/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Based on code by omergilad. #include "gui/animation/SequenceAnimationComposite.h" namespace GUI { void SequenceAnimationComposite::start(long currentTime) { Animation::start(currentTime); // The first animation in the sequence should a start time equal to this sequence if (_sequence.size() >= 1) _sequence[0]->start(currentTime); // Set the index to 0 _index = 0; } void SequenceAnimationComposite::addAnimation(AnimationPtr animation) { _sequence.push_back(animation); } void SequenceAnimationComposite::update(Drawable *drawable, long currentTime) { uint16 sequenceSize = _sequence.size(); // Check index bounds if (_index >= sequenceSize) return; // Get the current animation in the sequence AnimationPtr anim = _sequence[_index]; // Update the drawable anim->update(drawable, currentTime); // Check if the current animation is finished if (anim->isFinished()) { // Increase the index - move to the next animation ++_index; if (_index >= sequenceSize) { // Finished the sequence finishAnimation(); } else { // Set the start time for the next animation _sequence[_index]->start(currentTime); } } } } // End of namespace GUI