/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef NEWGUI_H #define NEWGUI_H #include "scummsys.h" #include "system.h" // For events #include "common/str.h" class Dialog; #define hline(x, y, x2, color) line(x, y, x2, y, color); #define vline(x, y, y2, color) line(x, y, x, y2, color); // Height of a single text line enum { kLineHeight = 11 }; // Text alignment modes for drawString() enum { kTextAlignLeft, kTextAlignCenter, kTextAlignRight }; // Extremly simple stack class, doesn't even do any error checking (for now) class DialogStack { protected: Dialog *_stack[10]; // Anybody nesting dialogs deeper than 4 is mad anyway int _size; public: DialogStack() : _size(0) {} bool empty() const { return _size <= 0; } void push(Dialog *d) { _stack[_size++] = d; } Dialog *top() const { return _stack[_size-1]; } void pop() { if (_size > 0) _stack[--_size] = 0; } int size() const { return _size; } Dialog *operator [](int i) { return _stack[i]; } }; // This class hopefully will replace the old Gui class completly one day class NewGui { friend class Dialog; typedef ScummVM::String String; public: // Main entry for the GUI: this will start an event loop that keeps running // until no dialogs are active anymore. void runLoop(); bool isActive() { return ! _dialogStack.empty(); } NewGui(OSystem *system); protected: OSystem *_system; int16 *_screen; int _screenPitch; bool _needRedraw; DialogStack _dialogStack; bool _stateIsSaved; // for continuous events (keyDown) struct { uint16 ascii; byte flags; int keycode; } _currentKeyDown; uint32 _keyRepeatTime; // position and time of last mouse click (used to detect double clicks) struct { int16 x, y; // Position of mouse when the click occured uint32 time; // Time int count; // How often was it already pressed? } _lastClick; // mouse cursor state bool _oldCursorMode; int _cursorAnimateCounter; int _cursorAnimateTimer; byte _cursor[2048]; void saveState(); void restoreState(); void openDialog(Dialog *dialog); void closeTopDialog(); void loop(); void animateCursor(); public: // Theme colors int16 _color, _shadowcolor; int16 _bgcolor; int16 _textcolor; int16 _textcolorhi; // Misc util uint32 get_time() const { return _system->get_msecs(); } // Drawing primitives int16 *getBasePtr(int x, int y); void box(int x, int y, int width, int height, bool inverted = false); void line(int x, int y, int x2, int y2, int16 color); void blendRect(int x, int y, int w, int h, int16 color, int level = 3); void fillRect(int x, int y, int w, int h, int16 color); void checkerRect(int x, int y, int w, int h, int16 color); void frameRect(int x, int y, int w, int h, int16 color); void drawChar(byte c, int x, int y, int16 color); int getStringWidth(const String &str); int getCharWidth(byte c); void drawString(const String &str, int x, int y, int w, int16 color, int align = kTextAlignLeft); void blitFromBuffer(int x, int y, int w, int h, const byte *buf, int pitch); void blitToBuffer(int x, int y, int w, int h, byte *buf, int pitch); void drawBitmap(uint32 *bitmap, int x, int y, int16 color, int h = 8); void addDirtyRect(int x, int y, int w, int h); }; #endif