/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef TABWIDGET_H #define TABWIDGET_H #include "widget.h" #include "common/str.h" #include "common/array.h" namespace GUI { class TabWidget : public Widget { typedef Common::String String; struct Tab { String title; Widget *firstWidget; }; typedef Common::Array TabList; protected: int _activeTab; int _firstVisibleTab; TabList _tabs; int _tabWidth; int _tabHeight; int _tabOffset; int _tabSpacing; int _tabPadding; int _titleVPad; int _butRP, _butTP, _butW, _butH; ButtonWidget *_navLeft, *_navRight; public: TabWidget(GuiObject *boss, int x, int y, int w, int h); TabWidget(GuiObject *boss, const String &name); ~TabWidget(); void init(); virtual int16 getChildY() const; // Problem: how to add items to a tab? // First off, widget should allow non-dialog bosses, (i.e. also other widgets) // Could add a common base class for Widgets and Dialogs. // Then you add tabs using the following method, which returns a unique ID int addTab(const String &title); // Maybe we need to remove tabs again? Hm //void removeTab(int tabID); /** Set the active tab by specifying a valid tab ID. * setActiveTab changes the value of _firstWidget. This means new * Widgets are always added to the active tab. */ void setActiveTab(int tabID); virtual void handleMouseDown(int x, int y, int button, int clickCount); virtual bool handleKeyDown(uint16 ascii, int keycode, int modifiers); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); virtual void reflowLayout(); virtual void draw(); protected: virtual void drawWidget(bool hilite); virtual Widget *findWidget(int x, int y); }; } // End of namespace GUI #endif