/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/util.h" #include "gui/TabWidget.h" #include "gui/dialog.h" #include "gui/GuiManager.h" #include "gui/ThemeEval.h" namespace GUI { enum { kCmdLeft = 'LEFT', kCmdRight = 'RGHT' }; TabWidget::TabWidget(GuiObject *boss, int x, int y, int w, int h) : Widget(boss, x, y, w, h) { init(); } TabWidget::TabWidget(GuiObject *boss, const String &name) : Widget(boss, name) { init(); } void TabWidget::init() { setFlags(WIDGET_ENABLED); _type = kTabWidget; _activeTab = -1; _firstVisibleTab = 0; _tabWidth = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width"); _tabHeight = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Height"); _titleVPad = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Padding.Top"); _butRP = g_gui.xmlEval()->getVar("Globals.TabWidget.navButtonPadding.Right", 0); _butTP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Padding.Top", 0); _butW = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Width", 10); _butH = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Height", 10); int x = _w - _butRP - _butW * 2 - 2; int y = _butTP - _tabHeight; _navLeft = new ButtonWidget(this, x, y, _butW, _butH, "<", kCmdLeft, 0); _navRight = new ButtonWidget(this, x + _butW + 2, y, _butW, _butH, ">", kCmdRight, 0); } TabWidget::~TabWidget() { _firstWidget = 0; for (uint i = 0; i < _tabs.size(); ++i) { delete _tabs[i].firstWidget; _tabs[i].firstWidget = 0; } _tabs.clear(); delete _navRight; } int16 TabWidget::getChildY() const { return getAbsY() + _tabHeight; } int TabWidget::addTab(const String &title) { // Add a new tab page Tab newTab; newTab.title = title; newTab.firstWidget = 0; _tabs.push_back(newTab); int numTabs = _tabs.size(); // HACK: Nintendo DS uses a custom config dialog. This dialog does not work with // our default "Globals.TabWidget.Tab.Width" setting. // // TODO: Add proper handling in the theme layout for such cases. // // There are different solutions to this problem: // - offer a "Tab.Width" setting per tab widget and thus let the Ninteno DS // backend set a default value for its special dialog. // // - change our themes to use auto width calculaction by default // // - change "Globals.TabWidget.Tab.Width" to be the minimal tab width setting and // rename it accordingly. // Actually this solution is pretty similar to our HACK for the Nintendo DS // backend. This hack enables auto width calculation by default with the // "Globals.TabWidget.Tab.Width" value as minimal width for the tab buttons. // // - we might also consider letting every tab button having its own width. // // - other solutions you can think of, which are hopefully less evil ;-). // // Of course also the Ninteno DS' dialog should be in our layouting engine, instead // of being hard coded like it is right now. // // There are checks for __DS__ all over this source file to take care of the // aforemnetioned problem. #ifdef __DS__ if (true) { #else if (g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width") == 0) { #endif if (_tabWidth == 0) _tabWidth = 40; // Determine the new tab width int newWidth = g_gui.getStringWidth(title) + 2 * 3; if (_tabWidth < newWidth) _tabWidth = newWidth; int maxWidth = _w / numTabs; if (_tabWidth > maxWidth) _tabWidth = maxWidth; } // Activate the new tab setActiveTab(numTabs - 1); return _activeTab; } void TabWidget::removeTab(int tabID) { assert(0 <= tabID && tabID < (int)_tabs.size()); // Deactive the tab if it's currently the active one if (tabID == _activeTab) { _tabs[tabID].firstWidget = _firstWidget; releaseFocus(); _firstWidget = 0; } // Dispose the widgets in that tab and then the tab itself delete _tabs[tabID].firstWidget; _tabs.remove_at(tabID); // Adjust _firstVisibleTab if necessary if (_firstVisibleTab >= (int)_tabs.size()) { _firstVisibleTab = MAX(0, (int)_tabs.size() - 1); } // The active tab was removed, so select a new active one (if any remains) if (tabID == _activeTab) { _activeTab = -1; if (tabID >= (int)_tabs.size()) tabID = _tabs.size() - 1; if (tabID >= 0) setActiveTab(tabID); } // Finally trigger a redraw _boss->draw(); } void TabWidget::setActiveTab(int tabID) { assert(0 <= tabID && tabID < (int)_tabs.size()); if (_activeTab != tabID) { // Exchange the widget lists, and switch to the new tab if (_activeTab != -1) { _tabs[_activeTab].firstWidget = _firstWidget; releaseFocus(); } _activeTab = tabID; _firstWidget = _tabs[tabID].firstWidget; _boss->draw(); } } void TabWidget::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { Widget::handleCommand(sender, cmd, data); switch (cmd) { case kCmdLeft: if (_firstVisibleTab) { _firstVisibleTab--; draw(); } break; case kCmdRight: if (_firstVisibleTab + _w / _tabWidth < (int)_tabs.size()) { _firstVisibleTab++; draw(); } break; } } void TabWidget::handleMouseDown(int x, int y, int button, int clickCount) { assert(y < _tabHeight); // Determine which tab was clicked int tabID = -1; if (x >= 0 && (x % _tabWidth) < _tabWidth) { tabID = x / _tabWidth; if (tabID >= (int)_tabs.size()) tabID = -1; } // If a tab was clicked, switch to that pane if (tabID >= 0 && tabID + _firstVisibleTab < (int)_tabs.size()) { setActiveTab(tabID + _firstVisibleTab); } } bool TabWidget::handleKeyDown(Common::KeyState state) { // TODO: maybe there should be a way to switch between tabs // using the keyboard? E.g. Alt-Shift-Left/Right-Arrow or something // like that. return Widget::handleKeyDown(state); } void TabWidget::reflowLayout() { Widget::reflowLayout(); for (uint i = 0; i < _tabs.size(); ++i) { Widget *w = _tabs[i].firstWidget; while (w) { w->reflowLayout(); w = w->next(); } } _tabHeight = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Height"); _tabWidth = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width"); _titleVPad = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Padding.Top"); if (_tabWidth == 0) { _tabWidth = 40; #ifdef __DS__ } if (true) { #endif int maxWidth = _w / _tabs.size(); for (uint i = 0; i < _tabs.size(); ++i) { // Determine the new tab width int newWidth = g_gui.getStringWidth(_tabs[i].title) + 2 * 3; if (_tabWidth < newWidth) _tabWidth = newWidth; if (_tabWidth > maxWidth) _tabWidth = maxWidth; } } _butRP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.PaddingRight", 0); _butTP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Padding.Top", 0); _butW = g_gui.xmlEval()->getVar("GlobalsTabWidget.NavButton.Width", 10); _butH = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Height", 10); int x = _w - _butRP - _butW * 2 - 2; int y = _butTP - _tabHeight; _navLeft->resize(x, y, _butW, _butH); _navRight->resize(x + _butW + 2, y, _butW, _butH); } void TabWidget::drawWidget() { Common::Array tabs; for (int i = _firstVisibleTab; i < (int)_tabs.size(); ++i) { tabs.push_back(_tabs[i].title); } g_gui.theme()->drawTab(Common::Rect(_x, _y, _x+_w, _y+_h), _tabHeight, _tabWidth, tabs, _activeTab - _firstVisibleTab, 0, _titleVPad); } void TabWidget::draw() { Widget::draw(); if (_tabWidth * _tabs.size() > _w) { _navLeft->draw(); _navRight->draw(); } } Widget *TabWidget::findWidget(int x, int y) { if (y < _tabHeight) { if (_tabWidth * _tabs.size() > _w) { if (y >= _butTP && y < _butTP + _butH) { if (x >= _w - _butRP - _butW * 2 - 2 && x < _w - _butRP - _butW - 2) return _navLeft; if (x >= _w - _butRP - _butW && x < _w - _butRP) return _navRight; } } // Click was in the tab area return this; } else { // Iterate over all child widgets and find the one which was clicked return Widget::findWidgetInChain(_firstWidget, x, y - _tabHeight); } } } // End of namespace GUI