerColumn++; _h = _entriesPerColumn * kLineHeight + 2; _w = 0; for (uint i = 0; i < _popUpBoss->_entries.size(); i++) { int width = g_gui.getStringWidth(_popUpBoss->_entries[i].name); if (width > _w) _w = width; } _w = 2 * _w + 10; if (!(_w & 1)) _w++; if (_popUpBoss->_selectedItem >= _entriesPerColumn) { _x -= _w / 2; _y = _popUpBoss->getAbsY() - (_popUpBoss->_selectedItem - _entriesPerColumn) * kLineHeight; } if (_w >= screenW) _w = screenW - 1; if (_x < 0) _x = 0; if (_x + _w >= screenW) _x = screenW - 1 - _w; } else _twoColumns = false; if (_h >= screenH) _h = screenH - 1; if (_y < 0) _y = 0; else if (_y + _h >= screenH) _y = screenH - 1 - _h; // TODO - implement scrolling if we had to move the menu, or if there are too many entries // Remember original mouse position _clickX = clickX - _x; _clickY = clickY - _y; // Time the popup was opened _openTime = getMillis(); } void PopUpDialog::drawDialog() { // Draw the menu border g_gui.theme()->drawWidgetBackground(Common::Rect(_x, _y, _x+_w, _y+_h), THEME_HINT_FIRST_DRAW | THEME_HINT_SAVE_BACKGROUND | THEME_HINT_USE_SHADOW); /*if (_twoColumns) g_gui.vLine(_x + _w / 2, _y, _y + _h - 2, g_gui._color);*/ // Draw the entries int count = _popUpBoss->_entries.size(); for (int i = 0; i < count; i++) { drawMenuEntry(i, i == _selection); } // The last entry may be empty. Fill it with black. /*if (_twoColumns && (count & 1)) { g_gui.fillRect(_x + 1 + _w / 2, _y + 1 + kLineHeight * (_entriesPerColumn - 1), _w / 2 - 1, kLineHeight, g_gui._bgcolor); }*/ } void PopUpDialog::handleMouseUp(int x, int y, int button, int clickCount) { // Mouse was released. If it wasn't moved much since the original mouse down, // let the popup stay open. If it did move, assume the user made his selection. int dist = (_clickX - x) * (_clickX - x) + (_clickY - y) * (_clickY - y); if (dist > 3 * 3 || getMillis() - _openTime > 300) { setResult(_selection); close(); } _clickX = -1; _clickY = -1; _openTime = (uint32)-1; } void PopUpDialog::handleMouseWheel(int x, int y, int direction) { if (direction < 0) moveUp(); else if (direction > 0) moveDown(); } void PopUpDialog::handleMouseMoved(int x, int y, int button) { // Compute over which item the mouse is... int item = findItem(x, y); if (item >= 0 && _popUpBoss->_entries[item].name.size() == 0) item = -1; if (item == -1 && !isMouseDown()) return; // ...and update the selection accordingly setSelection(item); } void PopUpDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) { if (keycode == 27) { // escape close(); return; } if (isMouseDown()) return; switch (keycode) { case '\n': // enter/return case '\r': setResult(_selection); close(); break; case 256+17: // up arrow moveUp(); break; case 256+18: // down arrow moveDown(); break; case 256+22: // home setSelection(0); break; case 256+23: // end setSelection(_popUpBoss->_entries.size()-1); break; } } int PopUpDialog::findItem(int x, int y) const { if (x >= 0 && x < _w && y >= 0 && y < _h) { if (_twoColumns) { uint entry = (y - 2) / kLineHeight; if (x > _w / 2) { entry += _entriesPerColumn; if (entry >= _popUpBoss->_entries.size()) return -1; } return entry; } return (y - 2) / kLineHeight; } return -1; } void PopUpDialog::setSelection(int item) { if (item != _selection) { // Undraw old selection if (_selection >= 0) drawMenuEntry(_selection, false); // Change selection _selection = item; // Draw new selection if (item >= 0) drawMenuEntry(item, true); } } bool PopUpDialog::isMouseDown() { // TODO/FIXME - need a way to determine whether any mouse buttons are pressed or not. // Sure, we could just count mouse button up/down events, but that is cumbersome and // error prone. Would be much nicer to add an API to OSystem for this... return false; } void PopUpDialog::moveUp() { if (_selection < 0) { setSelection(_popUpBoss->_entries.size() - 1); } else if (_selection > 0) { int item = _selection; do { item--; } while (item >= 0 && _popUpBoss->_entries[item].name.size() == 0); if (item >= 0) setSelection(item); } } void PopUpDialog::moveDown() { int lastItem = _popUpBoss->_entries.size() - 1; if (_selection < 0) { setSelection(0); } else if (_selection < lastItem) { int item = _selection; do { item++; } while (item <= lastItem && _popUpBoss->_entries[item].name.size() == 0); if (item <= lastItem) setSelection(item); } } void PopUpDialog::drawMenuEntry(int entry, bool hilite) { // Draw one entry of the popup menu, including selection assert(entry >= 0); int x, y, w; if (_twoColumns) { int n = _popUpBoss->_entries.size() / 2; if (_popUpBoss->_entries.size() & 1) n++; if (entry >= n) { x = _x + 1 + _w / 2; y = _y + 1 + kLineHeight * (entry - n); } else { x = _x + 1; y = _y + 1 + kLineHeight * entry; } w = _w / 2 - 1; } else { x = _x + 1; y = _y + 1 + kLineHeight * entry; w = _w - 2; } Common::String &name = _popUpBoss->_entries[entry].name; if (name.size() == 0) { // Draw a separator g_gui.theme()->drawLineSeparator(Common::Rect(x, y, x+w, y+kLineHeight)); } else { g_gui.theme()->drawText(Common::Rect(x+1, y+2, x+w-1, y+kLineHeight), name, hilite ? Theme::kStateHighlight : Theme::kStateEnabled, Theme::kTextAlignLeft); } } #pragma mark - // // PopUpWidget // PopUpWidget::PopUpWidget(GuiObject *boss, int x, int y, int w, int h, const String &label, uint labelWidth, WidgetSize ws) : Widget(boss, x, y - 1, w, h + 2), CommandSender(boss), _ws(ws), _label(label), _labelWidth(labelWidth) { _flags = WIDGET_ENABLED | WIDGET_CLEARBG | WIDGET_RETAIN_FOCUS; setHints(THEME_HINT_SAVE_BACKGROUND); _type = kPopUpWidget; _selectedItem = -1; if (!_label.isEmpty() && _labelWidth == 0) _labelWidth = g_gui.getStringWidth(_label); } void PopUpWidget::handleMouseDown(int x, int y, int button, int clickCount) { if (isEnabled()) { PopUpDialog popupDialog(this, x + getAbsX(), y + getAbsY(), _ws); int newSel = popupDialog.runModal(); if (newSel != -1 && _selectedItem != newSel) { _selectedItem = newSel; sendCommand(kPopUpItemSelectedCmd, _entries[_selectedItem].tag); } } } void PopUpWidget::appendEntry(const String &entry, uint32 tag) { Entry e; e.name = entry; e.tag = tag; _entries.push_back(e); } void PopUpWidget::clearEntries() { _entries.clear(); _selectedItem = -1; } void PopUpWidget::setSelected(int item) { // FIXME if (item != _selectedItem) { if (item >= 0 && item < (int)_entries.size()) { _selectedItem = item; } else { _selectedItem = -1; } } } void PopUpWidget::setSelectedTag(uint32 tag) { uint item; for (item = 0; item < _entries.size(); ++item) { if (_entries[item].tag == tag) { setSelected(item); return; } } } void PopUpWidget::drawWidget(bool hilite) { int x = _x + _labelWidth; int w = _w - _labelWidth; // Draw a thin frame around us. g_gui.theme()->drawWidgetBackground(Common::Rect(x, _y, x+w, _y+_h), _hints | THEME_HINT_USE_SHADOW, Theme::kWidgetBackgroundBorderSmall); // Draw the label, if any if (_labelWidth > 0) g_gui.theme()->drawText(Common::Rect(_x+2,_y+3,_x+_labelWidth, _y+g_gui.theme()->getFontHeight()), _label, isEnabled() ? Theme::kStateEnabled : Theme::kStateDisabled, Theme::kTextAlignRight); // Draw a set of arrows at the right end to signal this is a dropdown/popup /*Common::Point p0, p1; p0 = Common::Point(x + w + 1 - _h / 2, _y + 4); p1 = Common::Point(x + w + 1 - _h / 2, _y + _h - 4); Graphics::Surface &surf = g_gui.getScreen(); OverlayColor color = !isEnabled() ? gui->_color : hilite ? gui->_textcolorhi : gui->_textcolor; // Evil HACK to draw filled triangles // FIXME: The "big" version is pretty ugly. for (; p1.y - p0.y > 1; p0.y++, p0.x--, p1.y--, p1.x++) { surf.drawLine(p0.x, p0.y, p1.x, p0.y, color); surf.drawLine(p0.x, p1.y, p1.x, p1.y, color); }*/ // Draw the selected entry, if any if (_selectedItem >= 0) { TextAlignment align = (g_gui.getStringWidth(_entries[_selectedItem].name) > w-6) ? kTextAlignRight : kTextAlignLeft; g_gui.theme()->drawText(Common::Rect(x+2, _y+3, _x+w-6, _y+g_gui.theme()->getFontHeight()), _entries[_selectedItem].name, isEnabled() ? Theme::kStateEnabled : Theme::kStateDisabled, g_gui.theme()->convertAligment(align)); } } } // End of namespace GUI