/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GUI_LAUNCHER_DIALOG_H #define GUI_LAUNCHER_DIALOG_H #include "gui/dialog.h" #include "engines/game.h" namespace GUI { class BrowserDialog; class CommandSender; class ListWidget; class ButtonWidget; class PicButtonWidget; class GraphicsWidget; class StaticTextWidget; class EditTextWidget; class SaveLoadChooser; class LauncherDialog : public Dialog { typedef Common::String String; typedef Common::Array StringArray; public: LauncherDialog(); ~LauncherDialog(); void rebuild(); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); virtual void handleKeyDown(Common::KeyState state); virtual void handleKeyUp(Common::KeyState state); virtual void handleOtherEvent(Common::Event evt); bool doGameDetection(const Common::String &path); protected: EditTextWidget *_searchWidget; ListWidget *_list; ButtonWidget *_addButton; Widget *_startButton; ButtonWidget *_loadButton; Widget *_editButton; Widget *_removeButton; #ifndef DISABLE_FANCY_THEMES GraphicsWidget *_logo; GraphicsWidget *_searchPic; #endif StaticTextWidget *_searchDesc; ButtonWidget *_searchClearButton; StringArray _domains; BrowserDialog *_browser; SaveLoadChooser *_loadDialog; String _search; virtual void reflowLayout(); /** * Fill the list widget with all currently configured targets, and trigger * a redraw. */ void updateListing(); void updateButtons(); void build(); void clean(); void open(); void close(); /** * Handle "Add game..." button. */ virtual void addGame(); void massAddGame(); /** * Handle "Remove game..." button. */ void removeGame(int item); /** * Handle "Edit game..." button. */ void editGame(int item); /** * Handle "Record..." button. */ void recordGame(int item); /** * Handle "Load..." button. */ void loadGame(int item); /** * Select the target with the given name in the launcher game list. * Also scrolls the list so that the newly selected item is visible. * * @target name of target to select */ void selectTarget(const String &target); private: bool checkModifier(int modifier); }; } // End of namespace GUI #endif