/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef TABWIDGET_H #define TABWIDGET_H #include "widget.h" #include "common/str.h" #include "common/array.h" namespace GUI { class TabWidget : public Widget { typedef Common::String String; struct Tab { String title; Widget *firstWidget; }; typedef Common::Array TabList; protected: int _activeTab; TabList _tabs; int _tabWidth; public: TabWidget(GuiObject *boss, int x, int y, int w, int h); ~TabWidget(); virtual int16 getChildY() const; // use Dialog::releaseFocus() when changing to another tab // Problem: how to add items to a tab? // First off, widget should allow non-dialog bosses, (i.e. also other widgets) // Could add a common base class for Widgets and Dialogs. // Then you add tabs using the following method, which returns a unique ID int addTab(const String &title); // Maybe we need to remove tabs again? Hm //void removeTab(int tabID); // Setting the active tab: void setActiveTab(int tabID); // setActiveTab changes the value of _firstWidget. This means Widgets added afterwards // will be added to the active tab. virtual void handleMouseDown(int x, int y, int button, int clickCount); virtual bool handleKeyDown(uint16 ascii, int keycode, int modifiers); protected: virtual void drawWidget(bool hilite); virtual Widget *findWidget(int x, int y); }; } // End of namespace GUI #endif