/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef NEWGUI_H #define NEWGUI_H #include "common/scummsys.h" #include "common/singleton.h" #include "common/stack.h" #include "common/str.h" #include "graphics/fontman.h" #include "gui/theme.h" #include "gui/widget.h" class OSystem; namespace GUI { class Dialog; class Eval; #define g_gui (GUI::NewGui::instance()) // Height of a single text line #define kLineHeight (g_gui.getFontHeight() + 2) using Graphics::TextAlignment; using Graphics::kTextAlignCenter; using Graphics::kTextAlignLeft; using Graphics::kTextAlignRight; // Simple dialog stack class // Anybody nesting dialogs deeper than 4 is mad anyway typedef Common::FixedStack DialogStack; /** * GUI manager singleton. */ class NewGui : public Common::Singleton { typedef Common::String String; friend class Dialog; friend class Common::Singleton; NewGui(); public: // Main entry for the GUI: this will start an event loop that keeps running // until no dialogs are active anymore. void runLoop(); bool isActive() const { return ! _dialogStack.empty(); } bool loadNewTheme(const Common::String &file); Theme *theme() { return _theme; } Eval *evaluator() { return _theme->_evaluator; } const Graphics::Font &getFont(Theme::FontStyle style = Theme::kFontStyleBold) const { return *(_theme->getFont(style)); } int getFontHeight(Theme::FontStyle style = Theme::kFontStyleBold) const { return _theme->getFontHeight(style); } int getStringWidth(const Common::String &str, Theme::FontStyle style = Theme::kFontStyleBold) const { return _theme->getStringWidth(str, style); } int getCharWidth(byte c, Theme::FontStyle style = Theme::kFontStyleBold) const { return _theme->getCharWidth(c, style); } WidgetSize getWidgetSize(); void clearDragWidget(); void screenChange(); protected: OSystem *_system; Theme *_theme; bool _needRedraw; int _lastScreenChangeID; DialogStack _dialogStack; bool _stateIsSaved; bool _useStdCursor; // position and time of last mouse click (used to detect double clicks) struct { int16 x, y; // Position of mouse when the click occured uint32 time; // Time int count; // How often was it already pressed? } _lastClick; // mouse cursor state int _cursorAnimateCounter; int _cursorAnimateTimer; byte _cursor[2048]; bool _themeChange; void saveState(); void restoreState(); void openDialog(Dialog *dialog); void closeTopDialog(); void redraw(); void loop(); void setupCursor(); void animateCursor(); Dialog *getTopDialog() const; }; } // End of namespace GUI #endif