/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Based on code by omergilad. #include "gui/animation/RepeatAnimationWrapper.h" namespace GUI { void RepeatAnimationWrapper::update(Drawable* drawable, long currentTime) { // Update wrapped animation _animation->update(drawable, currentTime); // If the animation is finished, increase the repeat count and restart it if needed if (_animation->isFinished()) { ++_repeatCount; if (_timesToRepeat > 0 && _repeatCount >= _timesToRepeat) { finishAnimation(); } else { _animation->start(currentTime); } } } void RepeatAnimationWrapper::start(long currentTime) { Animation::start(currentTime); _repeatCount = 0; // Start wrapped animation _animation->start(currentTime); } } // End of namespace GUI