/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/stdafx.h" #include "common/system.h" #include "common/util.h" #include "graphics/cursorman.h" #include "graphics/paletteman.h" #include "gui/newgui.h" #include "gui/dialog.h" #include "gui/eval.h" #include "common/config-manager.h" DECLARE_SINGLETON(GUI::NewGui); namespace GUI { /* * TODO list * - add more widgets: edit field, popup, radio buttons, ... * * Other ideas: * - allow multi line (l/c/r aligned) text via StaticTextWidget ? * - add "close" widget to all dialogs (with a flag to turn it off) ? * - make dialogs "moveable" ? * - come up with a new look & feel / theme for the GUI * - ... */ enum { kDoubleClickDelay = 500, // milliseconds kCursorAnimateDelay = 250, kKeyRepeatInitialDelay = 400, kKeyRepeatSustainDelay = 100 }; // HACK. FIXME. This doesn't belong here. But otherwise it creates compilation problems GuiObject::GuiObject(const Common::String &name) : _firstWidget(0) { _name = name; } void GuiObject::reflowLayout() { if (!_name.empty()) { if ((_x = g_gui.evaluator()->getVar(_name + ".x")) == EVAL_UNDEF_VAR) error("Undefined variable %s.x", _name.c_str()); if ((_y = g_gui.evaluator()->getVar(_name + ".y")) == EVAL_UNDEF_VAR) error("Undefined variable %s.y", _name.c_str()); _w = g_gui.evaluator()->getVar(_name + ".w"); _h = g_gui.evaluator()->getVar(_name + ".h"); if (_x < 0) error("Widget <%s> has x < 0", _name.c_str()); if (_x >= g_system->getOverlayWidth()) error("Widget <%s> has x > %d", _name.c_str(), g_system->getOverlayWidth()); if (_x + _w > g_system->getOverlayWidth()) error("Widget <%s> has x + w > %d (%d)", _name.c_str(), g_system->getOverlayWidth(), _x + _w); if (_y < 0) error("Widget <%s> has y < 0", _name.c_str()); if (_y >= g_system->getOverlayWidth()) error("Widget <%s> has y > %d", _name.c_str(), g_system->getOverlayHeight()); if (_y + _h > g_system->getOverlayWidth()) error("Widget <%s> has y + h > %d (%d)", _name.c_str(), g_system->getOverlayHeight(), _y + _h); } } // Constructor NewGui::NewGui() : _needRedraw(false), _stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0) { _theme = 0; _system = g_system; _lastScreenChangeID = _system->getScreenChangeID(); // Clear the cursor memset(_cursor, 0xFF, sizeof(_cursor)); // Reset key repeat _currentKeyDown.keycode = 0; #ifndef DISABLE_FANCY_THEMES ConfMan.registerDefault("gui_theme", "default"); Common::String style(ConfMan.get("gui_theme")); // The default theme for now is the 'modern' theme. if (style.compareToIgnoreCase("default") == 0) style = "modern"; Common::String styleType; Common::ConfigFile cfg; #endif if (!loadNewTheme(style)) { warning("falling back to classic style"); _theme = new ThemeClassic(_system); assert(_theme); if (!_theme->init()) { error("Couldn't initialize classic theme"); } } _theme->resetDrawArea(); _themeChange = false; } bool NewGui::loadNewTheme(const Common::String &style) { Common::String styleType; Common::ConfigFile cfg; Common::String oldTheme = (_theme != 0) ? _theme->getStylefileName() : ""; delete _theme; if (style.compareToIgnoreCase("classic") == 0) { _theme = new ThemeClassic(_system); } else { if (Theme::themeConfigUseable(style, "", &styleType, &cfg)) { if (0 == styleType.compareToIgnoreCase("classic")) _theme = new ThemeClassic(_system, style, &cfg); #ifndef DISABLE_FANCY_THEMES else if (0 == styleType.compareToIgnoreCase("modern")) _theme = new ThemeNew(_system, style, &cfg); #endif else warning("Unsupported theme type '%s'", styleType.c_str()); } else { warning("Config '%s' is NOT usable for themes or not found", style.c_str()); } } cfg.clear(); if (!_theme) return (!oldTheme.empty() ? loadNewTheme(oldTheme) : false); if (!_theme->init()) { warning("Could not initialize your preferred theme"); delete _theme; _theme = 0; loadNewTheme(oldTheme); return false; } _theme->resetDrawArea(); _theme->enable(); if (!oldTheme.empty()) screenChange(); _themeChange = true; return true; } void NewGui::redraw() { int i; // Restore the overlay to its initial state, then draw all dialogs. // This is necessary to get the blending right. _theme->clearAll(); for (i = 0; i < _dialogStack.size(); ++i) { _theme->closeDialog(); } for (i = 0; i < _dialogStack.size(); i++) { // Special treatment when topmost dialog has dimsInactive() set to false // This is the case for PopUpWidget which should not dim a dialog // which it belongs to if ((i == _dialogStack.size() - 2) && !_dialogStack[i + 1]->dimsInactive()) _theme->openDialog(true); else if ((i != (_dialogStack.size() - 1)) || !_dialogStack[i]->dimsInactive()) _theme->openDialog(false); else _theme->openDialog(true); _dialogStack[i]->drawDialog(); } _theme->drawAll(); } void NewGui::runLoop() { Dialog *activeDialog = _dialogStack.top(); bool didSaveState = false; int button; if (activeDialog == 0) return; if (!_stateIsSaved) { saveState(); _theme->enable(); didSaveState = true; } bool useStandardCurs = !_theme->ownCursor(); if (useStandardCurs) setupCursor(); while (!_dialogStack.empty() && activeDialog == _dialogStack.top()) { if (_needRedraw) { redraw(); _needRedraw = false; } // Don't "tickle" the dialog until the theme has had a chance // to re-allocate buffers in case of a scaler change. activeDialog->handleTickle(); if (useStandardCurs) animateCursor(); _theme->drawAll(); _system->updateScreen(); OSystem::Event event; uint32 time = _system->getMillis(); while (_system->pollEvent(event)) { if (activeDialog != _dialogStack.top() && event.type != OSystem::EVENT_QUIT && event.type != OSystem::EVENT_SCREEN_CHANGED) continue; Common::Point mouse(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y); // HACK to change the cursor to the new themes one if (_themeChange) { if (useStandardCurs) PaletteMan.popCursorPalette(); CursorMan.popCursor(); useStandardCurs = !_theme->ownCursor(); if (useStandardCurs) setupCursor(); _theme->refresh(); _themeChange = false; redraw(); } switch (event.type) { case OSystem::EVENT_KEYDOWN: #if !defined(PALMOS_MODE) // init continuous event stream // not done on PalmOS because keyboard is emulated and keyup is not generated _currentKeyDown.ascii = event.kbd.ascii; _currentKeyDown.keycode = event.kbd.keycode; _currentKeyDown.flags = event.kbd.flags; _keyRepeatTime = time + kKeyRepeatInitialDelay; #endif activeDialog->handleKeyDown(event.kbd.ascii, event.kbd.keycode, event.kbd.flags); break; case OSystem::EVENT_KEYUP: activeDialog->handleKeyUp(event.kbd.ascii, event.kbd.keycode, event.kbd.flags); if (event.kbd.keycode == _currentKeyDown.keycode) // only stop firing events if it's the current key _currentKeyDown.keycode = 0; break; case OSystem::EVENT_MOUSEMOVE: activeDialog->handleMouseMoved(mouse.x, mouse.y, 0); break; // We don't distinguish between mousebuttons (for now at least) case OSystem::EVENT_LBUTTONDOWN: case OSystem::EVENT_RBUTTONDOWN: button = (event.type == OSystem::EVENT_LBUTTONDOWN ? 1 : 2); if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay) && ABS(_lastClick.x - event.mouse.x) < 3 && ABS(_lastClick.y - event.mouse.y) < 3) { _lastClick.count++; } else { _lastClick.x = event.mouse.x; _lastClick.y = event.mouse.y; _lastClick.count = 1; } _lastClick.time = time; activeDialog->handleMouseDown(mouse.x, mouse.y, button, _lastClick.count); break; case OSystem::EVENT_LBUTTONUP: case OSystem::EVENT_RBUTTONUP: button = (event.type == OSystem::EVENT_LBUTTONUP ? 1 : 2); activeDialog->handleMouseUp(mouse.x, mouse.y, button, _lastClick.count); break; case OSystem::EVENT_WHEELUP: activeDialog->handleMouseWheel(mouse.x, mouse.y, -1); break; case OSystem::EVENT_WHEELDOWN: activeDialog->handleMouseWheel(mouse.x, mouse.y, 1); break; case OSystem::EVENT_QUIT: _system->quit(); return; case OSystem::EVENT_SCREEN_CHANGED: screenChange(); break; } } // check if event should be sent again (keydown) if (_currentKeyDown.keycode != 0 && activeDialog == _dialogStack.top()) { if (_keyRepeatTime < time) { // fire event activeDialog->handleKeyDown(_currentKeyDown.ascii, _currentKeyDown.keycode, _currentKeyDown.flags); _keyRepeatTime = time + kKeyRepeatSustainDelay; } } // Delay for a moment _system->delayMillis(10); } _theme->closeDialog(); if (useStandardCurs) PaletteMan.popCursorPalette(); if (didSaveState) { _theme->disable(); restoreState(); } } #pragma mark - void NewGui::saveState() { // Backup old cursor _currentKeyDown.keycode = 0; _lastClick.x = _lastClick.y = 0; _lastClick.time = 0; _lastClick.count = 0; _stateIsSaved = true; } void NewGui::restoreState() { CursorMan.popCursor(); _system->updateScreen(); _stateIsSaved = false; } void NewGui::openDialog(Dialog *dialog) { _dialogStack.push(dialog); _needRedraw = true; // We reflow the dialog just before opening it. If the screen changed // since the last time we looked, also refresh the loaded theme, // and reflow all other open dialogs, too. int tmpScreenChangeID = _system->getScreenChangeID(); if (_lastScreenChangeID != tmpScreenChangeID) { _lastScreenChangeID = tmpScreenChangeID; // reinit the whole theme _theme->refresh(); // refresh all dialogs for (int i = 0; i < _dialogStack.size(); ++i) { _dialogStack[i]->reflowLayout(); } } else { dialog->reflowLayout(); } } void NewGui::closeTopDialog() { // Don't do anything if no dialog is open if (_dialogStack.empty()) return; // Remove the dialog from the stack _dialogStack.pop(); _needRedraw = true; } void NewGui::setupCursor() { const byte palette[] = { 255, 255, 255, 0, 255, 255, 255, 0, 171, 171, 171, 0, 87, 87, 87, 0 }; PaletteMan.pushCursorPalette(palette, 0, 4); CursorMan.pushCursor(NULL, 0, 0, 0, 0); CursorMan.showMouse(true); } // Draw the mouse cursor (animated). This is pretty much the same as in old // SCUMM games, but the code no longer resembles what we have in cursor.cpp // very much. We could plug in a different cursor here if we like to. void NewGui::animateCursor() { int time = _system->getMillis(); if (time > _cursorAnimateTimer + kCursorAnimateDelay) { for (int i = 0; i < 15; i++) { if ((i < 6) || (i > 8)) { _cursor[16 * 7 + i] = _cursorAnimateCounter; _cursor[16 * i + 7] = _cursorAnimateCounter; } } CursorMan.replaceCursor(_cursor, 16, 16, 7, 7); _cursorAnimateTimer = time; _cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4; } } WidgetSize NewGui::getWidgetSize() { return (WidgetSize)(_theme->_evaluator->getVar("widgetSize")); } void NewGui::clearDragWidget() { _dialogStack.top()->_dragWidget = 0; } void NewGui::screenChange() { _lastScreenChangeID = _system->getScreenChangeID(); // reinit the whole theme _theme->refresh(); // refresh all dialogs for (int i = 0; i < _dialogStack.size(); ++i) { _dialogStack[i]->reflowLayout(); } // We need to redraw immediately. Otherwise // some other event may cause a widget to be // redrawn before redraw() has been called. redraw(); } } // End of namespace GUI