/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "ScrollBarWidget.h" #include "dialog.h" #include "newgui.h" /* * TODO: * - Auto-repeat: if user clicks & holds on one of the arrows, then after a * brief delay, it should start to contiously scroll * - Allow for a horizontal scrollbar, too? * - If there are less items than fit on one pages, no scrolling can be done * and we thus should not highlight the arrows/slider. */ #define UP_DOWN_BOX_HEIGHT 10 // Up arrow static uint32 up_arrow[8] = { 0x00000000, 0x00000000, 0x00001000, 0x00001000, 0x00011100, 0x00011100, 0x00110110, 0x00100010, }; // Up arrow static uint32 down_arrow[8] = { 0x00000000, 0x00000000, 0x00100010, 0x00110110, 0x00011100, 0x00011100, 0x00001000, 0x00001000, }; ScrollBarWidget::ScrollBarWidget(Dialog *boss, int x, int y, int w, int h) : Widget (boss, x, y, w, h), CommandSender(boss) { _flags = WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG | WIDGET_WANT_TICKLE; _type = kScrollBarWidget; _part = kNoPart; _draggingPart = kNoPart; } void ScrollBarWidget::handleMouseDown(int x, int y, int button, int clickCount) { int old_pos = _currentPos; // Do nothing if there are less items than fit on one page if (_numEntries < _entriesPerPage) return; if (y <= UP_DOWN_BOX_HEIGHT) { // Up arrow _currentPos--; _draggingPart = kUpArrowPart; } else if (y >= _h - UP_DOWN_BOX_HEIGHT) { // Down arrow _currentPos++; _draggingPart = kDownArrowPart; } else if (y < _sliderPos) { _currentPos -= _entriesPerPage; } else if (y >= _sliderPos + _sliderHeight) { _currentPos += _entriesPerPage; } else { _draggingPart = kSliderPart; _sliderDeltaMouseDownPos = y - _sliderPos; } // Make sure that _currentPos is still inside the bounds checkBounds(old_pos); } void ScrollBarWidget::handleMouseUp(int x, int y, int button, int clickCount) { _draggingPart = kNoPart; } void ScrollBarWidget::handleMouseMoved(int x, int y, int button) { // Do nothing if there are less items than fit on one page if (_numEntries < _entriesPerPage) return; if (_draggingPart == kSliderPart) { int old_pos = _currentPos; _sliderPos = y - _sliderDeltaMouseDownPos; if (_sliderPos < UP_DOWN_BOX_HEIGHT) _sliderPos = UP_DOWN_BOX_HEIGHT; if (_sliderPos > _h - UP_DOWN_BOX_HEIGHT - _sliderHeight) _sliderPos = _h - UP_DOWN_BOX_HEIGHT - _sliderHeight; _currentPos = (_sliderPos - UP_DOWN_BOX_HEIGHT) * (_numEntries - _entriesPerPage) / (_h - 2 * UP_DOWN_BOX_HEIGHT - _sliderHeight); checkBounds(old_pos); } else { int old_part = _part; if (y <= UP_DOWN_BOX_HEIGHT) // Up arrow _part = kUpArrowPart; else if (y >= _h - UP_DOWN_BOX_HEIGHT) // Down arrow _part = kDownArrowPart; else if (y < _sliderPos) _part = kPageUpPart; else if (y >= _sliderPos + _sliderHeight) _part = kPageDownPart; else _part = kSliderPart; if (old_part != _part) draw(); } } void ScrollBarWidget::handleTickle() { /* // FIXME - this code is supposed to allow for "click-repeat" (like key repeat), // i.e. if you click on one of the arrows and keep clicked, it will scroll // continously. However, just like key repeat, this requires two delays: // First an "initial" delay that has to pass before repeating starts (otherwise // it is near to impossible to achieve single clicks). Secondly, a repeat delay // that determines how often per second a click is simulated. int old_pos = _currentPos; if (_draggingPart == kUpArrowPart) _currentPos--; else if (_draggingPart == kDownArrowPart) _currentPos++; // Make sure that _currentPos is still inside the bounds checkBounds(old_pos); */ } void ScrollBarWidget::checkBounds(int old_pos) { if (_numEntries < _entriesPerPage || _currentPos < 0) _currentPos = 0; else if (_currentPos > _numEntries - _entriesPerPage) _currentPos = _numEntries - _entriesPerPage; if (old_pos != _currentPos) { recalc(); draw(); sendCommand(kSetPositionCmd, _currentPos); } } void ScrollBarWidget::recalc() { _sliderHeight = (_h - 2 * UP_DOWN_BOX_HEIGHT) * _entriesPerPage / _numEntries; if (_sliderHeight < UP_DOWN_BOX_HEIGHT) _sliderHeight = UP_DOWN_BOX_HEIGHT; _sliderPos = UP_DOWN_BOX_HEIGHT + (_h - 2 * UP_DOWN_BOX_HEIGHT - _sliderHeight) * _currentPos / (_numEntries - _entriesPerPage); if (_sliderPos < 0) _sliderPos = 0; } void ScrollBarWidget::drawWidget(bool hilite) { NewGui *gui = _boss->getGui(); int bottomY = _y + _h; bool isSinglePage = (_numEntries < _entriesPerPage); gui->frameRect(_x, _y, _w, _h, gui->_shadowcolor); if (_draggingPart != kNoPart) _part = _draggingPart; // Up arrow gui->frameRect(_x, _y, _w, UP_DOWN_BOX_HEIGHT, gui->_color); gui->drawBitmap(up_arrow, _x, _y, isSinglePage ? gui->_color : (hilite && _part == kUpArrowPart) ? gui->_textcolorhi : gui->_textcolor); // Down arrow gui->frameRect(_x, bottomY - UP_DOWN_BOX_HEIGHT, _w, UP_DOWN_BOX_HEIGHT, gui->_color); gui->drawBitmap(down_arrow, _x, bottomY - UP_DOWN_BOX_HEIGHT, isSinglePage ? gui->_color : (hilite && _part == kDownArrowPart) ? gui->_textcolorhi : gui->_textcolor); // Slider if (!isSinglePage) { gui->checkerRect(_x, _y + _sliderPos, _w, _sliderHeight, (hilite && _part == kSliderPart) ? gui->_textcolorhi : gui->_textcolor); gui->frameRect(_x, _y + _sliderPos, _w, _sliderHeight, gui->_color); } }