/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "ScrollBarWidget.h" #include "gui/dialog.h" #include "gui/GuiManager.h" namespace GUI { #define UP_DOWN_BOX_HEIGHT (_w+1) ScrollBarWidget::ScrollBarWidget(GuiObject *boss, int x, int y, int w, int h) : Widget (boss, x, y, w, h), CommandSender(boss) { setFlags(WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG | WIDGET_WANT_TICKLE); _type = kScrollBarWidget; _part = kNoPart; _sliderHeight = 0; _sliderPos = 0; _draggingPart = kNoPart; _sliderDeltaMouseDownPos = 0; _numEntries = 0; _entriesPerPage = 0; _currentPos = 0; } void ScrollBarWidget::handleMouseDown(int x, int y, int button, int clickCount) { int old_pos = _currentPos; // Do nothing if there are less items than fit on one page if (_numEntries <= _entriesPerPage) return; if (y <= UP_DOWN_BOX_HEIGHT) { // Up arrow _currentPos--; _draggingPart = kUpArrowPart; } else if (y >= _h - UP_DOWN_BOX_HEIGHT) { // Down arrow _currentPos++; _draggingPart = kDownArrowPart; } else if (y < _sliderPos) { _currentPos -= _entriesPerPage - 1; } else if (y >= _sliderPos + _sliderHeight) { _currentPos += _entriesPerPage - 1; } else { _draggingPart = kSliderPart; _sliderDeltaMouseDownPos = y - _sliderPos; } // Make sure that _currentPos is still inside the bounds checkBounds(old_pos); } void ScrollBarWidget::handleMouseUp(int x, int y, int button, int clickCount) { _draggingPart = kNoPart; } void ScrollBarWidget::handleMouseWheel(int x, int y, int direction) { int old_pos = _currentPos; if (_numEntries < _entriesPerPage) return; if (direction < 0) { _currentPos--; } else { _currentPos++; } // Make sure that _currentPos is still inside the bounds checkBounds(old_pos); } void ScrollBarWidget::handleMouseMoved(int x, int y, int button) { // Do nothing if there are less items than fit on one page if (_numEntries <= _entriesPerPage) return; if (_draggingPart == kSliderPart) { int old_pos = _currentPos; _sliderPos = y - _sliderDeltaMouseDownPos; if (_sliderPos < UP_DOWN_BOX_HEIGHT) _sliderPos = UP_DOWN_BOX_HEIGHT; if (_sliderPos > _h - UP_DOWN_BOX_HEIGHT - _sliderHeight) _sliderPos = _h - UP_DOWN_BOX_HEIGHT - _sliderHeight; _currentPos = (_sliderPos - UP_DOWN_BOX_HEIGHT) * (_numEntries - _entriesPerPage) / (_h - 2 * UP_DOWN_BOX_HEIGHT - _sliderHeight); checkBounds(old_pos); } else { int old_part = _part; if (y <= UP_DOWN_BOX_HEIGHT) // Up arrow _part = kUpArrowPart; else if (y >= _h - UP_DOWN_BOX_HEIGHT) // Down arrow _part = kDownArrowPart; else if (y < _sliderPos) _part = kPageUpPart; else if (y >= _sliderPos + _sliderHeight) _part = kPageDownPart; else _part = kSliderPart; if (old_part != _part) draw(); } } void ScrollBarWidget::handleTickle() { /* // FIXME/TODO - this code is supposed to allow for "click-repeat" (like key repeat), // i.e. if you click on one of the arrows and keep clicked, it will scroll // continuously. However, just like key repeat, this requires two delays: // First an "initial" delay that has to pass before repeating starts (otherwise // it is near to impossible to achieve single clicks). Secondly, a repeat delay // that determines how often per second a click is simulated. int old_pos = _currentPos; if (_draggingPart == kUpArrowPart) _currentPos--; else if (_draggingPart == kDownArrowPart) _currentPos++; // Make sure that _currentPos is still inside the bounds checkBounds(old_pos); */ } void ScrollBarWidget::checkBounds(int old_pos) { if (_numEntries <= _entriesPerPage || _currentPos < 0) _currentPos = 0; else if (_currentPos > _numEntries - _entriesPerPage) _currentPos = _numEntries - _entriesPerPage; if (old_pos != _currentPos) { recalc(); draw(); sendCommand(kSetPositionCmd, _currentPos); } } void ScrollBarWidget::recalc() { if (_numEntries > _entriesPerPage) { _sliderHeight = (_h - 2 * UP_DOWN_BOX_HEIGHT) * _entriesPerPage / _numEntries; if (_sliderHeight < UP_DOWN_BOX_HEIGHT) _sliderHeight = UP_DOWN_BOX_HEIGHT; _sliderPos = UP_DOWN_BOX_HEIGHT + (_h - 2 * UP_DOWN_BOX_HEIGHT - _sliderHeight) * _currentPos / (_numEntries - _entriesPerPage); if (_sliderPos < 0) _sliderPos = 0; setVisible(true); } else { _sliderHeight = _h - 2 * UP_DOWN_BOX_HEIGHT; _sliderPos = UP_DOWN_BOX_HEIGHT; setVisible(false); } } void ScrollBarWidget::drawWidget() { if (_draggingPart != kNoPart) _part = _draggingPart; ThemeEngine::ScrollbarState state = ThemeEngine::kScrollbarStateNo; if (_numEntries <= _entriesPerPage) { state = ThemeEngine::kScrollbarStateSinglePage; } else if (_part == kUpArrowPart) { state = ThemeEngine::kScrollbarStateUp; } else if (_part == kDownArrowPart) { state = ThemeEngine::kScrollbarStateDown; } else if (_part == kSliderPart) { state = ThemeEngine::kScrollbarStateSlider; } g_gui.theme()->drawScrollbar(Common::Rect(_x, _y, _x+_w, _y+_h), _sliderPos, _sliderHeight, state, _state); } } // End of namespace GUI