/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "launcher.h" #include "newgui.h" #include "ListWidget.h" #include "common/engine.h" #include "common/gameDetector.h" #include "common/list.h" enum { kOptionsCmd = 'QUIT', kQuitCmd = 'QUIT' }; LauncherDialog::LauncherDialog(NewGui *gui) : Dialog(gui, 0, 0, 320, 200) { // Add three buttons at the bottom addButton(1*(_w - 54)/4, _h - 24, 54, 16, "Quit", kQuitCmd, 'Q'); addButton(2*(_w - 54)/4, _h - 24, 54, 16, "Options", kOptionsCmd, 'O'); addButton(3*(_w - 54)/4, _h - 24, 54, 16, "Run", kCloseCmd, 'R'); // Add list with game titles ListWidget *w = new ListWidget(this, 10, 10, 300, 112); w->setNumberingMode(kListNumberingOff); const VersionSettings *v = version_settings; ScummVM::StringList l; while (v->filename && v->gamename) { l.push_back(v->gamename); v++; } w->setList(l); // TODO - add an edit field with the path information; or maybe even a "file selector" ? } void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kListItemChangedCmd: break; case kListItemDoubleClickedCmd: break; case kQuitCmd: g_system->quit(); break; default: Dialog::handleCommand(sender, cmd, data); } }