/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GUIMANAGER_H #define GUIMANAGER_H #include "common/scummsys.h" #include "common/singleton.h" #include "common/stack.h" #include "common/str.h" #include "common/list.h" #include "gui/ThemeEngine.h" class OSystem; namespace Graphics { class Font; } namespace Common { struct Event; } namespace GUI { class Dialog; class ThemeEval; class GuiObject; #define g_gui (GUI::GuiManager::instance()) // Height of a single text line #define kLineHeight (g_gui.getFontHeight() + 2) // Simple dialog stack class // Anybody nesting dialogs deeper than 4 is mad anyway typedef Common::FixedStack DialogStack; /** * GUI manager singleton. */ class GuiManager : public Common::Singleton { friend class Dialog; friend class Common::Singleton; GuiManager(); ~GuiManager(); public: // Main entry for the GUI: this will start an event loop that keeps running // until no dialogs are active anymore. void runLoop(); void processEvent(const Common::Event &event, Dialog *const activeDialog); void scheduleTopDialogRedraw(); bool isActive() const { return ! _dialogStack.empty(); } bool loadNewTheme(Common::String id, ThemeEngine::GraphicsMode gfx = ThemeEngine::kGfxDisabled, bool force = false); ThemeEngine *theme() { return _theme; } ThemeEval *xmlEval() { return _theme->getEvaluator(); } int getWidth() const { return _width; } int getHeight() const { return _height; } const Graphics::Font &getFont(ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return *(_theme->getFont(style)); } int getFontHeight(ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getFontHeight(style); } int getStringWidth(const Common::String &str, ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getStringWidth(str, style); } int getCharWidth(byte c, ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getCharWidth(c, style); } int getKerningOffset(byte left, byte right, ThemeEngine::FontStyle font = ThemeEngine::kFontStyleBold) const { return _theme->getKerningOffset(left, right, font); } /** * Tell the GuiManager to check whether the screen resolution has changed. * If that is the case, the GuiManager will reload/refresh the active theme. * * @return true if the a screen change indeed occurred, false otherwise */ bool checkScreenChange(); /** * Tell the GuiManager to delete the given GuiObject later. If a parent * dialog is provided and is present in the DialogStack, the object will * only be deleted when that dialog is the top level dialog. */ void addToTrash(GuiObject*, Dialog* parent = 0); void initTextToSpeech(); bool _launched; void redrawFull(); protected: enum RedrawStatus { kRedrawDisabled = 0, kRedrawOpenDialog, kRedrawCloseDialog, kRedrawTopDialog, kRedrawFull }; OSystem *_system; ThemeEngine *_theme; // bool _needRedraw; RedrawStatus _redrawStatus; int _lastScreenChangeID; int _width, _height; DialogStack _dialogStack; bool _stateIsSaved; bool _useStdCursor; // position and time of last mouse click (used to detect double clicks) struct MousePos { MousePos() : x(-1), y(-1), count(0) { time = 0; } int16 x, y; // Position of mouse when the click occurred uint32 time; // Time int count; // How often was it already pressed? } _lastClick, _lastMousePosition, _globalMousePosition; // mouse cursor state int _cursorAnimateCounter; int _cursorAnimateTimer; byte _cursor[2048]; // delayed deletion of GuiObject struct GuiObjectTrashItem { GuiObject* object; Dialog* parent; }; Common::List _guiObjectTrash; void initKeymap(); void pushKeymap(); void popKeymap(); void saveState(); void restoreState(); void openDialog(Dialog *dialog); void closeTopDialog(); void redraw(); void loop(); void setupCursor(); void animateCursor(); Dialog *getTopDialog() const; void screenChange(); void giveFocusToDialog(Dialog *dialog); void setLastMousePos(int16 x, int16 y); }; } // End of namespace GUI #endif