/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include #include "stdafx.h" #include "newgui.h" #include "dialog.h" #include "widget.h" #include "ListWidget.h" Dialog::~Dialog() { teardownScreenBuf(); } void Dialog::setupScreenBuf() { // Create _screenBuf if it doesn't already exist if (!_screenBuf) _screenBuf = new byte[320*200]; // Draw the fixed parts of the dialog: background and border. _gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor); _gui->box(_x, _y, _w, _h); // Finally blit this to _screenBuf _gui->blitTo(_screenBuf, _x, _y, _w, _h); } void Dialog::teardownScreenBuf() { if (_screenBuf) { delete [] _screenBuf; _screenBuf = 0; } } void Dialog::draw() { Widget *w = _firstWidget; if (_screenBuf) { _gui->blitFrom(_screenBuf, _x, _y, _w, _h); } else { _gui->fillRect(_x, _y, _w, _h, _gui->_bgcolor); _gui->box(_x, _y, _w, _h); } _gui->addDirtyRect(_x, _y, _w, _h); while (w) { w->draw(); w = w->_next; } } void Dialog::handleMouseDown(int x, int y, int button) { Widget *w; w = findWidget(x, y); if (w != _focusedWidget) { // The focus will change. Tell the old focused widget (if any) // that it lost the focus. if (_focusedWidget) _focusedWidget->lostFocus(); // Tell the new focused widget (if any) that it just gained the focus. if (w) w->receivedFocus(); _focusedWidget = w; } if (_focusedWidget) _focusedWidget->handleMouseDown(x - _focusedWidget->_x, y - _focusedWidget->_y, button); } void Dialog::handleMouseUp(int x, int y, int button) { Widget *w; if (_focusedWidget) { w = _focusedWidget; // Lose focus on mouseup unless the widget requested to retain the focus if (! (_focusedWidget->getFlags() & WIDGET_RETAIN_FOCUS )) { _focusedWidget->lostFocus(); _focusedWidget = 0; } } else { w = findWidget(x, y); } if (w) w->handleMouseUp(x - w->_x, y - w->_y, button); } void Dialog::handleKeyDown(char key, int modifiers) { // ESC closes all dialogs by default if (key == 27) close(); if (_focusedWidget) { _focusedWidget->handleKeyDown(key, modifiers); } else { // Hotkey handling Widget *w = _firstWidget; key = toupper(key); while (w) { if (w->_type == kButtonWidget && key == toupper(((ButtonWidget *)w)->_hotkey)) { // We first send a mouseDown then a mouseUp. // FIXME: insert a brief delay between both. w->handleMouseDown(0, 0, 1); w->handleMouseUp(0, 0, 1); break; } w = w->_next; } } } void Dialog::handleKeyUp(char key, int modifiers) { // Focused widget recieves keyup events if (_focusedWidget) _focusedWidget->handleKeyUp(key, modifiers); } void Dialog::handleMouseMoved(int x, int y, int button) { Widget *w; if (_focusedWidget) { w = _focusedWidget; // We still send mouseEntered/Left messages to the focused item // (but to no other items). bool mouseInFocusedWidget = (x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->_h); if (mouseInFocusedWidget && _mouseWidget != w) { _mouseWidget = w; w->handleMouseEntered(button); } else if (!mouseInFocusedWidget && _mouseWidget == w) { _mouseWidget = 0; w->handleMouseLeft(button); } } else { w = findWidget(x, y); if (_mouseWidget != w) { if (_mouseWidget) _mouseWidget->handleMouseLeft(button); if (w) w->handleMouseEntered(button); _mouseWidget = w; } if (!w || !(w->getFlags() & WIDGET_TRACK_MOUSE)) { return; } } w->handleMouseMoved(x - w->_x, y - w->_y, button); } void Dialog::handleTickle() { // Focused widget recieves tickle notifications if (_focusedWidget && _focusedWidget->getFlags() & WIDGET_WANT_TICKLE) { _focusedWidget->handleTickle(); } } void Dialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kCloseCmd: close(); break; } } /* * Determine the widget at location (x,y) if any. Assumes the coordinates are * in the local coordinate system, i.e. relative to the top left of the dialog. */ Widget *Dialog::findWidget(int x, int y) { Widget *w = _firstWidget; while (w) { // Stop as soon as we find a widget that contains the point (x,y) if (x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->_h) break; w = w->_next; } return w; } void Dialog::close() { _mouseWidget = 0; _focusedWidget = 0; _gui->closeTopDialog(); } void Dialog::addResText(int x, int y, int w, int h, int resID) { // Get the string const char *str = _gui->queryResString(resID); if (!str) str = "Dummy!"; new StaticTextWidget(this, x, y, w, h, str); } void Dialog::addButton(int x, int y, int w, int h, const char *label, uint32 cmd, char hotkey) { new ButtonWidget(this, x, y, w, h, label, cmd, hotkey); } #pragma mark - enum { kSaveCmd = 'SAVE', kLoadCmd = 'LOAD', kPlayCmd = 'PLAY', kOptionsCmd = 'OPTN', kQuitCmd = 'QUIT' }; SaveLoadDialog::SaveLoadDialog(NewGui *gui) : Dialog (gui, 30, 20, 260, 124) { addResText(10, 7, 240, 16, 1); // addResText(10, 7, 240, 16, 2); // addResText(10, 7, 240, 16, 3); addButton(200, 20, 54, 16, RES_STRING(4), kSaveCmd, 'S'); // Save addButton(200, 40, 54, 16, RES_STRING(5), kLoadCmd, 'L'); // Load addButton(200, 60, 54, 16, RES_STRING(6), kPlayCmd, 'P'); // Play addButton(200, 80, 54, 16, CUSTOM_STRING(17), kOptionsCmd, 'O'); // Options addButton(200, 100, 54, 16, RES_STRING(8), kQuitCmd, 'Q'); // Quit // FIXME - test new CheckboxWidget(this, 10, 20, 90, 16, "Toggle me", 0); // FIXME - test new SliderWidget(this, 110, 20, 80, 16, "Volume", 0); // FIXME - test _savegameList = new ListWidget(this, 10, 40, 180, 74); } void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kSaveCmd: //printf("Saving game in slot %d\n", _savegameList->getSelected()); break; case kLoadCmd: //printf("Loading game in slot %d\n", _savegameList->getSelected()); break; case kPlayCmd: close(); break; case kOptionsCmd: _gui->optionsDialog(); break; case kQuitCmd: exit(1); break; default: Dialog::handleCommand(sender, cmd, data); } } #pragma mark - enum { kSoundCmd = 'SOUN', kKeysCmd = 'KEYS', kAboutCmd = 'ABOU', kMiscCmd = 'OPTN' }; OptionsDialog::OptionsDialog(NewGui *gui) : Dialog (gui, 50, 80, 210, 60) { addButton( 10, 10, 40, 15, CUSTOM_STRING(5), kSoundCmd, 'S'); // Sound addButton( 80, 10, 40, 15, CUSTOM_STRING(6), kKeysCmd, 'K'); // Keys addButton(150, 10, 40, 15, CUSTOM_STRING(7), kAboutCmd, 'A'); // About addButton( 10, 35, 40, 15, CUSTOM_STRING(18), kMiscCmd, 'M'); // Misc addButton(150, 35, 40, 15, CUSTOM_STRING(23), kCloseCmd, 'C'); // Close dialog - FIXME } void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kSoundCmd: break; case kKeysCmd: break; case kAboutCmd: _gui->aboutDialog(); break; case kMiscCmd: break; default: Dialog::handleCommand(sender, cmd, data); } } #pragma mark - PauseDialog::PauseDialog(NewGui *gui) : Dialog (gui, 50, 80, 220, 16) { addResText(4, 4, 220, 16, 10); }