// This file was generated by credits.pl. Do not edit by hand! static const char *credits[] = { "\\C\\c1""ScummVM Team", "\\C\\c0""", "\\C\\c1""Project Leaders", "\\C\\c0""James Brown", "\\C\\c0""Max Horn", "\\C\\c0""Eugene Sandulenko", "\\C\\c0""", "\\C\\c1""Engine Teams", "\\C\\c1""SCUMM", "\\C\\c0""Torbjorn Andersson", "\\C\\c0""James Brown", "\\C\\c0""Jonathan Gray", "\\C\\c0""Max Horn", "\\C\\c0""Travis Howell", "\\C\\c0""Pawel Kolodziejski", "\\C\\c2""Codecs, iMUSE, Smush, etc.", "\\C\\c0""Eugene Sandulenko", "\\C\\c2""FT INSANE, MM NES, MM C64, game detection, Herc/CGA", "\\C\\c0""", "\\C\\c1""HE", "\\C\\c0""Jonathan Gray", "\\C\\c0""Travis Howell", "\\C\\c0""Gregory Montoir", "\\C\\c0""Eugene Sandulenko", "\\C\\c0""", "\\C\\c1""AGI", "\\C\\c0""Pawel Kolodziejski", "\\C\\c0""Eugene Sandulenko", "\\C\\c0""", "\\C\\c1""BASS", "\\C\\c0""Robert Goeffringmann", "\\C\\c0""Oliver Kiehl", "\\C\\c0""Joost Peters", "\\C\\c0""", "\\C\\c1""Broken Sword 1", "\\C\\c0""Robert Goeffringmann", "\\C\\c0""", "\\C\\c1""Broken Sword 2", "\\C\\c0""Torbjorn Andersson", "\\C\\c0""Jonathan Gray", "\\C\\c0""", "\\C\\c1""Cinematique evo 1", "\\C\\c0""Pawel Kolodziejski", "\\C\\c0""Gregory Montoir", "\\C\\c0""Eugene Sandulenko", "\\C\\c0""", "\\C\\c1""FOTAQ", "\\C\\c0""David Eriksson", "\\C\\c0""Gregory Montoir", "\\C\\c0""Joost Peters", "\\C\\c0""", "\\C\\c1""Gob", "\\C\\c0""Torbjorn Andersson", "\\C\\c0""Sven Hesse", "\\C\\c0""Willem Jan Palenstijn", "\\C\\c0""Eugene Sandulenko", "\\C\\c0""", "\\C\\c1""Kyra", "\\C\\c0""Oystein Eftevaag", "\\C\\c0""Gregory Montoir", "\\C\\c0""Johannes Schickel", "\\C\\c0""", "\\C\\c1""SAGA", "\\C\\c0""Torbjorn Andersson", "\\C\\c0""Andrew Kurushin", "\\C\\c0""Eugene Sandulenko", "\\C\\c0""", "\\C\\c1""Simon", "\\C\\c0""Travis Howell", "\\C\\c0""Oliver Kiehl", "\\C\\c0""", "\\C\\c0""", "\\C\\c1""Backend Teams", "\\C\\c1""Dreamcast", "\\C\\c0""Marcus Comstedt", "\\C\\c0""", "\\C\\c1""SymbianOS", "\\C\\c0""Jurgen Braam", "\\C\\c0""Lars Persson", "\\C\\c0""", "\\C\\c1""PalmOS", "\\C\\c0""Chris Apers", "\\C\\c0""", "\\C\\c1""PocketPC / WinCE", "\\C\\c0""Nicolas Bacca", "\\C\\c0""", "\\C\\c1""Playstation 2", "\\C\\c0""Robert Goeffringmann", "\\C\\c0""", "\\C\\c1""PSP (PlayStation Portable)", "\\C\\c0""Joost Peters", "\\C\\c0""", "\\C\\c1""SDL (Win/Linux/OS X/etc.)", "\\C\\c0""Max Horn", "\\C\\c0""Eugene Sandulenko", "\\C\\c2""Asm routines, GFX layers", "\\C\\c0""", "\\C\\c0""", "\\C\\c1""Other subsystems", "\\C\\c0""Jerome Fisher", "\\C\\c2""MT-32 emulator", "\\C\\c0""Jochen Hoenicke", "\\C\\c2""Speaker & PCjr sound support, Adlib work", "\\C\\c0""", "\\C\\c1""Website (content)", "\\C\\c0""All active team members", "\\C\\c0""", "\\C\\c0""", "\\C\\c1""Retired Team Members", "\\C\\c0""Tore Anderson", "\\C\\c2""Former Debian GNU/Linux maintainer", "\\C\\c0""Ralph Brorsen", "\\C\\c2""Help with GUI implementation", "\\C\\c0""Jamieson Christian", "\\C\\c2""iMUSE, MIDI, all things musical", "\\C\\c0""Vincent Hamm", "\\C\\c2""Co-Founder, original CinE engine author", "\\C\\c0""Ruediger Hanke", "\\C\\c2""Port: MorphOS", "\\C\\c0""Felix Jakschitsch", "\\C\\c2""Zak256 reverse engineering", "\\C\\c0""Mutwin Kraus", "\\C\\c2""Original MacOS porter", "\\C\\c0""Peter Moraliyski", "\\C\\c2""Port: GP32", "\\C\\c0""Jeremy Newman", "\\C\\c2""Former webmaster", "\\C\\c0""Ludvig Strigeus", "\\C\\c2""Original ScummVM and SimonVM author", "\\C\\c0""Lionel Ulmer", "\\C\\c2""Port: X11", "\\C\\c0""", "\\C\\c0""", "\\C\\c1""Other contributions", "\\C\\c0""", "\\C\\c1""Packages", "\\C\\c1""AmigaOS 4", "\\C\\c0""Hans-Jorg Frieden", "\\C\\c0""Juha Niemimaki", "\\C\\c0""", "\\C\\c1""BeOS", "\\C\\c0""Stefan Parviainen", "\\C\\c0""", "\\C\\c1""Debian GNU/Linux", "\\C\\c0""David Weinehall", "\\C\\c0""", "\\C\\c1""Fedora / RedHat", "\\C\\c0""Willem Jan Palenstijn", "\\C\\c0""", "\\C\\c1""Mac OS X", "\\C\\c0""Max Horn", "\\C\\c0""", "\\C\\c1""OS/2", "\\C\\c0""Paul Smedley", "\\C\\c0""", "\\C\\c1""PocketPC 2002", "\\C\\c0""Kostas Nakos", "\\C\\c0""", "\\C\\c1""SlackWare", "\\C\\c0""Robert Kelsen", "\\C\\c0""", "\\C\\c1""Win32", "\\C\\c0""Travis Howell", "\\C\\c0""", "\\C\\c1""Win64", "\\C\\c0""Chris Gray", "\\C\\c0""", "\\C\\c0""", "\\C\\c1""Website (design)", "\\C\\c0""Dobo Balazs", "\\C\\c2""Website design", "\\C\\c0""Yaroslav Fedevych", "\\C\\c2""HTML/CSS for the website", "\\C\\c0""David Jensen", "\\C\\c2""SVG logo conversion", "\\C\\c0""Jean Marc", "\\C\\c2""ScummVM logo", "\\C\\c0""", "\\C\\c1""Code contributions", "\\C\\c0""Ori Avtalion", "\\C\\c2""Subtitle control options in the GUI", "\\C\\c0""Stuart Caie", "\\C\\c2""Decoders for Simon 1 Amiga data files", "\\C\\c0""Paolo Costabel", "\\C\\c2""PSP port contributions", "\\C\\c0""Benjamin Haisch", "\\C\\c2""Encoder for DXA videos", "\\C\\c0""Janne Huttunen", "\\C\\c2""V3 actor mask support, Dig/FT SMUSH audio", "\\C\\c0""Kovacs Endre Janos", "\\C\\c2""Several fixes for Simon1", "\\C\\c0""Jeroen Janssen", "\\C\\c2""Numerous readability and bugfix patches", "\\C\\c0""Andreas Karlsson", "\\C\\c2""Initial port for EPOC/SymbianOS", "\\C\\c0""Claudio Matsuoka", "\\C\\c2""Daily Linux builds", "\\C\\c0""Thomas Mayer", "\\C\\c2""PSP port contributions", "\\C\\c0""Mikesch Nepomuk", "\\C\\c2""MI1 VGA floppy patches", "\\C\\c0""Nicolas Noble", "\\C\\c2""Config file and ALSA support", "\\C\\c0""Quietust", "\\C\\c2""Sound support for Amiga SCUMM V2/V3 games, MM NES support", "\\C\\c0""Andreas Roever", "\\C\\c2""Broken Sword 1/2 MPEG2 cutscene support", "\\C\\c0""Edward Rudd", "\\C\\c2""Fixes for playing MP3 versions of MI1/Loom audio", "\\C\\c0""Daniel Schepler", "\\C\\c2""Final MI1 CD music support, initial Ogg Vorbis support", "\\C\\c0""Andre Souza", "\\C\\c2""SDL-based OpenGL renderer", "\\C\\c0""Tim ???", "\\C\\c2""Initial MI1 CD music support", "\\C\\c0""", "\\C\\c0""And to all the contributors, users, and beta testers we've missed. Thanks!", "\\C\\c0""", "\\C\\c0""", "\\C\\c1""Special thanks to", "\\C\\c0""", "\\C\\c0""Sander Buskens", "\\C\\c2""For his work on the initial reversing of Monkey2", "\\C\\c0""Canadacow", "\\C\\c2""For the original MT-32 emulator", "\\C\\c0""Kevin Carnes", "\\C\\c2""For Scumm16, the basis of ScummVM's older gfx codecs", "\\C\\c0""Patrick Combet", "\\C\\c2""For the original Gobliiins ADL player", "\\C\\c0""Ivan Dubrov", "\\C\\c2""For contributing the initial version of the Gobliiins engine", "\\C\\c0""Joachim Eberhard", "\\C\\c2""For numerous contributions to documentation", "\\C\\c0""Jezar", "\\C\\c2""For his freeverb filter implementation", "\\C\\c0""Jim Leiterman", "\\C\\c2""Various info on his FM-TOWNS/Marty SCUMM ports", "\\C\\c0""lloyd", "\\C\\c2""For deep tech details about C64 Zak & MM", "\\C\\c0""Sarien Team", "\\C\\c2""Original AGI engine code", "\\C\\c0""Jimmi Thogersen", "\\C\\c2""For ScummRev, and much obscure code/documentation", "\\C\\c0""Tristan", "\\C\\c2""For additional work on the original MT-32 emulator", "\\C\\c0""Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty.", "\\C\\c0""", "\\C\\c0""John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive.", "\\C\\c0""", "\\C\\c0""Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions.", "\\C\\c0""", "\\C\\c0""Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!", "\\C\\c0""", "\\C\\c0""", };