/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "util.h" #include "newgui.h" #include "dialog.h" #ifdef _MSC_VER # pragma warning( disable : 4068 ) // unknown pragma #endif /* * TODO list * - get a nicer font which contains diacrits (ŠšŸ§Žˆ etc.) * - add more widgets: edit field, popup, radio buttons, ... * * Other ideas: * - allow multi line (l/c/r aligned) text via StaticTextWidget ? * - add "close" widget to all dialogs (with a flag to turn it off) ? * - make dialogs "moveable" ? * - come up with a new look & feel / theme for the GUI * - ... */ enum { kDoubleClickDelay = 500, // milliseconds kCursorAnimateDelay = 500, kKeyRepeatInitialDelay = 400, kKeyRepeatSustainDelay = 100, }; // Built-in font static byte guifont[] = { 0,0,99,1,226,8,4,8,6,8,6,0,0,0,0,0,0,0,0,0,0,0,8,2,1,8,0,0,0,0,0,0,0,0,0,0,0,0,4,3,7,8,7,7,8,4,5,5,8,7,4,7,3,8,7,7,7,7,8,7,7,7,7,7,3,4,7,5,7,7,8,7,7,7,7,7,7,7,7,5,7,7, 7,8,7,7,7,7,7,7,7,7,7,8,7,7,7,5,8,5,8,8,7,7,7,6,7,7,7,7,7,5,6,7,5,8,7,7,7,7,7,7,7,7,7,8,7,7,7,5,3,5,0,8,7,7,7,7,7,7,0,6,7,7,7,5,5,5,7,0,6,8,8,7,7,7,7,7,0,7,7,0,0, 0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,1,3,6,12, 24,62,3,0,128,192,96,48,24,124,192,0,0,3,62,24,12,6,3,1,0,192,124,24,48,96,192,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,237,74,72,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,60,66,153,161,161,153,66,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,96,96,96,96,0,0,96,0,102,102,102,0,0,0,0,0,102,102,255,102,255,102,102,0,24,62,96,60,6,124,24,0,98,102,12,24,48,102,70,0,60,102,60,56,103,102,63,0,96,48,16,0,0,0,0,0,24,48,96,96,96,48,24,0,96,48,24,24,24,48,96,0, 0,102,60,255,60,102,0,0,0,24,24,126,24,24,0,0,0,0,0,0,0,48,48,96,0,0,0,126,0,0,0,0,0,0,0,0,0,96,96,0,0,3,6,12,24,48,96,0,60,102,102,102,102,102,60,0,24,24,56,24,24,24,126,0,60,102,6,12,48,96,126,0,60,102,6,28,6,102,60,0,6, 14,30,102,127,6,6,0,126,96,124,6,6,102,60,0,60,102,96,124,102,102,60,0,126,102,12,24,24,24,24,0,60,102,102,60,102,102,60,0,60,102,102,62,6,102,60,0,0,0,96,0,0,96,0,0,0,0,48,0,0,48,48,96,14,24,48,96,48,24,14,0,0,0,120,0,120,0,0,0,112,24, 12,6,12,24,112,0,60,102,6,12,24,0,24,0,0,0,0,255,255,0,0,0,24,60,102,126,102,102,102,0,124,102,102,124,102,102,124,0,60,102,96,96,96,102,60,0,120,108,102,102,102,108,120,0,126,96,96,120,96,96,126,0,126,96,96,120,96,96,96,0,60,102,96,110,102,102,60,0,102,102,102, 126,102,102,102,0,120,48,48,48,48,48,120,0,30,12,12,12,12,108,56,0,102,108,120,112,120,108,102,0,96,96,96,96,96,96,126,0,99,119,127,107,99,99,99,0,102,118,126,126,110,102,102,0,60,102,102,102,102,102,60,0,124,102,102,124,96,96,96,0,60,102,102,102,102,60,14,0,124,102,102,124, 120,108,102,0,60,102,96,60,6,102,60,0,126,24,24,24,24,24,24,0,102,102,102,102,102,102,60,0,102,102,102,102,102,60,24,0,99,99,99,107,127,119,99,0,102,102,60,24,60,102,102,0,102,102,102,60,24,24,24,0,126,6,12,24,48,96,126,0,120,96,96,96,96,96,120,0,3,6,12,24,48, 96,192,0,120,24,24,24,24,24,120,0,0,0,0,0,0,219,219,0,0,0,0,0,0,0,0,255,102,102,102,0,0,0,0,0,0,0,60,6,62,102,62,0,0,96,96,124,102,102,124,0,0,0,60,96,96,96,60,0,0,6,6,62,102,102,62,0,0,0,60,102,126,96,60,0,0,14,24,62,24,24, 24,0,0,0,62,102,102,62,6,124,0,96,96,124,102,102,102,0,0,48,0,112,48,48,120,0,0,12,0,12,12,12,12,120,0,96,96,108,120,108,102,0,0,112,48,48,48,48,120,0,0,0,102,127,127,107,99,0,0,0,124,102,102,102,102,0,0,0,60,102,102,102,60,0,0,0,124,102,102,124,96, 96,0,0,62,102,102,62,6,6,0,0,124,102,96,96,96,0,0,0,62,96,60,6,124,0,0,24,126,24,24,24,14,0,0,0,102,102,102,102,62,0,0,0,102,102,102,60,24,0,0,0,99,107,127,62,54,0,0,0,102,60,24,60,102,0,0,0,102,102,102,62,12,120,0,0,126,12,24,48,126,0, 24,48,48,96,48,48,24,0,96,96,96,0,96,96,96,0,96,48,48,24,48,48,96,0,0,0,0,0,0,0,0,0,8,12,14,255,255,14,12,8,60,102,96,96,102,60,24,56,102,0,102,102,102,102,62,0,12,24,60,102,126,96,60,0,24,36,60,6,62,102,62,0,102,0,60,6,62,102,62,0,48, 24,60,6,62,102,62,0,0,0,0,0,0,0,0,0,0,60,96,96,96,60,24,56,24,36,60,102,126,96,60,0,102,0,60,102,126,96,60,0,48,24,60,102,126,96,60,0,0,216,0,112,48,48,120,0,48,72,0,112,48,48,120,0,96,48,0,112,48,48,120,0,102,24,60,102,126,102,102,0,0,0, 0,0,0,0,0,0,24,48,124,96,120,96,124,0,0,0,108,26,126,216,110,0,30,40,40,126,72,136,142,0,24,36,60,102,102,102,60,0,102,0,60,102,102,102,60,0,48,24,60,102,102,102,60,0,24,36,0,102,102,102,62,0,48,24,102,102,102,102,62,0,0,0,0,0,0,0,0,0,102,60,102, 102,102,102,60,0,102,0,102,102,102,102,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,24,60,6,62,102,62,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,28,54,54,124,102,102,124,64,0,0,0 }; // Constructor NewGui::NewGui(OSystem *system) : _system(system), _screen(0), _needRedraw(false), _stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0) { // Clear the cursor memset(_cursor, 0xFF, sizeof(_cursor)); // Reset key repeat _currentKeyDown.keycode = 0; } void NewGui::runLoop() { Dialog *activeDialog = _dialogStack.top(); bool didSaveState = false; if (activeDialog == 0) return; // Setup some default GUI colors. This has to be done here to ensure the // overlay has been created already. Even then, one can get wrong colors, namely // if the GUI is up and then the user toggles to full screen mode - on some system // different color modes (555 vs 565) might be used depending on the resolution // (e.g. that's the case on my system), so we still end up with wrong colors in those // sitauations. At least now the user can fix it by closing and reopening the GUI. _bgcolor = _system->RBGToColor(0, 0, 0); _color = _system->RBGToColor(96, 96, 96); _shadowcolor = _system->RBGToColor(64, 64, 64); _textcolor = _system->RBGToColor(32, 160, 32); _textcolorhi = _system->RBGToColor(0, 255, 0); if (!_stateIsSaved) { saveState(); didSaveState = true; } while (activeDialog == _dialogStack.top()) { activeDialog->handleTickle(); if (_needRedraw) { // Restore the overlay to its initial state, then draw all dialogs. // This is necessary to get the blending right. _system->clear_overlay(); _system->grab_overlay(_screen, _screenPitch); for (int i = 0; i < _dialogStack.size(); i++) _dialogStack[i]->drawDialog(); _needRedraw = false; } animateCursor(); _system->update_screen(); OSystem::Event event; uint32 time = get_time(); while (_system->poll_event(&event)) { switch(event.event_code) { case OSystem::EVENT_KEYDOWN: activeDialog->handleKeyDown(event.kbd.ascii, event.kbd.keycode, event.kbd.flags); #ifndef _WIN32_WCE // init continuous event stream // not done on WinCE because keyboard is emulated and // keyup is not generated _currentKeyDown.ascii = event.kbd.ascii; _currentKeyDown.keycode = event.kbd.keycode; _currentKeyDown.flags = event.kbd.flags; _keyRepeatTime = time + kKeyRepeatInitialDelay; #endif break; case OSystem::EVENT_KEYUP: activeDialog->handleKeyUp(event.kbd.ascii, event.kbd.keycode, event.kbd.flags); if (event.kbd.keycode == _currentKeyDown.keycode) // only stop firing events if it's the current key _currentKeyDown.keycode = 0; break; case OSystem::EVENT_MOUSEMOVE: _system->set_mouse_pos(event.mouse.x, event.mouse.y); activeDialog->handleMouseMoved(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 0); break; // We don't distinguish between mousebuttons (for now at least) case OSystem::EVENT_LBUTTONDOWN: case OSystem::EVENT_RBUTTONDOWN: { if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay) && ABS(_lastClick.x - event.mouse.x) < 3 && ABS(_lastClick.y - event.mouse.y) < 3) { _lastClick.count++; } else { _lastClick.x = event.mouse.x; _lastClick.y = event.mouse.y; _lastClick.count = 1; } _lastClick.time = time; } activeDialog->handleMouseDown(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 1, _lastClick.count); break; case OSystem::EVENT_LBUTTONUP: case OSystem::EVENT_RBUTTONUP: activeDialog->handleMouseUp(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 1, _lastClick.count); break; case OSystem::EVENT_WHEELUP: activeDialog->handleMouseWheel(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, -1); break; case OSystem::EVENT_WHEELDOWN: activeDialog->handleMouseWheel(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 1); break; } } // check if event should be sent again (keydown) if (_currentKeyDown.keycode != 0) { if (_keyRepeatTime < time) { // fire event activeDialog->handleKeyDown(_currentKeyDown.ascii, _currentKeyDown.keycode, _currentKeyDown.flags); _keyRepeatTime = time + kKeyRepeatSustainDelay; } } // Delay for a moment _system->delay_msecs(10); } if (didSaveState) restoreState(); } #pragma mark - void NewGui::saveState() { // Backup old cursor _oldCursorMode = _system->show_mouse(true); _system->show_overlay(); // TODO - add getHeight & getWidth methods to OSystem. _screen = new int16[320 * 240]; _screenPitch = 320; // _screen = new int16[_system->get_width() * _system->get_height()]; // _screenPitch = _system->get_width(); _system->grab_overlay(_screen, _screenPitch); _currentKeyDown.keycode = 0; _lastClick.x = _lastClick.y = 0; _lastClick.time = 0; _lastClick.count = 0; _stateIsSaved = true; } void NewGui::restoreState() { _system->show_mouse(_oldCursorMode); _system->hide_overlay(); if (_screen) { delete [] _screen; _screen = 0; } _system->update_screen(); _stateIsSaved = false; } void NewGui::openDialog(Dialog *dialog) { _dialogStack.push(dialog); _needRedraw = true; } void NewGui::closeTopDialog() { // Don't do anything if no dialog is open if (_dialogStack.empty()) return; // Remove the dialog from the stack _dialogStack.pop(); _needRedraw = true; } #pragma mark - int16 *NewGui::getBasePtr(int x, int y) { return _screen + x + y * _screenPitch; } void NewGui::box(int x, int y, int width, int height, bool inverted) { int16 colorA = inverted ? _shadowcolor : _color; int16 colorB = inverted ? _color : _shadowcolor; hline(x + 1, y, x + width - 2, colorA); hline(x, y + 1, x + width - 1, colorA); vline(x, y + 1, y + height - 2, colorA); vline(x + 1, y, y + height - 1, colorA); hline(x + 1, y + height - 2, x + width - 1, colorB); hline(x + 1, y + height - 1, x + width - 2, colorB); vline(x + width - 1, y + 1, y + height - 2, colorB); vline(x + width - 2, y + 1, y + height - 1, colorB); } void NewGui::line(int x, int y, int x2, int y2, int16 color) { int16 *ptr; if (x2 < x) SWAP(x2, x); if (y2 < y) SWAP(y2, y); ptr = getBasePtr(x, y); if (x == x2) { /* vertical line */ while (y++ <= y2) { *ptr = color; ptr += _screenPitch; } } else if (y == y2) { /* horizontal line */ while (x++ <= x2) { *ptr++ = color; } } } void NewGui::blendRect(int x, int y, int w, int h, int16 color, int level) { int r, g, b; uint8 ar, ag, ab; _system->colorToRBG(color, ar, ag, ab); r = ar * level; g = ag * level; b = ab * level; int16 *ptr = getBasePtr(x, y); while (h--) { for (int i = 0; i < w; i++) { _system->colorToRBG(ptr[i], ar, ag, ab); ptr[i] = _system->RBGToColor((ar+r)/(level+1), (ag+g)/(level+1), (ab+b)/(level+1)); } ptr += _screenPitch; } } void NewGui::fillRect(int x, int y, int w, int h, int16 color) { int i; int16 *ptr = getBasePtr(x, y); while (h--) { for (i = 0; i < w; i++) { ptr[i] = color; } ptr += _screenPitch; } } void NewGui::checkerRect(int x, int y, int w, int h, int16 color) { int i; int16 *ptr = getBasePtr(x, y); while (h--) { for (i = 0; i < w; i++) { if ((h ^ i) & 1) ptr[i] = color; } ptr += _screenPitch; } } void NewGui::frameRect(int x, int y, int w, int h, int16 color) { int i; int16 *ptr, *basePtr = getBasePtr(x, y); if (basePtr == NULL) return; ptr = basePtr; for (i = 0; i < w; i++, ptr++) *ptr = color; ptr--; for (i = 0; i < h; i++, ptr += _screenPitch) *ptr = color; ptr = basePtr; for (i = 0; i < h; i++, ptr += _screenPitch) *ptr = color; ptr -= _screenPitch; for (i = 0; i < w; i++, ptr++) *ptr = color; } void NewGui::addDirtyRect(int x, int y, int w, int h) { // For now we don't keep yet another list of dirty rects but simply // blit the affected area directly to the overlay. At least for our current // GUI/widget/dialog code that is just fine. int16 *buf = getBasePtr(x, y); _system->copy_rect_overlay(buf, _screenPitch, x, y, w, h); } void NewGui::drawChar(const byte chr, int xx, int yy, int16 color) { unsigned int buffer = 0, mask = 0, x, y; byte *tmp; tmp = guifont + 224 + (chr + 1) * 8; int16 *ptr = getBasePtr(xx, yy); for (y = 0; y < 8; y++) { for (x = 0; x < 8; x++) { unsigned char c; if ((mask >>= 1) == 0) { buffer = *tmp++; mask = 0x80; } c = ((buffer & mask) != 0); if (c) ptr[x] = color; } ptr += _screenPitch; } } int NewGui::getStringWidth(const String &str) { int space = 0; for (int i = 0; i < str.size(); ++i) space += getCharWidth(str[i]); return space; } int NewGui::getCharWidth(byte c) { return guifont[c+6]; } void NewGui::drawString(const String &str, int x, int y, int w, int16 color, int align) { const int leftX = x, rightX = x + w; int width = getStringWidth(str); if (align == kTextAlignCenter) x = x + (w - width - 1)/2; else if (align == kTextAlignRight) x = x + w - width; for (int i = 0; i < str.size(); ++i) { w = getCharWidth(str[i]); if (x+w > rightX) break; if (x >= leftX) drawChar(str[i], x, y, color); x += w; } } // // Blit from a buffer to the display // void NewGui::blitFromBuffer(int x, int y, int w, int h, const byte *buf, int pitch) { int16 *ptr = getBasePtr(x, y); assert(buf); while (h--) { memcpy(ptr, buf, w*2); ptr += _screenPitch; buf += pitch; } } // // Blit from the display to a buffer // void NewGui::blitToBuffer(int x, int y, int w, int h, byte *buf, int pitch) { int16 *ptr = getBasePtr(x, y); assert(buf); while (h--) { memcpy(buf, ptr, w*2); ptr += _screenPitch; buf += pitch; } } // // Draw an 8x8 bitmap at location (x,y) // void NewGui::drawBitmap(uint32 *bitmap, int x, int y, int16 color, int h) { int16 *ptr = getBasePtr(x, y); for (y = 0; y < h; y++) { uint32 mask = 0xF0000000; for (x = 0; x < 8; x++) { if (bitmap[y] & mask) ptr[x] = color; mask >>= 4; } ptr += _screenPitch; } } // // Draw the mouse cursor (animated). This is mostly ripped from the cursor code in gfx.cpp // We could plug in a different cursor here if we like to. // void NewGui::animateCursor() { int time = get_time(); if (time > _cursorAnimateTimer + kCursorAnimateDelay) { const byte colors[4] = { 15, 15, 7, 8 }; const byte color = colors[_cursorAnimateCounter]; int i; for (i = 0; i < 15; i++) { if ((i < 6) || (i > 8)) { _cursor[16 * 7 + i] = color; _cursor[16 * i + 7] = color; } } _system->set_mouse_cursor(_cursor, 16, 16, 7, 7); _cursorAnimateTimer = time; _cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4; } }