/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef ABOUT_DIALOG_H #define ABOUT_DIALOG_H #include "gui/dialog.h" #include "common/str.h" #include "common/array.h" #include "common/keyboard.h" namespace GUI { class AboutDialog : public Dialog { typedef Common::Array<Common::String> StringArray; protected: int _scrollPos; uint32 _scrollTime; StringArray _lines; uint32 _lineHeight; bool _willClose; int _xOff, _yOff; void addLine(const char *str); public: AboutDialog(); void open(); void close(); void drawDialog(); void handleTickle(); void handleMouseUp(int x, int y, int button, int clickCount); void handleKeyDown(Common::KeyState state); void handleKeyUp(Common::KeyState state); void reflowLayout(); }; } // End of namespace GUI #endif