/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "gui/ThemeRenderer.h" namespace GUI { bool ThemeRenderer::loadDefaultXML() { const char *defaultXML = /** * Default theme description file. Work in progress. * Newlines are not necessary, parser ignores them. * You may use single quotes (') instead of scaped double quotes. * Remember to indent properly the XML so it's easier to read and * to maintain! */ "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" ""; if (!parser()->loadBuffer((const byte*)defaultXML, strlen(defaultXML), false)) return false; return parser()->parse(); } }