/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Based on code by omergilad. #ifndef GUI_ANIMATION_SCALEANIMATION_H #define GUI_ANIMATION_SCALEANIMATION_H #include "gui/animation/Animation.h" namespace GUI { class ScaleAnimation: public Animation { public: ScaleAnimation() : _endWidth(0), _endWidthFactor(0) {} virtual ~ScaleAnimation() {} float getEndWidth() const { return _endWidth; } void setEndWidth(float endWidth) { _endWidth = endWidth; } float getEndWidthFactor() const { return _endWidthFactor; } void setEndWidthFactor(float endWidthFactor) { _endWidthFactor = endWidthFactor; } float getStartWidth() const { return _startWidth; } void setStartWidth(float startWidth) { _startWidth = startWidth; } void updateInternal(Drawable *drawable, float interpolation) { // If start width was set as 0 -> use the current width as the start dimension if (_startWidth == 0) _startWidth = drawable->getWidth(); // If end width was set as 0 - multiply the start width by the given factor if (_endWidth == 0) _endWidth = _startWidth * _endWidthFactor; // Calculate width based on interpolation float width = _startWidth * (1 - interpolation) + _endWidth * interpolation; drawable->setWidth(width); } private: virtual void updateInternal(Drawable *drawable, float interpolation); float _startWidth; float _endWidth; float _endWidthFactor; }; } // End of namespace GUI #endif /* GUI_ANIMATION_SCALEANIMATION_H */