/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MESSAGE_DIALOG_H #define MESSAGE_DIALOG_H #include "gui/dialog.h" #include "common/str.h" namespace GUI { class CommandSender; enum { kMessageOK = 1, kMessageCancel = 0 }; /** * Simple message dialog ("alert box"): presents a text message in a dialog with up to two buttons. */ class MessageDialog : public Dialog { public: MessageDialog(const Common::String &message, const char *defaultButton = "OK", const char *altButton = 0); void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); }; /** * Timed message dialog: displays a message to the user for brief time period. */ class TimedMessageDialog : public MessageDialog { public: TimedMessageDialog(const Common::String &message, uint32 duration); void handleTickle(); protected: uint32 _timer; }; } // End of namespace GUI #endif