/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef GUI_DIALOG_H #define GUI_DIALOG_H #include "common/scummsys.h" #include "common/str.h" #include "gui/object.h" #include "gui/widget.h" namespace GUI { class NewGui; class PopUpWidget; // Some "common" commands sent to handleCommand() enum { kCloseCmd = 'clos' }; class Dialog : public GuiObject { friend class NewGui; protected: Widget *_mouseWidget; Widget *_focusedWidget; Widget *_dragWidget; bool _visible; ThemeEngine::DialogBackground _backgroundType; private: int _result; public: Dialog(int x, int y, int w, int h); Dialog(const Common::String &name); virtual int runModal(); bool isVisible() const { return _visible; } void releaseFocus(); virtual void reflowLayout(); protected: virtual void open(); virtual void close(); virtual void draw(); virtual void drawDialog(); virtual void handleTickle(); // Called periodically (in every guiloop() ) virtual void handleMouseDown(int x, int y, int button, int clickCount); virtual void handleMouseUp(int x, int y, int button, int clickCount); virtual void handleMouseWheel(int x, int y, int direction); virtual void handleKeyDown(Common::KeyState state); virtual void handleKeyUp(Common::KeyState state); virtual void handleMouseMoved(int x, int y, int button); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); Widget *findWidget(int x, int y); // Find the widget at pos x,y if any Widget *findWidget(const char *name); void removeWidget(Widget *widget); ButtonWidget *addButton(GuiObject *boss, int x, int y, const Common::String &label, uint32 cmd, char hotkey); void setResult(int result) { _result = result; } int getResult() const { return _result; } }; } // End of namespace GUI #endif