/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Based on code by omergilad. #ifndef GUI_ANIMATION_PARALLELANIMATION_H #define GUI_ANIMATION_PARALLELANIMATION_H #include "gui/animation/Animation.h" #include "common/array.h" namespace GUI { class ParallelAnimation: public Animation { public: ParallelAnimation() {} virtual ~ParallelAnimation() {} virtual void addAnimation(AnimationPtr animation) { _animations.push_back(animation); } virtual void update(Drawable *drawable, long currentTime) { for (AnimationPtr anim : _animations) { anim->update(drawable, currentTime); if (anim->isFinished()) { finishAnimation(); } } } virtual void start(long currentTime) { Animation::start(currentTime); for (AnimationPtr anim : _animations) anim->start(currentTime); } virtual void setDuration(long duration) { Animation::setDuration(duration); for (AnimationPtr anim : _animations) anim->setDuration(duration); } private: Common::Array _animations; }; } // End of namespace GUI #endif /* GUI_ANIMATION_PARALLELANIMATION_H */