/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "common/system.h" #include "common/util.h" #include "gui/newgui.h" #include "gui/dialog.h" DECLARE_SINGLETON(GUI::NewGui); namespace GUI { /* * TODO list * - add more widgets: edit field, popup, radio buttons, ... * * Other ideas: * - allow multi line (l/c/r aligned) text via StaticTextWidget ? * - add "close" widget to all dialogs (with a flag to turn it off) ? * - make dialogs "moveable" ? * - come up with a new look & feel / theme for the GUI * - ... */ enum { kDoubleClickDelay = 500, // milliseconds kCursorAnimateDelay = 250, kKeyRepeatInitialDelay = 400, kKeyRepeatSustainDelay = 100 }; // Constructor NewGui::NewGui() : _scaleEnable(true), _needRedraw(false), _stateIsSaved(false), _font(0), _cursorAnimateCounter(0), _cursorAnimateTimer(0) { _system = &OSystem::instance(); // Clear the cursor memset(_cursor, 0xFF, sizeof(_cursor)); // Reset key repeat _currentKeyDown.keycode = 0; // updates the scaling factor updateScaleFactor(); } void NewGui::updateColors() { // Setup some default GUI colors. _bgcolor = _system->RGBToColor(0, 0, 0); _color = _system->RGBToColor(104, 104, 104); _shadowcolor = _system->RGBToColor(64, 64, 64); _textcolor = _system->RGBToColor(32, 160, 32); _textcolorhi = _system->RGBToColor(0, 255, 0); } void NewGui::updateScaleFactor() { if(!_scaleEnable) { _scaleFactor = 1; return; } enum { kDefaultGUIWidth = 320, kDefaultGUIHeight = 200 }; _scaleFactor = MIN(_system->getOverlayWidth() / kDefaultGUIWidth, _system->getOverlayHeight() / kDefaultGUIHeight); // Pick the font depending on the scale factor. if (_scaleFactor == 1) _font = FontMan.getFontByUsage(Graphics::FontManager::kGUIFont); else _font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); } void NewGui::runLoop() { Dialog *activeDialog = _dialogStack.top(); bool didSaveState = false; int button; if (activeDialog == 0) return; // Setup some default GUI colors. Normally this will be done whenever an // EVENT_SCREEN_CHANGED is received. However, not yet all backends support // that event, so we also do it "manually" whenever a run loop is entered. updateColors(); updateScaleFactor(); if (!_stateIsSaved) { saveState(); didSaveState = true; } while (!_dialogStack.empty() && activeDialog == _dialogStack.top()) { activeDialog->handleTickle(); if (_needRedraw) { // Restore the overlay to its initial state, then draw all dialogs. // This is necessary to get the blending right. _system->clearOverlay(); _system->grabOverlay((OverlayColor *)_screen.pixels, _screenPitch); for (int i = 0; i < _dialogStack.size(); i++) _dialogStack[i]->drawDialog(); _needRedraw = false; } animateCursor(); _system->updateScreen(); OSystem::Event event; uint32 time = _system->getMillis(); while (_system->pollEvent(event)) { switch (event.type) { case OSystem::EVENT_KEYDOWN: #if !defined(__PALM_OS__) // init continuous event stream // not done on PalmOS because keyboard is emulated and keyup is not generated _currentKeyDown.ascii = event.kbd.ascii; _currentKeyDown.keycode = event.kbd.keycode; _currentKeyDown.flags = event.kbd.flags; _keyRepeatTime = time + kKeyRepeatInitialDelay; #endif activeDialog->handleKeyDown(event.kbd.ascii, event.kbd.keycode, event.kbd.flags); break; case OSystem::EVENT_KEYUP: activeDialog->handleKeyUp(event.kbd.ascii, event.kbd.keycode, event.kbd.flags); if (event.kbd.keycode == _currentKeyDown.keycode) // only stop firing events if it's the current key _currentKeyDown.keycode = 0; break; case OSystem::EVENT_MOUSEMOVE: activeDialog->handleMouseMoved(event.mouse.x - (activeDialog->_x * _scaleFactor), event.mouse.y - (activeDialog->_y * _scaleFactor), 0); break; // We don't distinguish between mousebuttons (for now at least) case OSystem::EVENT_LBUTTONDOWN: case OSystem::EVENT_RBUTTONDOWN: button = (event.type == OSystem::EVENT_LBUTTONDOWN ? 1 : 2); if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay) && ABS(_lastClick.x - event.mouse.x) < 3 && ABS(_lastClick.y - event.mouse.y) < 3) { _lastClick.count++; } else { _lastClick.x = event.mouse.x; _lastClick.y = event.mouse.y; _lastClick.count = 1; } _lastClick.time = time; activeDialog->handleMouseDown(event.mouse.x - (activeDialog->_x * _scaleFactor), event.mouse.y - (activeDialog->_y * _scaleFactor), button, _lastClick.count); break; case OSystem::EVENT_LBUTTONUP: case OSystem::EVENT_RBUTTONUP: button = (event.type == OSystem::EVENT_LBUTTONUP ? 1 : 2); activeDialog->handleMouseUp(event.mouse.x - (activeDialog->_x * _scaleFactor), event.mouse.y - (activeDialog->_y * _scaleFactor), button, _lastClick.count); break; case OSystem::EVENT_WHEELUP: activeDialog->handleMouseWheel(event.mouse.x - (activeDialog->_x * _scaleFactor), event.mouse.y - (activeDialog->_y * _scaleFactor), -1); break; case OSystem::EVENT_WHEELDOWN: activeDialog->handleMouseWheel(event.mouse.x - (activeDialog->_x * _scaleFactor), event.mouse.y - (activeDialog->_y * _scaleFactor), 1); break; case OSystem::EVENT_QUIT: _system->quit(); return; case OSystem::EVENT_SCREEN_CHANGED: updateColors(); updateScaleFactor(); activeDialog->handleScreenChanged(); break; } } // check if event should be sent again (keydown) if (_currentKeyDown.keycode != 0) { if (_keyRepeatTime < time) { // fire event activeDialog->handleKeyDown(_currentKeyDown.ascii, _currentKeyDown.keycode, _currentKeyDown.flags); _keyRepeatTime = time + kKeyRepeatSustainDelay; } } // Delay for a moment _system->delayMillis(10); } if (didSaveState) restoreState(); } #pragma mark - void NewGui::saveState() { // Backup old cursor _oldCursorMode = _system->showMouse(true); // Enable the overlay _system->showOverlay(); // Create a screen buffer for the overlay data, and fill it with // whatever is visible on the screen rught now. _screen.h = _system->getOverlayHeight(); _screen.w = _system->getOverlayWidth(); _screen.bytesPerPixel = sizeof(OverlayColor); _screen.pitch = _screen.w * _screen.bytesPerPixel; _screenPitch = _screen.w; _screen.pixels = (OverlayColor*)calloc(_screen.w * _screen.h, sizeof(OverlayColor)); _system->grabOverlay((OverlayColor *)_screen.pixels, _screenPitch); _currentKeyDown.keycode = 0; _lastClick.x = _lastClick.y = 0; _lastClick.time = 0; _lastClick.count = 0; _stateIsSaved = true; } void NewGui::restoreState() { _system->showMouse(_oldCursorMode); _system->hideOverlay(); if (_screen.pixels) { free(_screen.pixels); _screen.pixels = 0; } _system->updateScreen(); _stateIsSaved = false; } void NewGui::openDialog(Dialog *dialog) { _dialogStack.push(dialog); _needRedraw = true; } void NewGui::closeTopDialog() { // Don't do anything if no dialog is open if (_dialogStack.empty()) return; // Remove the dialog from the stack _dialogStack.pop(); _needRedraw = true; } #pragma mark - const Graphics::Font &NewGui::getFont() const { return *_font; } OverlayColor *NewGui::getBasePtr(int x, int y) { return (OverlayColor *)_screen.getBasePtr(x, y); } void NewGui::box(int x, int y, int width, int height, OverlayColor colorA, OverlayColor colorB) { hLine(x + 1, y, x + width - 2, colorA); hLine(x, y + 1, x + width - 1, colorA); vLine(x, y + 1, y + height - 2, colorA); vLine(x + 1, y, y + height - 1, colorA); hLine(x + 1, y + height - 2, x + width - 1, colorB); hLine(x + 1, y + height - 1, x + width - 2, colorB); vLine(x + width - 1, y + 1, y + height - 2, colorB); vLine(x + width - 2, y + 1, y + height - 1, colorB); } void NewGui::hLine(int x, int y, int x2, OverlayColor color) { _screen.hLine(x * _scaleFactor, y * _scaleFactor, x2 * _scaleFactor, color); } void NewGui::vLine(int x, int y, int y2, OverlayColor color) { _screen.vLine(x * _scaleFactor, y * _scaleFactor, y2 * _scaleFactor, color); } void NewGui::blendRect(int x, int y, int w, int h, OverlayColor color, int level) { #ifdef NEWGUI_256 fillRect(x, y, w, h, color); #else Common::Rect rect(x * _scaleFactor, y * _scaleFactor, (x + w) * _scaleFactor, (y + h) * _scaleFactor); rect.clip(_screen.w, _screen.h); if (!rect.isValidRect()) return; int r, g, b; uint8 ar, ag, ab; _system->colorToRGB(color, ar, ag, ab); r = ar * level; g = ag * level; b = ab * level; OverlayColor *ptr = getBasePtr(rect.left, rect.top); h = rect.height(); w = rect.width(); while (h--) { for (int i = 0; i < w; i++) { _system->colorToRGB(ptr[i], ar, ag, ab); ptr[i] = _system->RGBToColor((ar + r) / (level+1), (ag + g) / (level+1), (ab + b) / (level+1)); } ptr += _screenPitch; } #endif } void NewGui::fillRect(int x, int y, int w, int h, OverlayColor color) { _screen.fillRect(Common::Rect(x * _scaleFactor, y * _scaleFactor, (x+w) * _scaleFactor, (y+h) * _scaleFactor), color); } void NewGui::frameRect(int x, int y, int w, int h, OverlayColor color) { _screen.frameRect(Common::Rect(x * _scaleFactor, y * _scaleFactor, (x+w) * _scaleFactor, (y+h) * _scaleFactor), color); } void NewGui::addDirtyRect(int x, int y, int w, int h) { Common::Rect rect(x * _scaleFactor, y * _scaleFactor, (x + w) * _scaleFactor, (y + h) * _scaleFactor); rect.clip(_screen.w, _screen.h); if (!rect.isValidRect()) return; // For now we don't keep yet another list of dirty rects but simply // blit the affected area directly to the overlay. At least for our current // GUI/widget/dialog code that is just fine. OverlayColor *buf = getBasePtr(rect.left, rect.top); _system->copyRectToOverlay(buf, _screenPitch, rect.left, rect.top, rect.width(), rect.height()); } void NewGui::drawChar(byte chr, int xx, int yy, OverlayColor color, const Graphics::Font *font) { if (font == 0) font = &getFont(); font->drawChar(&_screen, chr, xx * _scaleFactor, yy * _scaleFactor, color); } int NewGui::getStringWidth(const String &str) const { return getFont().getStringWidth(str) / _scaleFactor; } int NewGui::getCharWidth(byte c) const { return getFont().getCharWidth(c) / _scaleFactor; } int NewGui::getFontHeight() const { return getFont().getFontHeight() / _scaleFactor; } void NewGui::drawString(const String &s, int x, int y, int w, OverlayColor color, TextAlignment align, int deltax, bool useEllipsis) { getFont().drawString(&_screen, s, x * _scaleFactor, y * _scaleFactor, w * _scaleFactor, color, align, deltax, useEllipsis); } // // Draw an 8x8 bitmap at location (x,y) // void NewGui::drawBitmap(uint32 *bitmap, int tx, int ty, OverlayColor color, int h) { tx *= _scaleFactor; ty *= _scaleFactor; h *= _scaleFactor; OverlayColor *ptr = getBasePtr(tx, ty); for (int y = 0; y < h; y++, ptr += _screenPitch) { uint32 mask = 0xF0000000; if (ty + y < 0 || ty + y >= _screen.h) continue; for (int x = 0; x < 8 * _scaleFactor; x++) { if(!(x % 2) && _scaleFactor != 1 && x != 0) mask >>= 4; else if(_scaleFactor == 1) mask >>= 4; if (tx + x < 0 || tx + x >= _screen.w) continue; if (bitmap[y / _scaleFactor] & mask) ptr[x] = color; } } } // // Draw the mouse cursor (animated). This is mostly ripped from the cursor code in gfx.cpp // We could plug in a different cursor here if we like to. // void NewGui::animateCursor() { int time = _system->getMillis(); if (time > _cursorAnimateTimer + kCursorAnimateDelay) { const byte colors[4] = { 15, 15, 7, 8 }; const byte color = colors[_cursorAnimateCounter]; int i; for (i = 0; i < 15; i++) { if ((i < 6) || (i > 8)) { _cursor[16 * 7 + i] = color; _cursor[16 * i + 7] = color; } } _system->setMouseCursor(_cursor, 16, 16, 7, 7); _cursorAnimateTimer = time; _cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4; } } } // End of namespace GUI