/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/error.h" #include "gui/message.h" #include "gui/error.h" #include "common/translation.h" namespace GUI { void displayErrorDialog(const char *text) { GUI::MessageDialog alert(text); alert.runModal(); } void displayErrorDialog(const Common::Error &error, const char *extraText) { Common::String errorText(extraText); errorText += " "; errorText += _(error.getDesc()); GUI::MessageDialog alert(errorText); alert.runModal(); } } // End of namespace GUI