/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "PopUpWidget.h" #include "dialog.h" #include "newgui.h" #include "common/engine.h" #define UP_DOWN_BOX_HEIGHT 10 // Little up/down arrow static uint32 up_down_arrows[8] = { 0x00000000, 0x00001000, 0x00011100, 0x00111110, 0x00000000, 0x00111110, 0x00011100, 0x00001000, }; const ScummVM::String PopUpWidget::emptyStr; // // PopUpDialog // class PopUpDialog : public Dialog { protected: PopUpWidget *_popUpBoss; int _clickX, _clickY; byte *_buffer; int _selection; uint32 _openTime; public: PopUpDialog(PopUpWidget *boss, int clickX, int clickY); void drawDialog(); // void handleMouseDown(int x, int y, int button, int clickCount); void handleMouseUp(int x, int y, int button, int clickCount); void handleMouseWheel(int x, int y, int direction); // Scroll through entries with scroll wheel void handleMouseMoved(int x, int y, int button); // Redraw selections depending on mouse position void handleKeyDown(uint16 ascii, int keycode, int modifiers); // Scroll through entries with arrow keys etc. // void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); protected: void drawMenuEntry(int entry, bool hilite); int findItem(int x, int y) const; void setSelection(int item); bool isMouseDown(); }; PopUpDialog::PopUpDialog(PopUpWidget *boss, int clickX, int clickY) : Dialog(boss->_boss->getGui(), 0, 0, 16, 16), _popUpBoss(boss) { // Copy the selection index _selection = _popUpBoss->_selectedItem; // Calculate real popup dimensions _x = _popUpBoss->_boss->getX() + _popUpBoss->_x; _y = _popUpBoss->_boss->getY() + _popUpBoss->_y - _popUpBoss->_selectedItem * kLineHeight; _h = _popUpBoss->_entries.size() * kLineHeight + 2; _w = _popUpBoss->_w - 10; // Perform clipping / switch to scrolling mode if we don't fit on the screen // FIXME - hard coded screen height 200. We really need an API in OSystem to query the // screen height, and also OSystem should send out notification messages when the screen // resolution changes... we could generalize CommandReceiver and CommandSender. if (_h >= 200) _h = 199; if (_y < 0) _y = 0; else if (_y + _h >= 200) _y = 199 - _h; // TODO - implement scrolling if we had to move the menu, or if there are too many entries // Remember original mouse position _clickX = clickX - _x; _clickY = clickY - _y; // Time the popup was opened _openTime = g_system->get_msecs(); } void PopUpDialog::drawDialog() { // Draw the menu border _gui->hline(_x, _y, _x+_w-1, _gui->_color); _gui->hline(_x, _y+_h-1, _x+_w-1, _gui->_shadowcolor); _gui->vline(_x, _y, _y+_h-1, _gui->_color); _gui->vline(_x+_w-1, _y, _y+_h-1, _gui->_shadowcolor); // Draw the entries int count = _popUpBoss->_entries.size(); for (int i = 0; i < count; i++) { drawMenuEntry(i, i == _selection); } _gui->addDirtyRect(_x, _y, _w, _h); } void PopUpDialog::handleMouseUp(int x, int y, int button, int clickCount) { // Mouse was released. If it wasn't moved much since the original mouse down, // let the popup stay open. If it did move, assume the user made his selection. int dist = (_clickX - x) * (_clickX - x) + (_clickY - y) * (_clickY - y); if (dist > 3*3 || g_system->get_msecs() - _openTime > 300) { setResult(_selection); close(); } _clickX = -1; _clickY = -1; _openTime = (uint32)-1; } void PopUpDialog::handleMouseWheel(int x, int y, int direction) { if (direction < 0) { if (_selection > 0) setSelection(_selection-1); } else if (direction > 0) { if (_selection < _popUpBoss->_entries.size()-1) setSelection(_selection+1); } } void PopUpDialog::handleMouseMoved(int x, int y, int button) { // Compute over which item the mouse is... int item = findItem(x, y); if (item >= 0 && _popUpBoss->_entries[item].name[0] == '-') item = -1; if (item == -1 && !isMouseDown()) return; // ...and update the selection accordingly setSelection(item); } void PopUpDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) { if (keycode == 27) { // escape close(); return; } if (isMouseDown()) return; switch (keycode) { case '\n': // enter/return case '\r': setResult(_selection); close(); break; case 256+17: // up arrow if (_selection > 0) setSelection(_selection-1); break; case 256+18: // down arrow if (_selection < _popUpBoss->_entries.size()-1) setSelection(_selection+1); break; case 256+22: // home setSelection(0); break; case 256+23: // end setSelection(_popUpBoss->_entries.size()-1); break; } } int PopUpDialog::findItem(int x, int y) const { if (x >= 0 && x < _w && y >= 0 && y < _h) { return (y-2) / kLineHeight; } return -1; } void PopUpDialog::setSelection(int item) { if (item != _selection) { // Undraw old selection if (_selection >= 0) drawMenuEntry(_selection, false); // Change selection _selection = item; // Draw new selection if (item >= 0) drawMenuEntry(item, true); } } bool PopUpDialog::isMouseDown() { // TODO/FIXME - need a way to determine whether any mouse buttons are pressed or not. // Sure, we could just count mouse button up/down events, but that is cumbersome and // error prone. Would be much nicer to add an API to OSystem for this... return false; } void PopUpDialog::drawMenuEntry(int entry, bool hilite) { // Draw one entry of the popup menu, including selection assert(entry >= 0); int x = _x + 1; int y = _y + 1 + kLineHeight * entry; int w = _w - 2; ScummVM::String &name = _popUpBoss->_entries[entry].name; _gui->fillRect(x, y, w, kLineHeight, hilite ? _gui->_textcolorhi : _gui->_bgcolor); if (name[0] == '-') { // Draw a seperator _gui->hline(x, y+kLineHeight/2, x+w-1, _gui->_color); _gui->hline(x+1, y+1+kLineHeight/2, x+w-1, _gui->_shadowcolor); } else { _gui->drawString(name, x+1, y+2, w-2, hilite ? _gui->_bgcolor : _gui->_textcolor); } _gui->addDirtyRect(x, y, w, kLineHeight); } // // PopUpWidget // PopUpWidget::PopUpWidget(Dialog *boss, int x, int y, int w, int h) : Widget(boss, x, y-1, w, h+2), CommandSender(boss) { _flags = WIDGET_ENABLED | WIDGET_CLEARBG | WIDGET_RETAIN_FOCUS; _type = 'POPU'; _selectedItem = -1; } void PopUpWidget::handleMouseDown(int x, int y, int button, int clickCount) { PopUpDialog popupDialog(this, x + _x + _boss->getX(), y + _y + _boss->getY()); int newSel = popupDialog.runModal(); if (newSel != -1 && _selectedItem != newSel) { _selectedItem = newSel; sendCommand(kPopUpItemSelectedCmd, _entries[_selectedItem].tag); } } void PopUpWidget::appendEntry(const String &entry, uint32 tag) { Entry e; e.name = entry; e.tag = tag; _entries.push_back(e); } void PopUpWidget::clearEntries() { _entries.clear(); _selectedItem = -1; } void PopUpWidget::setSelected(int item) { // FIXME if (item != _selectedItem) { if (item >= 0 && item < _entries.size()) { _selectedItem = item; } else { _selectedItem = -1; } } } void PopUpWidget::drawWidget(bool hilite) { NewGui *gui = _boss->getGui(); // Draw a thin frame around us. // TODO - should look different than the EditTextWidget fram gui->hline(_x, _y, _x+_w-1, gui->_color); gui->hline(_x, _y+_h-1, _x+_w-1, gui->_shadowcolor); gui->vline(_x, _y, _y+_h-1, gui->_color); gui->vline(_x+_w-1, _y, _y+_h-1, gui->_shadowcolor); // Draw an arrow pointing down at the right end to signal this is a dropdown/popup gui->drawBitmap(up_down_arrows, _x+_w - 10, _y+2, hilite ? gui->_textcolorhi : gui->_textcolor); // Draw the selected entry, if any if (_selectedItem >= 0) { int align = (gui->getStringWidth(_entries[_selectedItem].name) > _w-6) ? kTextAlignRight : kTextAlignLeft; gui->drawString(_entries[_selectedItem].name, _x+2, _y+3, _w-6, gui->_textcolor, align); } }