/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef NEWGUI_H #define NEWGUI_H #include "common/scummsys.h" #include "common/singleton.h" #include "common/stack.h" #include "common/str.h" #include "graphics/fontman.h" class OSystem; namespace GUI { class Dialog; #define g_gui (GUI::NewGui::instance()) // Height of a single text line #define kLineHeight (g_gui.getFontHeight() + 2) using Graphics::TextAlignment; using Graphics::kTextAlignCenter; using Graphics::kTextAlignLeft; using Graphics::kTextAlignRight; // Simple dialog stack class // Anybody nesting dialogs deeper than 4 is mad anyway typedef Common::FixedStack DialogStack; /** * GUI manager singleton. */ class NewGui : public Common::Singleton { typedef Common::String String; friend class Dialog; friend class Common::Singleton; NewGui(); public: // Main entry for the GUI: this will start an event loop that keeps running // until no dialogs are active anymore. void runLoop(); bool isActive() const { return ! _dialogStack.empty(); } int getScaleFactor() const { return _scaleFactor; } void enableScaling(bool enable) { _scaleEnable = enable; updateScaleFactor(); } protected: OSystem *_system; Graphics::Surface _screen; int _screenPitch; int _scaleFactor; bool _scaleEnable; bool _needRedraw; DialogStack _dialogStack; bool _stateIsSaved; const Graphics::Font *_font; // for continuous events (keyDown) struct { uint16 ascii; byte flags; int keycode; } _currentKeyDown; uint32 _keyRepeatTime; // position and time of last mouse click (used to detect double clicks) struct { int16 x, y; // Position of mouse when the click occured uint32 time; // Time int count; // How often was it already pressed? } _lastClick; // mouse cursor state bool _oldCursorMode; int _cursorAnimateCounter; int _cursorAnimateTimer; byte _cursor[2048]; void saveState(); void restoreState(); void openDialog(Dialog *dialog); void closeTopDialog(); void loop(); void animateCursor(); void updateColors(); void updateScaleFactor(); OverlayColor *getBasePtr(int x, int y); public: // Theme colors OverlayColor _color, _shadowcolor; OverlayColor _bgcolor; OverlayColor _textcolor; OverlayColor _textcolorhi; // Font const Graphics::Font &getFont() const; // Drawing primitives void box(int x, int y, int width, int height, OverlayColor colorA, OverlayColor colorB); void hLine(int x, int y, int x2, OverlayColor color); void vLine(int x, int y, int y2, OverlayColor color); void blendRect(int x, int y, int w, int h, OverlayColor color, int level = 3); void fillRect(int x, int y, int w, int h, OverlayColor color); void frameRect(int x, int y, int w, int h, OverlayColor color); void drawChar(byte c, int x, int y, OverlayColor color, const Graphics::Font *font = 0); void drawString(const String &str, int x, int y, int w, OverlayColor color, Graphics::TextAlignment align = Graphics::kTextAlignLeft, int deltax = 0, bool useEllipsis = true); int getStringWidth(const String &str) const; int getCharWidth(byte c) const; int getFontHeight() const; void drawBitmap(uint32 *bitmap, int x, int y, OverlayColor color, int h = 8); void addDirtyRect(int x, int y, int w, int h); }; } // End of namespace GUI #endif