/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "gui/ThemeRenderer.h"
namespace GUI {
bool ThemeRenderer::loadDefaultXML() {
const char *defaultXML =
/**
* Default theme description file. Work in progress.
* Newlines are not necessary, parser ignores them.
* You may use single quotes (') instead of scaped double quotes.
* Remember to indent properly the XML so it's easier to read and
* to maintain!
*/
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""
"";
if (!parser()->loadBuffer((const byte*)defaultXML, strlen(defaultXML), false))
return false;
return parser()->parse();
}
}