/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "launcher.h" #include "newgui.h" #include "ListWidget.h" #include "common/config-file.h" #include "common/engine.h" #include "common/gameDetector.h" enum { kStartCmd = 'STRT', kOptionsCmd = 'OPTN', kQuitCmd = 'QUIT' }; /* * TODO list * - add an text entry widget * - add an "Add Game..." button that opens a dialog where new games can be * configured and added to the list of games * - add an "Edit Game..." button that opens a dialog that allows to edit game * settings, i.e. the datapath/savepath/sound driver/... for that game * - add an "options" dialog * - ... */ LauncherDialog::LauncherDialog(NewGui *gui, GameDetector &detector) : Dialog(gui, 0, 0, 320, 200), _detector(detector) { // Add three buttons at the bottom addButton(1*(_w - 54)/6, _h - 24, 54, 16, "Quit", kQuitCmd, 'Q'); addButton(3*(_w - 54)/6, _h - 24, 54, 16, "Options", kOptionsCmd, 'O'); _startButton = addButton(5*(_w - 54)/6, _h - 24, 54, 16, "Start", kStartCmd, 'S'); _startButton->setEnabled(false); // Add list with game titles _list = new ListWidget(this, 10, 10, 300, 112); _list->setEditable(false); _list->setNumberingMode(kListNumberingOff); const VersionSettings *v = version_settings; ScummVM::StringList l; // TODO - maybe only display those games for which settings are known // (i.e. a path to the game data was set and is accesible) ? while (v->filename && v->gamename) { if (g_config->has_domain(v->filename)) { l.push_back(v->gamename); _filenames.push_back(v->filename); } v++; } _list->setList(l); // _list->setSelected(0); } void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { int item; switch (cmd) { case kStartCmd: case kListItemDoubleClickedCmd: // Print out what was selected item = _list->getSelected(); assert(item >= 0); _detector.setGame(_filenames[item].c_str()); close(); break; case kListSelectionChangedCmd: _startButton->setEnabled(_list->getSelected() >= 0); _startButton->draw(); break; case kQuitCmd: g_system->quit(); break; default: Dialog::handleCommand(sender, cmd, data); } }