/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GUI_EDITRECORDDIALOG_H #define GUI_EDITRECORDDIALOG_H #include "gui/dialog.h" namespace GUI { class EditTextWidget; class StaticTextWidget; class EditRecordDialog : public Dialog { private: EditTextWidget *_notesEdit; EditTextWidget *_nameEdit; EditTextWidget *_authorEdit; EditRecordDialog() : Dialog("EditRecordDialog") {}; public: EditRecordDialog(const Common::String author, const Common::String name, const Common::String notes); ~EditRecordDialog(); const Common::String getAuthor(); const Common::String getNotes(); const Common::String getName(); void setAuthor(const Common::String &author); void setNotes(const Common::String &desc); void setName(const Common::String &name); virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); }; }// End of namespace GUI #endif