/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "console.h" #include "newgui.h" #include "common/engine.h" /* _ _ _ _ _ _ | | | |_ __ __| | ___ _ __ ___ ___ _ __ ___| |_ _ __ _ _ ___| |_(_) ___ _ __ | | | | '_ \ / _` |/ _ \ '__| / __/ _ \| '_ \/ __| __| '__| | | |/ __| __| |/ _ \| '_ \ | |_| | | | | (_| | __/ | | (_| (_) | | | \__ \ |_| | | |_| | (__| |_| | (_) | | | | \___/|_| |_|\__,_|\___|_| \___\___/|_| |_|___/\__|_| \__,_|\___|\__|_|\___/|_| |_| This code is not finished, so please don't complain :-) */ /* TODO: * - it is very inefficient to redraw the full thingy when just one char is added/removed. * Instead, we could just copy the GFX of the blank console (i.e. after the transparent * background is drawn, before any text is drawn). Then using that, it becomes trivial * to erase a single character, do scrolling etc. * - add a scrollbar widget to allow scrolling in the history * - a *lot* of others things, this code is in no way complete and heavily under progress */ ConsoleDialog::ConsoleDialog(NewGui *gui) : Dialog(gui, 5, 0, 320-2*5, 5*kLineHeight+2) { _lineWidth = (_w - 2) / kCharWidth; _linesPerPage = (_h - 2) / kLineHeight; memset(_buffer, ' ', kBufferSize); _linesInBuffer = kBufferSize / _lineWidth; _currentColumn = 0; _currentLine = 0; _scrollLine = 0; } void ConsoleDialog::drawDialog() { _gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor); // Draw a border (might want to use different colors :-) _gui->vline(_x, _y, _y+_h-1, _gui->_textcolorhi); _gui->hline(_x, _y+_h-1, _x+_w-1, _gui->_textcolor); _gui->vline(_x+_w-1, _y, _y+_h-1, _gui->_textcolor); // Draw text int start = _scrollLine - _linesPerPage + 1; int y = _y + 1; for (int line = 0; line < _linesPerPage; line++) { int x = _x + 1; for (int column = 0; column < _lineWidth; column++) { int l = (start+line+_linesInBuffer) % _linesInBuffer; byte c = _buffer[l * _lineWidth + column]; _gui->drawChar(c, x, y, _gui->_textcolor); x += kCharWidth; } y += kLineHeight; } _gui->addDirtyRect(_x, _y, _w, _h); } void ConsoleDialog::nextLine() { _currentColumn = 0; if (_currentLine == _scrollLine) _scrollLine = (_scrollLine + 1) % _linesInBuffer; _currentLine = (_currentLine + 1) % _linesInBuffer; } void ConsoleDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) { if (ascii == '~' || (keycode == 27) || ascii == '#') { // Total abort on tilde or escape close(); } else if (ascii == '\r' || ascii == '\n') { // Run command on enter/newline nextLine(); draw(); } else if (keycode == 8) { // Backspace if (_currentColumn == 0) { _currentColumn = _lineWidth - 1; _currentLine--; if (_currentLine < 0) _currentLine = _linesInBuffer - 1; } else _currentColumn--; _buffer[_currentLine * _lineWidth + _currentColumn] = ' '; draw(); // FIXME - not nice to redraw the full console just for one char! } else if ((ascii >= 31) && (ascii <= 122)) { // Printable ASCII, add to string _buffer[_currentLine * _lineWidth + _currentColumn] = (char)ascii; _currentColumn++; if (_currentColumn >= _lineWidth) { nextLine(); } draw(); // FIXME - not nice to redraw the full console just for one char! } else { debug(2, "Unhandled keycode from ConsoleDialog: %d\n", keycode); } }