/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GUI_OBJECT_H #define GUI_OBJECT_H #include "common/scummsys.h" #include "common/str.h" #include "common/rect.h" namespace GUI { class CommandSender; class CommandReceiver { friend class CommandSender; protected: virtual ~CommandReceiver() {} virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {} }; class CommandSender { // TODO - allow for multiple targets, i.e. store targets in a list // and add methods addTarget/removeTarget. protected: CommandReceiver *_target; public: CommandSender(CommandReceiver *target) : _target(target) {} virtual ~CommandSender() {} void setTarget(CommandReceiver *target) { _target = target; } CommandReceiver *getTarget() const { return _target; } virtual void sendCommand(uint32 cmd, uint32 data) { if (_target && cmd) _target->handleCommand(this, cmd, data); } }; class Widget; class GuiObject : public CommandReceiver { friend class Widget; protected: Common::Rect _textDrawableArea; int16 _x, _y; uint16 _w, _h; const Common::String _name; Widget *_firstWidget; public: GuiObject(int x, int y, int w, int h) : _x(x), _y(y), _w(w), _h(h), _firstWidget(nullptr) { } GuiObject(const Common::String &name); ~GuiObject(); virtual void setTextDrawableArea(const Common::Rect &r) { _textDrawableArea = r; } virtual int16 getRelX() const { return _x; } virtual int16 getRelY() const { return _y; } virtual int16 getAbsX() const { return _x; } virtual int16 getAbsY() const { return _y; } virtual int16 getChildX() const { return getAbsX(); } virtual int16 getChildY() const { return getAbsY(); } virtual uint16 getWidth() const { return _w; } virtual uint16 getHeight() const { return _h; } virtual bool isVisible() const = 0; virtual void reflowLayout(); virtual void removeWidget(Widget *widget); virtual bool isPointIn(int x, int y) { return (x >= _x && x < (_x + _w) && (y >= _y) && (y < _y + _h)); } /** * Returns the clipping rect to be used when drawing the children widgets of this object */ virtual Common::Rect getClipRect() const; protected: virtual void releaseFocus() = 0; }; } // End of namespace GUI #endif