/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GUI_ONSCREENDIALOG_H #define GUI_ONSCREENDIALOG_H #include "gui/dialog.h" #include "gui/widget.h" namespace GUI { class OnScreenDialog : public Dialog { private: uint32 _lastTime; bool _enableDrag; bool _mouseOver; bool _editDlgShown; Common::Point _dragPoint; GUI::StaticTextWidget *_text; Dialog *_dlg; bool isMouseOver(int x, int y); public: OnScreenDialog(bool recordingMode); ~OnScreenDialog(); virtual void close(); virtual bool isVisible() const; virtual void reflowLayout(); void setReplayedTime(uint32 newTime); virtual void handleMouseMoved(int x, int y, int button); virtual void handleMouseDown(int x, int y, int button, int clickCount); virtual void handleMouseUp(int x, int y, int button, int clickCount); void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); bool isMouseOver(); bool isEditDlgVisible(); Dialog *getActiveDlg(); protected: virtual void releaseFocus(); }; } // End of namespace GUI #endif