/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Based on code by omergilad. #ifndef GUI_ANIMATION_DRAWABLE_H #define GUI_ANIMATION_DRAWABLE_H #include "common/ptr.h" #include "graphics/transparent_surface.h" #include "gui/animation/Animation.h" namespace GUI { class Animation; typedef Common::SharedPtr AnimationPtr; class Drawable { public: Drawable() : _bitmap(NULL), _positionX(0), _positionY(0), _width(0), _height(0), _alpha(1), _usingSnapshot(false), _shouldCenter(false) { _displayRatio = 1.0; } virtual ~Drawable() { if (_usingSnapshot) delete _bitmap; } void updateAnimation(long currentTime) { if (_animation.get() != NULL) { _animation->update(this, currentTime); } } bool isAnimationFinished() { if (_animation.get() != NULL) return _animation->isFinished(); return false; } float getAlpha() const { return _alpha; } void setAlpha(float alpha) { _alpha = alpha; } AnimationPtr getAnimation() const { return _animation; } void setAnimation(AnimationPtr animation) { _animation = animation; } Graphics::TransparentSurface *getBitmap() const { return _bitmap; } void setBitmap(Graphics::TransparentSurface *bitmap) { _bitmap = bitmap; } float getPositionX() const { return _positionX; } void setPositionX(float positionX) { _positionX = positionX; } float getPositionY() const { return _positionY; } void setPositionY(float positionY) { _positionY = positionY; } virtual float getWidth() const { return _width; } void setWidth(float width) { _width = width; } virtual float getHeight() const { if (_height == 0) return getWidth() * _bitmap->getRatio() * _displayRatio; return _height; } void setHeight(float height) { _height = height; } void setDisplayRatio(float ratio) { _displayRatio = ratio; } inline bool shouldCenter() const { return _shouldCenter; } void setShouldCenter(bool shouldCenter) { _shouldCenter = shouldCenter; } protected: bool _usingSnapshot; private: Graphics::TransparentSurface *_bitmap; float _positionX; float _positionY; float _width; float _height; float _alpha; bool _shouldCenter; AnimationPtr _animation; float _displayRatio; }; typedef Common::SharedPtr DrawablePtr; } // End of namespace GUI #endif /* GUI_ANIMATION_DRAWABLE_H */