/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GUI_THEME_EVAL_H #define GUI_THEME_EVAL_H #include "common/scummsys.h" #include "common/hashmap.h" #include "common/hash-str.h" #include "common/stack.h" #include "common/str.h" #include "common/textconsole.h" #include "graphics/font.h" #include "gui/ThemeLayout.h" namespace GUI { class ThemeEval { typedef Common::HashMap VariablesMap; typedef Common::HashMap LayoutsMap; public: ThemeEval() { buildBuiltinVars(); } ~ThemeEval(); void buildBuiltinVars(); int getVar(const Common::String &s) { if (_vars.contains(s)) return _vars[s]; if (_builtin.contains(s)) return _builtin[s]; error("CRITICAL: Missing variable: '%s'", s.c_str()); return -13375; //EVAL_UNDEF_VAR } int getVar(const Common::String &s, int def) { if (_vars.contains(s)) return _vars[s]; if (_builtin.contains(s)) return _builtin[s]; return def; } void setVar(const Common::String &name, int val) { _vars[name] = val; } bool hasVar(const Common::String &name) { return _vars.contains(name) || _builtin.contains(name); } void addDialog(const Common::String &name, const Common::String &overlays, bool enabled = true, int inset = 0); void addLayout(ThemeLayout::LayoutType type, int spacing, ThemeLayout::ItemAlign itemAlign); void addWidget(const Common::String &name, int w, int h, const Common::String &type, bool enabled = true, Graphics::TextAlign align = Graphics::kTextAlignLeft); bool addImportedLayout(const Common::String &name); void addSpace(int size); void addPadding(int16 l, int16 r, int16 t, int16 b) { _curLayout.top()->setPadding(l, r, t, b); } void closeLayout() { _curLayout.pop(); } void closeDialog() { _curLayout.pop(); _curDialog.clear(); } void reflowDialogLayout(const Common::String &name, Widget *widgetChain); bool getWidgetData(const Common::String &widget, int16 &x, int16 &y, uint16 &w, uint16 &h); Graphics::TextAlign getWidgetTextHAlign(const Common::String &widget); #ifdef LAYOUT_DEBUG_DIALOG void debugDraw(Graphics::Surface *screen, const Graphics::Font *font) { _layouts[LAYOUT_DEBUG_DIALOG]->debugDraw(screen, font); } #endif void reset(); private: VariablesMap _vars; VariablesMap _builtin; LayoutsMap _layouts; Common::Stack _curLayout; Common::String _curDialog; }; } // End of namespace GUI #endif