/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ */ #include "common/stdafx.h" #include "common/system.h" #include "common/util.h" #include "gui/newgui.h" #include "gui/dialog.h" #include "common/config-manager.h" DECLARE_SINGLETON(GUI::NewGui); namespace GUI { /* * TODO list * - add more widgets: edit field, popup, radio buttons, ... * * Other ideas: * - allow multi line (l/c/r aligned) text via StaticTextWidget ? * - add "close" widget to all dialogs (with a flag to turn it off) ? * - make dialogs "moveable" ? * - come up with a new look & feel / theme for the GUI * - ... */ enum { kDoubleClickDelay = 500, // milliseconds kCursorAnimateDelay = 250, kKeyRepeatInitialDelay = 400, kKeyRepeatSustainDelay = 100 }; #if defined(__SYMBIAN32__) // Testing: could be removed? Just making sure that an CVS update doesn't break my code :P #define USE_AUTO_SCALING false #else #define USE_AUTO_SCALING false #endif // Constructor NewGui::NewGui() : _needRedraw(false), _stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0) { _system = &OSystem::instance(); // Clear the cursor memset(_cursor, 0xFF, sizeof(_cursor)); // Reset key repeat _currentKeyDown.keycode = 0; ConfMan.registerDefault("gui_theme", "default-theme"); Common::String style = ConfMan.get("gui_theme"); if (scumm_stricmp(style.c_str(), "classic") == 0) { _theme = new ThemeClassic(_system); } else { _theme = new ThemeNew(_system, style.c_str()); } assert(_theme); // Init the theme if (!_theme->init()) { warning("Could not initialize your preferred theme, falling back to classic style"); delete _theme; _theme = new ThemeClassic(_system); assert(_theme); if (!_theme->init()) { error("Couldn't initialize classic theme"); } } _theme->resetDrawArea(); } void NewGui::runLoop() { Dialog *activeDialog = _dialogStack.top(); bool didSaveState = false; int button; if (activeDialog == 0) return; if (!_stateIsSaved) { saveState(); _theme->enable(); didSaveState = true; } _theme->openDialog(); while (!_dialogStack.empty() && activeDialog == _dialogStack.top()) { activeDialog->handleTickle(); if (_needRedraw) { // Restore the overlay to its initial state, then draw all dialogs. // This is necessary to get the blending right. _theme->clearAll(); int i; for (i = 0; i < _dialogStack.size(); ++i) { _theme->closeDialog(); } for (i = 0; i < _dialogStack.size(); i++) { _theme->openDialog(); _dialogStack[i]->drawDialog(); } _needRedraw = false; } animateCursor(); _theme->drawAll(); _system->updateScreen(); OSystem::Event event; uint32 time = _system->getMillis(); while (_system->pollEvent(event)) { Common::Point mouse(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y); switch (event.type) { case OSystem::EVENT_KEYDOWN: #if !defined(PALMOS_MODE) // init continuous event stream // not done on PalmOS because keyboard is emulated and keyup is not generated _currentKeyDown.ascii = event.kbd.ascii; _currentKeyDown.keycode = event.kbd.keycode; _currentKeyDown.flags = event.kbd.flags; _keyRepeatTime = time + kKeyRepeatInitialDelay; #endif activeDialog->handleKeyDown(event.kbd.ascii, event.kbd.keycode, event.kbd.flags); break; case OSystem::EVENT_KEYUP: activeDialog->handleKeyUp(event.kbd.ascii, event.kbd.keycode, event.kbd.flags); if (event.kbd.keycode == _currentKeyDown.keycode) // only stop firing events if it's the current key _currentKeyDown.keycode = 0; break; case OSystem::EVENT_MOUSEMOVE: activeDialog->handleMouseMoved(mouse.x, mouse.y, 0); break; // We don't distinguish between mousebuttons (for now at least) case OSystem::EVENT_LBUTTONDOWN: case OSystem::EVENT_RBUTTONDOWN: button = (event.type == OSystem::EVENT_LBUTTONDOWN ? 1 : 2); if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay) && ABS(_lastClick.x - event.mouse.x) < 3 && ABS(_lastClick.y - event.mouse.y) < 3) { _lastClick.count++; } else { _lastClick.x = event.mouse.x; _lastClick.y = event.mouse.y; _lastClick.count = 1; } _lastClick.time = time; activeDialog->handleMouseDown(mouse.x, mouse.y, button, _lastClick.count); break; case OSystem::EVENT_LBUTTONUP: case OSystem::EVENT_RBUTTONUP: button = (event.type == OSystem::EVENT_LBUTTONUP ? 1 : 2); activeDialog->handleMouseUp(mouse.x, mouse.y, button, _lastClick.count); break; case OSystem::EVENT_WHEELUP: activeDialog->handleMouseWheel(mouse.x, mouse.y, -1); break; case OSystem::EVENT_WHEELDOWN: activeDialog->handleMouseWheel(mouse.x, mouse.y, 1); break; case OSystem::EVENT_QUIT: _system->quit(); return; case OSystem::EVENT_SCREEN_CHANGED: // reinit the whole theme _theme->refresh(); _needRedraw = true; activeDialog->handleScreenChanged(); break; } } // check if event should be sent again (keydown) if (_currentKeyDown.keycode != 0) { if (_keyRepeatTime < time) { // fire event activeDialog->handleKeyDown(_currentKeyDown.ascii, _currentKeyDown.keycode, _currentKeyDown.flags); _keyRepeatTime = time + kKeyRepeatSustainDelay; } } // Delay for a moment _system->delayMillis(10); } _theme->closeDialog(); if (didSaveState) { restoreState(); _theme->disable(); } } #pragma mark - void NewGui::saveState() { // Backup old cursor _oldCursorMode = _system->showMouse(true); _currentKeyDown.keycode = 0; _lastClick.x = _lastClick.y = 0; _lastClick.time = 0; _lastClick.count = 0; _stateIsSaved = true; } void NewGui::restoreState() { _system->showMouse(_oldCursorMode); _system->updateScreen(); _stateIsSaved = false; } void NewGui::openDialog(Dialog *dialog) { _dialogStack.push(dialog); _needRedraw = true; } void NewGui::closeTopDialog() { // Don't do anything if no dialog is open if (_dialogStack.empty()) return; // Remove the dialog from the stack _dialogStack.pop(); _needRedraw = true; } // // Draw the mouse cursor (animated). This is mostly ripped from the cursor code in gfx.cpp // We could plug in a different cursor here if we like to. // void NewGui::animateCursor() { int time = _system->getMillis(); if (time > _cursorAnimateTimer + kCursorAnimateDelay) { const byte colors[4] = { 15, 15, 7, 8 }; const byte color = colors[_cursorAnimateCounter]; int i; for (i = 0; i < 15; i++) { if ((i < 6) || (i > 8)) { _cursor[16 * 7 + i] = color; _cursor[16 * i + 7] = color; } } _system->setMouseCursor(_cursor, 16, 16, 7, 7); _cursorAnimateTimer = time; _cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4; } } } // End of namespace GUI