MODULE := gui MODULE_OBJS := \ about.o \ chooser.o \ console.o \ debugger.o \ dialog.o \ error.o \ EventRecorder.o \ filebrowser-dialog.o \ gui-manager.o \ launcher.o \ massadd.o \ message.o \ object.o \ options.o \ predictivedialog.o \ saveload.o \ saveload-dialog.o \ themebrowser.o \ ThemeEngine.o \ ThemeEval.o \ ThemeLayout.o \ ThemeParser.o \ Tooltip.o \ animation/Animation.o \ animation/RepeatAnimationWrapper.o \ animation/SequenceAnimationComposite.o \ widget.o \ widgets/editable.o \ widgets/edittext.o \ widgets/list.o \ widgets/popup.o \ widgets/scrollbar.o \ widgets/scrollcontainer.o \ widgets/tab.o # HACK: create_project's XCode generator relies on the following ifdef # structure to pick up the right browser implementations for iOS and Mac OS X. # Please keep it like this or XCode project generation will be broken. # FIXME: This only works because of a bug in how we handle ifdef statements in # create_project's module.mk parser. create_project will think that both # browser.o and browser_osx.o is built when both IPHONE and MACOSX is set. # When we do proper ifdef handling, only browser.o will be picked up, breaking # XCode generation. ifdef IPHONE MODULE_OBJS += \ browser.o else ifdef MACOSX MODULE_OBJS += \ browser_osx.o else MODULE_OBJS += \ browser.o endif endif ifdef ENABLE_EVENTRECORDER MODULE_OBJS += \ editrecorddialog.o \ onscreendialog.o \ recorderdialog.o endif ifdef USE_FLUIDSYNTH MODULE_OBJS += \ fluidsynth-dialog.o endif ifdef USE_UPDATES MODULE_OBJS += \ updates-dialog.o endif # Include common rules include $(srcdir)/rules.mk