/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "launcher.h" #include "newgui.h" #include "ListWidget.h" #include "common/config-file.h" #include "common/engine.h" #include "common/gameDetector.h" enum { kStartCmd = 'STRT', kOptionsCmd = 'OPTN', kAddGameCmd = 'ADDG', kConfigureGameCmd = 'CONF', kQuitCmd = 'QUIT' }; /* * TODO list * - add an text entry widget * - add an "Add Game..." button that opens a dialog where new games can be * configured and added to the list of games * - add an "Edit Game..." button that opens a dialog that allows to edit game * settings, i.e. the datapath/savepath/sound driver/... for that game * - add an "options" dialog * - ... */ LauncherDialog::LauncherDialog(NewGui *gui, GameDetector &detector) : Dialog(gui, 0, 0, 320, 200), _detector(detector) { Widget *bw; // Show game name new StaticTextWidget(this, 10, 8, 300, kLineHeight, "ScummVM "SCUMMVM_VERSION " (" SCUMMVM_CVS ")", kTextAlignCenter); // Add three buttons at the bottom bw = addButton(1*(_w - kButtonWidth)/6, _h - 24, "Quit", kQuitCmd, 'Q'); bw = addButton(3*(_w - kButtonWidth)/6, _h - 24, "Options", kOptionsCmd, 'O'); bw->setEnabled(false); _startButton = addButton(5*(_w - kButtonWidth)/6, _h - 24, "Start", kStartCmd, 'S'); _startButton->setEnabled(false); // Add list with game titles _list = new ListWidget(this, 10, 28, 300, 112); _list->setEditable(false); _list->setNumberingMode(kListNumberingOff); const VersionSettings *v = version_settings; ScummVM::StringList l; // TODO - maybe only display those games for which settings are known // (i.e. a path to the game data was set and is accesible) ? while (v->filename && v->gamename) { if (g_config->has_domain(v->filename)) { String name = v->gamename; int pos = 0, size = l.size(); while (pos < size && (name > l[pos])) pos++; l.insert_at(pos, name); _filenames.insert_at(pos, v->filename); } v++; } _list->setList(l); // TODO - make a default selection (maybe the game user played last?) //_list->setSelected(0); // Two more buttons directly below the list box bw = new ButtonWidget(this, 10, 144, 80, 16, "Add Game...", kAddGameCmd, 'A'); bw->setEnabled(false); bw = new ButtonWidget(this, 320-90, 144, 80, 16, "Configure...", kConfigureGameCmd, 'C'); bw->setEnabled(false); } void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { int item; switch (cmd) { case kAddGameCmd: // TODO: Allow user to add a new game to the list. // 1) show a file selection dialog (to be implemented!) which lets // the user pick the directory the game data resides in. // 2) show the user a list of games to pick from. Initially just show // all known games. But ideally, we would refine this list by checking // which choices are possible. E.g. if we don't find atlantis.000 in that // directory, then it's not FOA etc. break; case kConfigureGameCmd: // Set game specifc options. Most of these should be "optional", i.e. by // default set nothing and use the global ScummVM settings. E.g. the user // can set here an optional alternate music volume, or for specific games // a different music driver etc. // This is useful because e.g. MonkeyVGA needs Adlib music to have decent // music support etc. break; case kOptionsCmd: // TODO - show up a generic options dialog, loosely based upon the one // we have in scumm/dialogs.cpp. So we will be modifying the settings // in _detector, like which music engine to use, volumes, etc. // // We also allow the global save game path to be set here. break; case kStartCmd: case kListItemDoubleClickedCmd: // Print out what was selected item = _list->getSelected(); assert(item >= 0); _detector.setGame(_filenames[item].c_str()); close(); break; case kListSelectionChangedCmd: _startButton->setEnabled(_list->getSelected() >= 0); _startButton->draw(); break; case kQuitCmd: g_system->quit(); break; default: Dialog::handleCommand(sender, cmd, data); } }