/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef INTERFACE_MANAGER_H #define INTERFACE_MANAGER_H #include "common/scummsys.h" #include "graphics/surface.h" #include "common/system.h" #include "graphics/surface.h" #include "graphics/fontman.h" #include "gui/dialog.h" #include "gui/ThemeParser.h" #include "graphics/VectorRenderer.h" #include "gui/ThemeEval.h" namespace GUI { struct WidgetDrawData; struct DrawDataInfo; class ThemeEval; struct TextDrawData { const Graphics::Font *_fontPtr; struct { uint8 r, g, b; } _color; }; struct WidgetDrawData { /** List of all the steps needed to draw this widget */ Common::List _steps; int _textDataId; GUI::Theme::TextAlign _textAlignH; GUI::Theme::TextAlignVertical _textAlignV; /** Extra space that the widget occupies when it's drawn. E.g. when taking into account rounded corners, drop shadows, etc Used when restoring the widget background */ uint16 _backgroundOffset; /** Sets whether the widget is cached beforehand. */ bool _cached; bool _buffer; /** Texture where the cached widget is stored. */ Graphics::Surface *_surfaceCache; ~WidgetDrawData() { _steps.clear(); if (_surfaceCache) { _surfaceCache->free(); delete _surfaceCache; } } }; class ThemeRenderer : public Theme { protected: typedef Common::String String; typedef GUI::Dialog Dialog; typedef Common::HashMap ImagesMap; friend class GUI::Dialog; friend class GUI::GuiObject; /** Constant value to expand dirty rectangles, to make sure they are fully copied */ static const int kDirtyRectangleThreshold = 1; /** Sets whether backcaching is enabled */ static const bool kEnableBackCaching = true; /** * DrawData sets enumeration. * Each DD set corresponds to the actual looks * of a widget in a given state. */ enum DrawData { kDDMainDialogBackground, kDDSpecialColorBackground, kDDPlainColorBackground, kDDDefaultBackground, kDDTextSelectionBackground, kDDWidgetBackgroundDefault, kDDWidgetBackgroundSmall, kDDWidgetBackgroundEditText, kDDWidgetBackgroundSlider, kDDButtonIdle, kDDButtonHover, kDDButtonDisabled, kDDSliderFull, kDDSliderHover, kDDSliderDisabled, kDDCheckboxDefault, kDDCheckboxDisabled, kDDCheckboxSelected, kDDTabActive, kDDTabInactive, kDDTabBackground, kDDScrollbarBase, kDDScrollbarButtonIdle, kDDScrollbarButtonHover, kDDScrollbarHandleIdle, kDDScrollbarHandleHover, kDDPopUpIdle, kDDPopUpHover, kDDCaret, kDDSeparator, kDrawDataMAX, kDDNone = -1 }; /** * Default values for each DrawData item. * @see kDrawDataDefaults[] for implementation. */ static const struct DrawDataInfo { DrawData id; /** The actual ID of the DrawData item. */ const char *name; /** The name of the DrawData item as it appears in the Theme Description files */ bool buffer; /** Sets whether this item is buffered on the backbuffer or drawn directly to the screen. */ DrawData parent; /** Parent DrawData item, for items that overlay. E.g. kButtonIdle -> kButtonHover */ } kDrawDataDefaults[]; /** * Queue Node for the drawing queue. * Specifies the exact drawing to be done when processing * the drawing queues. */ struct DrawQueue { DrawData type; /** DrawData item to draw. */ Common::Rect area; /** Place on screen to draw it. */ uint32 dynData; /** Dynamic data which modifies the DrawData item (optional)*/ }; enum TextData { kTextDataNone = -1, kTextDataDefault = 0, kTextDataHover, kTextDataDisabled, kTextDataInverted, kTextDataButton, kTextDataButtonHover, kTextDataNormalFont, kTextDataMAX }; static const struct TextDataInfo { TextData id; const char *name; } kTextDataDefaults[]; struct DrawQueueText { TextData type; Common::Rect area; Common::String text; GUI::Theme::TextAlign alignH; GUI::Theme::TextAlignVertical alignV; bool ellipsis; bool restoreBg; int deltax; }; struct BitmapQueue { const Graphics::Surface *bitmap; Common::Rect area; bool alpha; }; public: /** Graphics mode enumeration. * Each item represents a set of BPP and Renderer modes for a given * surface. */ enum GraphicsMode { kGfxDisabled = 0, /** No GFX */ kGfxStandard16bit, /** 2BPP with the standard (aliased) renderer. */ kGfxAntialias16bit, /** 2BPP with the optimized AA renderer. */ kGfxMAX }; static const char *rendererModeLabels[]; /** Default constructor */ ThemeRenderer(Common::String fileName, GraphicsMode mode); /** Default destructor */ ~ThemeRenderer(); GUI::ThemeEval *themeEval() { return _themeEval; } /** * VIRTUAL METHODS * This is the implementation of the GUI::Theme API to allow * the ThemeRenderer class to be plugged in as any other GUI * theme. In fact, the renderer works like any other GUI theme, * but supports extensive customization of the drawn widgets. */ bool init(); void deinit(); void clearAll(); void refresh(); void enable(); void disable(); /** * Implementation of the GUI::Theme API. Called when a * new dialog is opened. Note that the boolean parameter * meaning has been changed. * * @param enableBuffering If set to true, buffering is enabled for * drawing this dialog, and will continue enabled * until disabled. */ void openDialog(bool enableBuffering, ShadingStyle shading = kShadingNone); /** * The updateScreen() method is called every frame. * It processes all the drawing queues and then copies dirty rects * in the current Screen surface to the overlay. */ void updateScreen(); /** Since the rendering pipeline changes, closing all dialogs causes no effect TODO: remove this from the original GUI::Theme API */ void closeAllDialogs() {} /** Drawing area has been removed: it was too hackish. A workaround is on the works. TODO: finish the workaround for the credits dialog TODO: remove this from the original GUI::Theme API */ void resetDrawArea() {} /** * FONT MANAGEMENT METHODS */ TextData fontStyleToData(FontStyle font) const { switch (font) { case kFontStyleNormal: return kTextDataNormalFont; default: return kTextDataDefault; } } const Graphics::Font *getFont(FontStyle font) const { return _texts[fontStyleToData(font)]->_fontPtr; } int getFontHeight(FontStyle font = kFontStyleBold) const { return ready() ? _texts[fontStyleToData(font)]->_fontPtr->getFontHeight() : 0; } int getStringWidth(const Common::String &str, FontStyle font) const { return ready() ? _texts[fontStyleToData(font)]->_fontPtr->getStringWidth(str) : 0; } int getCharWidth(byte c, FontStyle font) const { return ready() ? _texts[fontStyleToData(font)]->_fontPtr->getCharWidth(c) : 0; } /** * WIDGET DRAWING METHODS */ void drawWidgetBackground(const Common::Rect &r, uint16 hints, WidgetBackground background = kWidgetBackgroundPlain, WidgetStateInfo state = kStateEnabled); void drawButton(const Common::Rect &r, const Common::String &str, WidgetStateInfo state = kStateEnabled, uint16 hints = 0); void drawSurface(const Common::Rect &r, const Graphics::Surface &surface, WidgetStateInfo state = kStateEnabled, int alpha = 256, bool themeTrans = false); void drawSlider(const Common::Rect &r, int width, WidgetStateInfo state = kStateEnabled); void drawCheckbox(const Common::Rect &r, const Common::String &str, bool checked, WidgetStateInfo state = kStateEnabled); void drawTab(const Common::Rect &r, int tabHeight, int tabWidth, const Common::Array &tabs, int active, uint16 hints, int titleVPad, WidgetStateInfo state = kStateEnabled); void drawScrollbar(const Common::Rect &r, int sliderY, int sliderHeight, ScrollbarState, WidgetStateInfo state = kStateEnabled); void drawPopUpWidget(const Common::Rect &r, const Common::String &sel, int deltax, WidgetStateInfo state = kStateEnabled, TextAlign align = kTextAlignLeft); void drawCaret(const Common::Rect &r, bool erase, WidgetStateInfo state = kStateEnabled); void drawLineSeparator(const Common::Rect &r, WidgetStateInfo state = kStateEnabled); void drawDialogBackground(const Common::Rect &r, DialogBackground type, WidgetStateInfo state); void drawText(const Common::Rect &r, const Common::String &str, WidgetStateInfo state, TextAlign align, bool inverted, int deltax, bool useEllipsis, FontStyle font); void drawChar(const Common::Rect &r, byte ch, const Graphics::Font *font, WidgetStateInfo state); /** * Actual implementation of a Dirty Rect drawing routine. * Dirty rectangles are queued on a list and are later merged/calculated * before the actual drawing. * * @param r Area of the dirty rect. * @param backup Deprecated. * @param special Deprecated. */ bool addDirtyRect(Common::Rect r, bool backup = false, bool special = false) { _dirtyScreen.push_back(r); return true; } /** * Returns the DrawData enumeration value that represents the given string * in the DrawDataDefaults enumeration. * It's slow, but called sparsely. * * @returns The drawdata enum value, or -1 if not found. * @param name The representing name, as found on Theme Description XML files. * @see kDrawDataDefaults[] */ DrawData getDrawDataId(const Common::String &name) { for (int i = 0; i < kDrawDataMAX; ++i) if (name.compareToIgnoreCase(kDrawDataDefaults[i].name) == 0) return kDrawDataDefaults[i].id; return kDDNone; } TextData getTextDataId(const Common::String &name) { for (int i = 0; i < kTextDataMAX; ++i) if (name.compareToIgnoreCase(kTextDataDefaults[i].name) == 0) return kTextDataDefaults[i].id; return kTextDataNone; } /** * Interface for ThemeParser class: Parsed DrawSteps are added via this function. * There is no return type because DrawSteps can always be added, unless something * goes horribly wrong. * The specified step will be added to the Steps list of the given DrawData id. * * @param drawDataId The representing DrawData name, as found on Theme Description XML files. * @param step The actual DrawStep struct to be added. */ void addDrawStep(const Common::String &drawDataId, Graphics::DrawStep step); /** * Interfacefor the ThemeParser class: Parsed DrawData sets are added via this function. * The goal of the function is to initialize each DrawData set before their DrawSteps can * be added, hence this must be called for each DD set before addDrawStep() can be called * for that given set. * * @param data The representing DrawData name, as found on Theme Description XML files. * @param cached Whether this DD set will be cached beforehand. */ bool addDrawData(const Common::String &data, bool cached); /** * Interface for the ThemeParser class: Loads a font to use on the GUI from the given * filename. * * @param fontName Identifier name for the font. * @param file Name of the font file. * @param r, g, b Color of the font. */ bool addFont(const Common::String &fontName, const Common::String &file, int r, int g, int b); /** * Interface for the ThemeParser class: Loads a bitmap file to use on the GUI. * The filename is also used as its identifier. * * @param filename Name of the bitmap file. */ bool addBitmap(const Common::String &filename); /** * Adds a new TextStep from the ThemeParser. This will be deprecated/removed once the * new Font API is in place. */ bool addTextData(const Common::String &drawDataId, const Common::String &textDataId, TextAlign alignH, TextAlignVertical alignV); /** Interface to the new Theme XML parser */ ThemeParser *parser() { return _parser; } /** * Returns if the Theme is ready to draw stuff on screen. * Must be called instead of just checking _initOk, because * this checks if the renderer is initialized AND if the theme * is loaded. */ bool ready() const { return _initOk && _themeOk; } /** Custom implementation of the GUI::Theme API, changed to use the XML parser. */ bool loadTheme(Common::String themeName); /** * Changes the active graphics mode of the GUI; may be used to either * initialize the GUI or to change the mode while the GUI is already running. */ void setGraphicsMode(GraphicsMode mode); /** * Finishes buffering: widgets from there one will be drawn straight on the screen * without drawing queues. */ void finishBuffering() { _buffering = false; } void startBuffering() { _buffering = true; } ThemeEval *evaluator() { return _themeEval; } bool supportsImages() const { return true; } bool ownCursor() const { return _useCursor; } Graphics::Surface *getBitmap(const Common::String &name) { return _bitmaps.contains(name) ? _bitmaps[name] : 0; } const Graphics::Surface *getImageSurface(const kThemeImages n) const { if (n == kImageLogo) return _bitmaps.contains("logo.bmp") ? _bitmaps["logo.bmp"] : 0; return 0; } /** * Interface for the Theme Parser: Creates a new cursor by loading the given * bitmap and sets it as the active cursor. * * @param filename File name of the bitmap to load. * @param hotspotX X Coordinate of the bitmap which does the cursor click. * @param hotspotY Y Coordinate of the bitmap which does the cursor click. * @param scale Scale at which the bitmap is supposed to be used. */ bool createCursor(const Common::String &filename, int hotspotX, int hotspotY, int scale); protected: const Common::String &getThemeName() const { return _themeName; } const Common::String &getThemeFileName() const { return _themeFileName; } int getThemeRenderer() const { return _graphicsMode; } /** * Initializes the drawing screen surfaces, _screen and _backBuffer. * If the surfaces already exist, they are cleared and re-initialized. * * @param backBuffer Sets whether the _backBuffer surface should be initialized. * @template PixelType C type which specifies the size of each pixel. * Defaults to uint16 (2 BPP for the surfaces) */ template void screenInit(bool backBuffer = true); /** * Loads the given theme into the ThemeRenderer. * Note that ThemeName is an identifier, not a filename. * * @param ThemeName Theme identifier. * @returns True if the theme was succesfully loaded. */ bool loadThemeXML(Common::String themeName); /** * Loads the default theme file (the embeded XML file found * in ThemeDefaultXML.cpp). * Called only when no other themes are available. */ bool loadDefaultXML(); /** * Unloads the currently loaded theme so another one can * be loaded. */ void unloadTheme(); /** * Not implemented yet. * TODO: reload themes, reload the renderer, recheck everything */ void screenChange() { error("Screen Changes are not supported yet. Fix this!"); } /** * Actual Dirty Screen handling function. * Handles all the dirty squares in the list, merges and optimizes * them when possible and draws them to the screen. * Called from updateScreen() */ void renderDirtyScreen(); /** * Frees the vector renderer. */ void freeRenderer() { delete _vectorRenderer; _vectorRenderer = 0; } /** * Frees the Back buffer surface, only if it's available. */ void freeBackbuffer() { if (_backBuffer != 0) { _backBuffer->free(); delete _backBuffer; _backBuffer = 0; } } /** * Frees the main screen drawing surface, only if it's available. */ void freeScreen() { if (_screen != 0) { _screen->free(); delete _screen; _screen = 0; } } TextData getTextData(DrawData ddId) { return _widgets[ddId] ? (TextData)_widgets[ddId]->_textDataId : kTextDataNone; } /** * Checks if a given DrawData set for a widget has been cached beforehand * and is ready to be blit into the screen. * * @param type DrawData type of the widget. * @param r Size of the widget which is expected to be cached. */ bool isWidgetCached(DrawData type, const Common::Rect &r); /** * Draws a cached widget directly on the screen. Currently deprecated. * * @param type DrawData type of the widget. * @param r Position on screen to draw the widget. */ void drawCached(DrawData type, const Common::Rect &r); /** * Calculates the background threshold offset of a given DrawData item. * After fully loading all DrawSteps of a DrawData item, this function must be * called in order to calculate if such draw steps would be drawn outside of * the actual widget drawing zone (e.g. shadows). If this is the case, a constant * value will be added when restoring the background of the widget. * * @param type DrawData type of the widget. */ void calcBackgroundOffset(DrawData type); /** * Draws a DrawQueue item (which contains DrawData information and a screen * position) into the screen. * * This is the only way the Theme has to drawn on the screen. * * @param draw Sets if the DrawData info will be actually drawn. * @param restore Sets if the background behind the widget will be restored before drawing. */ inline void drawDD(const DrawQueue &q, bool draw = true, bool restore = false); inline void drawDDText(const DrawQueueText &q); inline void drawBitmap(const BitmapQueue &q); /** * Generates a DrawQueue item and enqueues it so it's drawn to the screen * when the drawing queue is processed. * * If Buffering is enabled, the DrawQueue item will be automatically placed * on its corresponding queue. * If Buffering is disabled, the DrawQueue item will be processed immediately * and drawn to the screen. * * This function is called from all the Widget Drawing methods. */ inline void queueDD(DrawData type, const Common::Rect &r, uint32 dynamic = 0); inline void queueDDText(TextData type, const Common::Rect &r, const Common::String &text, bool restoreBg, bool elipsis, TextAlign alignH = kTextAlignLeft, TextAlignVertical alignV = kTextAlignVTop, int deltax = 0); inline void queueBitmap(const Graphics::Surface *bitmap, const Common::Rect &r, bool alpha); /** * DEBUG: Draws a white square around the given position and writes the given next to it. */ inline void debugWidgetPosition(const char *name, const Common::Rect &r); /** * Wrapper for restoring data from the Back Buffer to the screen. * The actual processing is done in the VectorRenderer. * * @param r Area to restore. * @param special Deprecated. */ void restoreBackground(Common::Rect r, bool special = false); /** * Default values from GUI::Theme */ int getTabSpacing() const { return 0; } int getTabPadding() const { return 3; } OSystem *_system; /** Global system object. */ /** Vector Renderer object, does the actual drawing on screen */ Graphics::VectorRenderer *_vectorRenderer; /** XML Parser, does the Theme parsing instead of the default parser */ GUI::ThemeParser *_parser; /** Theme evaluator (changed from GUI::Eval to add functionality) */ GUI::ThemeEval *_themeEval; /** Main screen surface. This is blitted straight into the overlay. */ Graphics::Surface *_screen; /** Backbuffer surface. Stores previous states of the screen to blit back */ Graphics::Surface *_backBuffer; /** Sets whether the current drawing is being buffered (stored for later processing) or drawn directly to the screen. */ bool _buffering; /** Bytes per pixel of the Active Drawing Surface (i.e. the screen) */ int _bytesPerPixel; /** Current graphics mode */ GraphicsMode _graphicsMode; /** Font info. */ Common::String _fontName; const Graphics::Font *_font; /** Array of all the DrawData elements than can be drawn to the screen. Must be full so the renderer can work. */ WidgetDrawData *_widgets[kDrawDataMAX]; /** Array of all the text fonts that can be drawn. */ TextDrawData *_texts[kTextDataMAX]; ImagesMap _bitmaps; /** List of all the dirty screens that must be blitted to the overlay. */ Common::List _dirtyScreen; /** Queue with all the drawing that must be done to the Back Buffer */ Common::List _bufferQueue; /** Queue with all the drawing that must be done to the screen */ Common::List _screenQueue; /** Queue with all the text drawing that must be done to the screen */ Common::List _textQueue; Common::List _bitmapQueue; bool _initOk; /** Class and renderer properly initialized */ bool _themeOk; /** Theme data successfully loaded. */ bool _enabled; /** Whether the Theme is currently shown on the overlay */ Common::String _themeName; /** Name of the currently loaded theme */ Common::String _themeFileName; /** Custom Cursor Management */ void setUpCursor(); bool _useCursor; int _cursorHotspotX, _cursorHotspotY; int _cursorTargetScale; #define MAX_CURS_COLORS 255 byte *_cursor; bool _needPaletteUpdates; uint _cursorWidth, _cursorHeight; byte _cursorPal[4*MAX_CURS_COLORS]; }; } // end of namespace GUI. #endif