/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "dialog.h" #include "widget.h" #include "newgui.h" void Dialog::draw() { Widget *w = _firstWidget; _gui->clearArea(_x, _y, _w, _h); _gui->box(_x, _y, _w, _h); while (w) { w->draw(); w = w->_next; } } void Dialog::handleClick(int x, int y, int button) { Widget *w = findWidget(x - _x, y - _y); if (w) w->handleClick(button); } /* * Determine the widget at location (x,y) if any. Assumes the coordinates are * in the local coordinate system, i.e. relative to the top left of the dialog. */ Widget* Dialog::findWidget(int x, int y) { Widget *w = _firstWidget; while (w) { // Stop as soon as we find a fidget that contains (x,y) if (x >= w->_x && x <= w->_x + w->_w && y >= w->_y && y <= w->_y + w->_h) break; w = w->_next; } return w; } void Dialog::close() { // FIXME - this code should be inside the Gui class, and should be // extended to support nested dialogs. _gui->restoreState(); _gui->_active = false; _gui->_activeDialog = 0; } void Dialog::addResText(int x, int y, int w, int h, int resID) { // Get the string const char *str = _gui->queryString(resID); if (!str) str = "Dummy!"; new StaticTextWidget(this, x, y, w, h, str); } void Dialog::addButton(int x, int y, int w, int h, char hotkey, const char *label, uint32 cmd) { new ButtonWidget(this, x, y, w, h, label, cmd); // TODO - handle hotkey } void Dialog::addButton(int x, int y, int w, int h, char hotkey, int resID, uint32 cmd) { // Get the string const char *label = _gui->queryString(resID); if (!label) label = "Dummy!"; addButton(x, y, w, h, hotkey, label, cmd); } #pragma mark - enum { kSaveCmd = 'SAVE', kLoadCmd = 'LOAD', kPlayCmd = 'PLAY', kOptionsCmd = 'OPTN', kQuitCmd = 'QUIT' }; SaveLoadDialog::SaveLoadDialog(NewGui *gui) : Dialog(gui, 30, 20, 260, 124) { addResText(10, 7, 240, 16, 1); // addResText(10, 7, 240, 16, 2); // addResText(10, 7, 240, 16, 3); addButton(200, 20, 54, 16, 'S', 4, kSaveCmd); // Save addButton(200, 40, 54, 16, 'L', 5, kLoadCmd); // Load addButton(200, 60, 54, 16, 'P', 6, kPlayCmd); // Play addButton(200, 80, 54, 16, 'O', 17, kOptionsCmd); // Options addButton(200, 100, 54, 16, 'Q', 8, kQuitCmd); // Quit } void SaveLoadDialog::handleCommand(uint32 cmd) { switch(cmd) { case kSaveCmd: break; case kLoadCmd: break; case kPlayCmd: close(); break; case kOptionsCmd: break; case kQuitCmd: exit(1); break; } } #pragma mark - PauseDialog::PauseDialog(NewGui *gui) : Dialog(gui, 50, 80, 220, 16) { addResText(2, 2, 220, 16, 10); }