/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef NEWGUI_H #define NEWGUI_H #include "common/scummsys.h" #include "common/singleton.h" #include "common/str.h" #include "common/system.h" // For events // Uncomment the following to enable the new font code: //#define NEW_FONT_CODE // Height of a single text line #ifdef NEW_FONT_CODE #include "gui/font.h" #define kLineHeight (g_sysfont.height + 2) #else enum { kLineHeight = 10 }; #endif namespace GUI { class Dialog; #define hLine(x, y, x2, color) line(x, y, x2, y, color); #define vLine(x, y, y2, color) line(x, y, x, y2, color); #define g_gui (GUI::NewGui::instance()) // Text alignment modes for drawString() enum { kTextAlignLeft, kTextAlignCenter, kTextAlignRight }; // Extremly simple stack class, doesn't even do any error checking (for now) class DialogStack { protected: Dialog *_stack[10]; // Anybody nesting dialogs deeper than 4 is mad anyway int _size; public: DialogStack() : _size(0) {} bool empty() const { return _size <= 0; } void push(Dialog *d) { _stack[_size++] = d; } Dialog *top() const { return _stack[_size - 1]; } void pop() { if (_size > 0) _stack[--_size] = 0; } int size() const { return _size; } Dialog *operator [](int i) { return _stack[i]; } }; /** * GUI manager singleton. */ class NewGui : public Common::Singleton { typedef Common::String String; friend class Dialog; friend class Common::Singleton; NewGui(); public: // Main entry for the GUI: this will start an event loop that keeps running // until no dialogs are active anymore. void runLoop(); bool isActive() { return ! _dialogStack.empty(); } protected: OSystem *_system; NewGuiColor *_screen; int _screenPitch; bool _needRedraw; DialogStack _dialogStack; bool _stateIsSaved; // for continuous events (keyDown) struct { uint16 ascii; byte flags; int keycode; } _currentKeyDown; uint32 _keyRepeatTime; // position and time of last mouse click (used to detect double clicks) struct { int16 x, y; // Position of mouse when the click occured uint32 time; // Time int count; // How often was it already pressed? } _lastClick; // mouse cursor state bool _oldCursorMode; int _cursorAnimateCounter; int _cursorAnimateTimer; byte _cursor[2048]; void saveState(); void restoreState(); void openDialog(Dialog *dialog); void closeTopDialog(); void loop(); void animateCursor(); void updateColors(); public: // Theme colors NewGuiColor _color, _shadowcolor; NewGuiColor _bgcolor; NewGuiColor _textcolor; NewGuiColor _textcolorhi; // Drawing primitives NewGuiColor *getBasePtr(int x, int y); void box(int x, int y, int width, int height, NewGuiColor colorA, NewGuiColor colorB); void line(int x, int y, int x2, int y2, NewGuiColor color); void blendRect(int x, int y, int w, int h, NewGuiColor color, int level = 3); void fillRect(int x, int y, int w, int h, NewGuiColor color); void checkerRect(int x, int y, int w, int h, NewGuiColor color); void frameRect(int x, int y, int w, int h, NewGuiColor color); void drawChar(byte c, int x, int y, NewGuiColor color); int getStringWidth(const String &str); int getCharWidth(byte c); void drawString(const String &str, int x, int y, int w, NewGuiColor color, int align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true); void blitFromBuffer(int x, int y, int w, int h, const byte *buf, int pitch); void blitToBuffer(int x, int y, int w, int h, byte *buf, int pitch); void drawBitmap(uint32 *bitmap, int x, int y, NewGuiColor color, int h = 8); void addDirtyRect(int x, int y, int w, int h); }; } // End of namespace GUI #endif