/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gui/editgamedialog.h" #include "common/config-manager.h" #include "common/gui_options.h" #include "common/translation.h" #include "common/system.h" #include "gui/browser.h" #include "gui/gui-manager.h" #include "gui/message.h" #ifdef ENABLE_EVENTRECORDER #include "gui/onscreendialog.h" #include "gui/recorderdialog.h" #include "gui/EventRecorder.h" #endif #include "gui/widgets/edittext.h" #include "gui/widgets/tab.h" #include "gui/widgets/popup.h" #include "gui/widgets/scrollcontainer.h" #if defined(USE_CLOUD) && defined(USE_LIBCURL) #include "backends/cloud/cloudmanager.h" #endif using Common::ConfigManager; namespace GUI { enum { kStartCmd = 'STRT', kAboutCmd = 'ABOU', kOptionsCmd = 'OPTN', kAddGameCmd = 'ADDG', kEditGameCmd = 'EDTG', kRemoveGameCmd = 'REMG', kLoadGameCmd = 'LOAD', kQuitCmd = 'QUIT', kSearchCmd = 'SRCH', kListSearchCmd = 'LSSR', kSearchClearCmd = 'SRCL', kCmdGlobalGraphicsOverride = 'OGFX', kCmdGlobalAudioOverride = 'OSFX', kCmdGlobalMIDIOverride = 'OMID', kCmdGlobalMT32Override = 'OM32', kCmdGlobalVolumeOverride = 'OVOL', kCmdChooseSoundFontCmd = 'chsf', kCmdExtraBrowser = 'PEXT', kCmdExtraPathClear = 'PEXC', kCmdGameBrowser = 'PGME', kCmdSaveBrowser = 'PSAV', kCmdSavePathClear = 'PSAC', kGraphicsTabContainerReflowCmd = 'gtcr' }; /* * TODO: Clean up this ugly design: we subclass EditTextWidget to perform * input validation. It would be much more elegant to use a decorator pattern, * or a validation callback, or something like that. */ class DomainEditTextWidget : public EditTextWidget { public: DomainEditTextWidget(GuiObject *boss, const String &name, const String &text, const char *tooltip = 0) : EditTextWidget(boss, name, text, tooltip) {} protected: bool tryInsertChar(byte c, int pos) { if (Common::isAlnum(c) || c == '-' || c == '_') { _editString.insertChar(c, pos); return true; } return false; } }; EditGameDialog::EditGameDialog(const String &domain) : OptionsDialog(domain, "GameOptions") { EngineMan.upgradeTargetIfNecessary(domain); // Retrieve all game specific options. // Retrieve the plugin, since we need to access the engine's MetaEngine // implementation. const Plugin *plugin = nullptr; QualifiedGameDescriptor qgd = EngineMan.findTarget(domain, &plugin); if (plugin) { _engineOptions = plugin->get().getExtraGuiOptions(domain); } else { warning("Plugin for target \"%s\" not found! Game specific settings might be missing", domain.c_str()); } // GAME: Path to game data (r/o), extra data (r/o), and save data (r/w) String gamePath(ConfMan.get("path", _domain)); String extraPath(ConfMan.get("extrapath", _domain)); String savePath(ConfMan.get("savepath", _domain)); // GAME: Determine the description string String description(ConfMan.get("description", domain)); if (description.empty() && !qgd.description.empty()) { description = qgd.description; } // GUI: Add tab widget TabWidget *tab = new TabWidget(this, "GameOptions.TabWidget"); // // 1) The game tab // tab->addTab(_("Game"), "GameOptions_Game"); // GUI: Label & edit widget for the game ID if (g_system->getOverlayWidth() > 320) new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to saved games and running the game from the command line")); else new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to saved games and running the game from the command line")); _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to saved games and running the game from the command line")); // GUI: Label & edit widget for the description if (g_system->getOverlayWidth() > 320) new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"), _("Full title of the game")); else new StaticTextWidget(tab, "GameOptions_Game.Name", _c("Name:", "lowres"), _("Full title of the game")); _descriptionWidget = new EditTextWidget(tab, "GameOptions_Game.Desc", description, _("Full title of the game")); // Language popup _langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English")); _langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English")); _langPopUp->appendEntry(_(""), (uint32)Common::UNK_LANG); _langPopUp->appendEntry("", (uint32)Common::UNK_LANG); const Common::LanguageDescription *l = Common::g_languages; for (; l->code; ++l) { if (checkGameGUIOptionLanguage(l->id, _guioptionsString)) _langPopUp->appendEntry(l->description, l->id); } // Platform popup if (g_system->getOverlayWidth() > 320) _platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"), _("Platform the game was originally designed for")); else _platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _c("Platform:", "lowres"), _("Platform the game was originally designed for")); _platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup", _("Platform the game was originally designed for")); _platformPopUp->appendEntry(_("")); _platformPopUp->appendEntry(""); const Common::PlatformDescription *p = Common::g_platforms; for (; p->code; ++p) { _platformPopUp->appendEntry(p->description, p->id); } // // 2) The engine tab (shown only if there are custom engine options) // if (_engineOptions.size() > 0) { tab->addTab(_("Engine"), "GameOptions_Engine"); addEngineControls(tab, "GameOptions_Engine.", _engineOptions); } // // 3) The graphics tab // _graphicsTabId = tab->addTab(g_system->getOverlayWidth() > 320 ? _("Graphics") : _("GFX"), "GameOptions_Graphics"); ScrollContainerWidget *graphicsContainer = new ScrollContainerWidget(tab, "GameOptions_Graphics.Container", "GameOptions_Graphics_Container", kGraphicsTabContainerReflowCmd); graphicsContainer->setBackgroundType(ThemeEngine::kWidgetBackgroundNo); graphicsContainer->setTarget(this); if (g_system->getOverlayWidth() > 320) _globalGraphicsOverride = new CheckboxWidget(graphicsContainer, "GameOptions_Graphics_Container.EnableTabCheckbox", _("Override global graphic settings"), 0, kCmdGlobalGraphicsOverride); else _globalGraphicsOverride = new CheckboxWidget(graphicsContainer, "GameOptions_Graphics_Container.EnableTabCheckbox", _c("Override global graphic settings", "lowres"), 0, kCmdGlobalGraphicsOverride); addGraphicControls(graphicsContainer, "GameOptions_Graphics_Container."); // // 4) The audio tab // tab->addTab(_("Audio"), "GameOptions_Audio"); if (g_system->getOverlayWidth() > 320) _globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _("Override global audio settings"), 0, kCmdGlobalAudioOverride); else _globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _c("Override global audio settings", "lowres"), 0, kCmdGlobalAudioOverride); addAudioControls(tab, "GameOptions_Audio."); addSubtitleControls(tab, "GameOptions_Audio."); // // 5) The volume tab // if (g_system->getOverlayWidth() > 320) tab->addTab(_("Volume"), "GameOptions_Volume"); else tab->addTab(_c("Volume", "lowres"), "GameOptions_Volume"); if (g_system->getOverlayWidth() > 320) _globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _("Override global volume settings"), 0, kCmdGlobalVolumeOverride); else _globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _c("Override global volume settings", "lowres"), 0, kCmdGlobalVolumeOverride); addVolumeControls(tab, "GameOptions_Volume."); bool showMidi = !_guioptions.contains(GUIO_NOMIDI) && !_guioptions.contains(GUIO_NOMUSIC); // // 6) The MIDI tab // _globalMIDIOverride = NULL; if (showMidi) { tab->addTab(_("MIDI"), "GameOptions_MIDI"); if (g_system->getOverlayWidth() > 320) _globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _("Override global MIDI settings"), 0, kCmdGlobalMIDIOverride); else _globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _c("Override global MIDI settings", "lowres"), 0, kCmdGlobalMIDIOverride); addMIDIControls(tab, "GameOptions_MIDI."); } // // 7) The MT-32 tab // _globalMT32Override = NULL; if (showMidi) { tab->addTab(_("MT-32"), "GameOptions_MT32"); if (g_system->getOverlayWidth() > 320) _globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _("Override global MT-32 settings"), 0, kCmdGlobalMT32Override); else _globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _c("Override global MT-32 settings", "lowres"), 0, kCmdGlobalMT32Override); addMT32Controls(tab, "GameOptions_MT32."); } // // 8) The Paths tab // if (g_system->getOverlayWidth() > 320) tab->addTab(_("Paths"), "GameOptions_Paths"); else tab->addTab(_c("Paths", "lowres"), "GameOptions_Paths"); // These buttons have to be extra wide, or the text will be truncated // in the small version of the GUI. // GUI: Button + Label for the game path if (g_system->getOverlayWidth() > 320) new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _("Game Path:"), 0, kCmdGameBrowser); else new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _c("Game Path:", "lowres"), 0, kCmdGameBrowser); _gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath); // GUI: Button + Label for the additional path if (g_system->getOverlayWidth() > 320) new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser); else new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _c("Extra Path:", "lowres"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser); _extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used by the game")); _extraPathClearButton = addClearButton(tab, "GameOptions_Paths.ExtraPathClearButton", kCmdExtraPathClear); // GUI: Button + Label for the save path if (g_system->getOverlayWidth() > 320) new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your saved games are put"), kCmdSaveBrowser); else new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your saved games are put"), kCmdSaveBrowser); _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your saved games are put")); _savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear); // Activate the first tab tab->setActiveTab(0); _tabWidget = tab; // Add OK & Cancel buttons new ButtonWidget(this, "GameOptions.Cancel", _("Cancel"), 0, kCloseCmd); new ButtonWidget(this, "GameOptions.Ok", _("OK"), 0, kOKCmd); } void EditGameDialog::setupGraphicsTab() { OptionsDialog::setupGraphicsTab(); _globalGraphicsOverride->setVisible(true); } void EditGameDialog::open() { OptionsDialog::open(); String extraPath(ConfMan.get("extrapath", _domain)); if (extraPath.empty() || !ConfMan.hasKey("extrapath", _domain)) { _extraPathWidget->setLabel(_c("None", "path")); } String savePath(ConfMan.get("savepath", _domain)); if (savePath.empty() || !ConfMan.hasKey("savepath", _domain)) { _savePathWidget->setLabel(_("Default")); } int sel, i; bool e; // En-/disable dialog items depending on whether overrides are active or not. e = ConfMan.hasKey("gfx_mode", _domain) || ConfMan.hasKey("render_mode", _domain) || ConfMan.hasKey("fullscreen", _domain) || ConfMan.hasKey("aspect_ratio", _domain); _globalGraphicsOverride->setState(e); e = ConfMan.hasKey("music_driver", _domain) || ConfMan.hasKey("output_rate", _domain) || ConfMan.hasKey("opl_driver", _domain) || ConfMan.hasKey("subtitles", _domain) || ConfMan.hasKey("talkspeed", _domain); _globalAudioOverride->setState(e); e = ConfMan.hasKey("music_volume", _domain) || ConfMan.hasKey("sfx_volume", _domain) || ConfMan.hasKey("speech_volume", _domain); _globalVolumeOverride->setState(e); if (!_guioptions.contains(GUIO_NOMIDI) && !_guioptions.contains(GUIO_NOMUSIC)) { e = ConfMan.hasKey("soundfont", _domain) || ConfMan.hasKey("multi_midi", _domain) || ConfMan.hasKey("midi_gain", _domain); _globalMIDIOverride->setState(e); e = ConfMan.hasKey("native_mt32", _domain) || ConfMan.hasKey("enable_gs", _domain); _globalMT32Override->setState(e); } // TODO: game path const Common::Language lang = Common::parseLanguage(ConfMan.get("language", _domain)); if (ConfMan.hasKey("language", _domain)) { _langPopUp->setSelectedTag(lang); } else { _langPopUp->setSelectedTag((uint32)Common::UNK_LANG); } if (_langPopUp->numEntries() <= 3) { // If only one language is avaliable _langPopUpDesc->setEnabled(false); _langPopUp->setEnabled(false); } // Set the state of engine-specific checkboxes for (uint j = 0; j < _engineOptions.size(); ++j) { // The default values for engine-specific checkboxes are not set when // ScummVM starts, as this would require us to load and poll all of the // engine plugins on startup. Thus, we set the state of each custom // option checkbox to what is specified by the engine plugin, and // update it only if a value has been set in the configuration of the // currently selected game. bool isChecked = _engineOptions[j].defaultState; if (ConfMan.hasKey(_engineOptions[j].configOption, _domain)) isChecked = ConfMan.getBool(_engineOptions[j].configOption, _domain); _engineCheckboxes[j]->setState(isChecked); } const Common::PlatformDescription *p = Common::g_platforms; const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", _domain)); sel = 0; for (i = 0; p->code; ++p, ++i) { if (platform == p->id) sel = i + 2; } _platformPopUp->setSelected(sel); } void EditGameDialog::apply() { ConfMan.set("description", _descriptionWidget->getEditString(), _domain); Common::Language lang = (Common::Language)_langPopUp->getSelectedTag(); if (lang < 0) ConfMan.removeKey("language", _domain); else ConfMan.set("language", Common::getLanguageCode(lang), _domain); String gamePath(_gamePathWidget->getLabel()); if (!gamePath.empty()) ConfMan.set("path", gamePath, _domain); String extraPath(_extraPathWidget->getLabel()); if (!extraPath.empty() && (extraPath != _c("None", "path"))) ConfMan.set("extrapath", extraPath, _domain); else ConfMan.removeKey("extrapath", _domain); String savePath(_savePathWidget->getLabel()); if (!savePath.empty() && (savePath != _("Default"))) ConfMan.set("savepath", savePath, _domain); else ConfMan.removeKey("savepath", _domain); Common::Platform platform = (Common::Platform)_platformPopUp->getSelectedTag(); if (platform < 0) ConfMan.removeKey("platform", _domain); else ConfMan.set("platform", Common::getPlatformCode(platform), _domain); // Set the state of engine-specific checkboxes for (uint i = 0; i < _engineOptions.size(); i++) { ConfMan.setBool(_engineOptions[i].configOption, _engineCheckboxes[i]->getState(), _domain); } OptionsDialog::apply(); } void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kCmdGlobalGraphicsOverride: setGraphicSettingsState(data != 0); g_gui.scheduleTopDialogRedraw(); break; case kCmdGlobalAudioOverride: setAudioSettingsState(data != 0); setSubtitleSettingsState(data != 0); if (_globalVolumeOverride == NULL) setVolumeSettingsState(data != 0); g_gui.scheduleTopDialogRedraw(); break; case kCmdGlobalMIDIOverride: setMIDISettingsState(data != 0); g_gui.scheduleTopDialogRedraw(); break; case kCmdGlobalMT32Override: setMT32SettingsState(data != 0); g_gui.scheduleTopDialogRedraw(); break; case kCmdGlobalVolumeOverride: setVolumeSettingsState(data != 0); g_gui.scheduleTopDialogRedraw(); break; case kCmdChooseSoundFontCmd: { BrowserDialog browser(_("Select SoundFont"), false); if (browser.runModal() > 0) { // User made this choice... Common::FSNode file(browser.getResult()); _soundFont->setLabel(file.getPath()); if (!file.getPath().empty() && (file.getPath() != _c("None", "path"))) _soundFontClearButton->setEnabled(true); else _soundFontClearButton->setEnabled(false); g_gui.scheduleTopDialogRedraw(); } break; } // Change path for the game case kCmdGameBrowser: { BrowserDialog browser(_("Select directory with game data"), true); if (browser.runModal() > 0) { // User made his choice... Common::FSNode dir(browser.getResult()); // TODO: Verify the game can be found in the new directory... Best // done with optional specific gameid to pluginmgr detectgames? // FSList files = dir.listDir(FSNode::kListFilesOnly); _gamePathWidget->setLabel(dir.getPath()); g_gui.scheduleTopDialogRedraw(); } g_gui.scheduleTopDialogRedraw(); break; } // Change path for extra game data (eg, using sword cutscenes when playing via CD) case kCmdExtraBrowser: { BrowserDialog browser(_("Select additional game directory"), true); if (browser.runModal() > 0) { // User made his choice... Common::FSNode dir(browser.getResult()); _extraPathWidget->setLabel(dir.getPath()); g_gui.scheduleTopDialogRedraw(); } g_gui.scheduleTopDialogRedraw(); break; } // Change path for stored save game (perm and temp) data case kCmdSaveBrowser: { BrowserDialog browser(_("Select directory for saved games"), true); if (browser.runModal() > 0) { // User made his choice... Common::FSNode dir(browser.getResult()); _savePathWidget->setLabel(dir.getPath()); #if defined(USE_CLOUD) && defined(USE_LIBCURL) MessageDialog warningMessage(_("Saved games sync feature doesn't work with non-default directories. If you want your saved games to sync, use default directory.")); warningMessage.runModal(); #endif g_gui.scheduleTopDialogRedraw(); } g_gui.scheduleTopDialogRedraw(); break; } case kCmdExtraPathClear: _extraPathWidget->setLabel(_c("None", "path")); break; case kCmdSavePathClear: _savePathWidget->setLabel(_("Default")); break; case kOKCmd: { // Write back changes made to config object String newDomain(_domainWidget->getEditString()); if (newDomain != _domain) { if (newDomain.empty() || newDomain.hasPrefix("_") || newDomain == ConfigManager::kApplicationDomain || ConfMan.hasGameDomain(newDomain)) { MessageDialog alert(_("This game ID is already taken. Please choose another one.")); alert.runModal(); return; } ConfMan.renameGameDomain(_domain, newDomain); _domain = newDomain; } } // fall through default: OptionsDialog::handleCommand(sender, cmd, data); } } } // End of namespace GUI